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YoshiMoshi

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Posts posted by YoshiMoshi

  1. So I have to ask the question. Does anyone have an pictures from back when the event took place, showing the Jirachi being distributed at the movie? Or anyone actually attend it in person?

    And the jirachi was actually given out at the movie theater itself? I thought there was some sort of postcard that you got when you attended the movie, and you took the postcard to a pokemon center or something to get the actual distribution?

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  2. Are there other instances of ROMs working perfectly fine on an emulator but not working on real hardware? Maybe instead of trying to compare the ROMs to the European shiny zigzagoon ROM to determine how the gamecube file was converted to a GBA ROM, we should do research on the differences between the emulator and the actual hardware.

    In what little research I've done, I could not find other instances of ROMs not working on real hardware but working on an emulator. Also is there a way to decompile the GBA ROMs to the raw code used to create the ROM?

    Also can you guys enlighten me, what program are you guys using to view the individual files on the DS distribution ROMs?

  3. paint_help.bin in the European Jirachi does appear to be a multiboot, I just can't figure out what it does, this is all that I got indefinitely

    image.png.827634b7a66ad57537454c0ba77cd979.png

    the pinball_E.bin, i scanned the code and saw "programmed by bubby", I googled that and saw that it was part of pkemon pinball mini. I got similar results to the picture above. So it appears pokemon channel PAL has pokemon mini ROMs on it. And I got similar results with nurie.bin, mtv.bin. pokechan.bin, I actually got the "Nintendo" logo to come up in English characters, but that was it.

     

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  4. So I dumped my physical copy of the US bonus disc, and using "GC-Tool" this was the only files I could find. I found the "pokedownloader.tgc" file, as you mention, so I extracted that. I then used "tgctogcm" program. Placed "tgctogcm.exe" into "C:/Users/[my terminal user name]. I placed the "pokedownloader.tgc" file into that same path. I then opened up command prompt and typed in "tgctogcm.exe pokedownloader.tgc [what ever i wanted].gcm". And using the tool it converted "pokedownloader.tgc" to "[what ever i wanted].gcm" within the path. I then opened "[whatever i watned].gcm" file using the "GC-Tool", and I see some of the files that you have mentioned. I see two files which you are calling the multi boot (MB) files titled "client.2003_1112.bin" and "sample0519.bin" and "client.bin". How did you open these in an emulator? I just get a white screen .

    image.png

    image.png

    On 4/4/2017 at 11:10 AM, suloku said:

    I'm not sure what is each file, are the 3 files mb roms? where the 3 inside coloseum bonus disc? I'm a little confused, but anyways I compiled one of FIX94's program for each of those bin files for anyone who'd like to test them out. If they work, maybe they can be swapped with the one in the 10ANNIV rom as a way to use them on emu/gba-gba
    @InsaneNutter

    jirachi_mb_test.zip

    ps: backup saves before testing, also, we don't know which rom these multiboot expect, but I would asume R/S either USA or JAP (if they are leftover prototypes maybe they are still for JAP).

    EDIT: It should be possible to put two of those bin files in the 10ANNIV rom, but the "sample0519.bin" is too big. In any case vba won't work with multiboot files on gba-gba apparently (but seems to work on dolphin-vbaM joybus emulation), so if they serve any purpose we could edit US colosseum bonus disk so it sends these multiboot roms instead of the one it is supposed to).

    Also, in client.bin there's text for R/S, and in sample0519.bin there's the gamecode for japanese Ruby.

    "Also, in client.bin there's text for R/S, and in sample0519.bin there's the gamecode for japanese Ruby." How are you viewing these files exactly to see this code?

  5. On 9/7/2017 at 3:51 PM, Sabresite said:

    @Purin,

    If the distribution carts were loaded in-house (literally at the office with a dev kit), then it would make sense to have multiple identifiers, but not all will be unique. That is because they would have compiled the ROM on each computer using the dev kit, which makes a specific build identifier, and used that to load the carts.  With 3-5 PCs, you can load 500+ carts in a few hours and you would have 3-5 separate identifiers.

    Still not traceable though.  Engineers are notoriously lazy too (personal experience here with myself too).  They delete files they don't want anymore.  They don't migrate files to new PCs cause they don't want to deal with legacy stuff.  They throw projects onto tape drives and literally store them in a closet to rot.  And they never keep track of their own code let alone project builds.  And back in 2003 I doubt they used control systems for compiled ROMs.  Code maybe (CVS), but not ROMs.

    There is LOTS of evidence (especially in the code) that the distribution carts were the worst hack job in the world.  They didn't even test them thoroughly.  Literally some junior copy/pasted some code they found. redeemed a single pokemon and declared victory.  Even in 2005/2006, a late mew distribution used jirachi code and mew code together, despite having the aura mew code available.  Probably because the guy making the standard library (gcea/misturin/10 aniv/etc) was not the same guy who was asked to make the other mew.  So the guy used legacy code he found somewhere from 2003, most likely the ruby debug commands (as we know mystry mew also uses old as shit generation).

    I think your talking about the AGB gang writer? Yea it could flash multiple from what I've read. All the pictures I've seen of it have 404, but it's similar to the N64 gang writer for flashing the prototype long carts. At least this is what I've determined. Insert one cart copies to the other or some sort. Below is apparently the N64 one. GBA had a similar one as the AGB gang writer. But I think this is the concept we are working with here, a gang writer was used.

    gang writer.jpg

    well at least the original ones that were copied. LOL "Original" ones, but since all of them are all copies of one... the only "legitimate" part of it would be whose copying it and if they used the official hardware. For example if I were to copy a ROM onto a GBA prototype it's "illegitimate" but that is what was originally done by the developer? So the only difference is who copies it.

    Anwho i think these devices are very hard to find, and the original software used to copy and dump very had to find

    probably long gone to find the original gang writer and software

    probably different bits from different batches or something

    IDK just figured I'd share about the gang writer.

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