Hello Stars. I'll be totally honest, I made this account just to talk to you. I had heard about this project from the moment it was posted here (from a good friend), and ever since then, I've fallen for it hook line and sinker. It's legitimately a great mod. After starting to get used to stuff like the Gen VI metagame and Kaizo Blue, I started wishing vanilla Pokemon would have a better challenge. And here it is. I'll admit, the game is sincere amounts of wish fulfillment, what with Wild Flare and Short Circuit and the like, but so many other things are in it that make me excited to catch and purify a new Pokemon and see just what strange new skills you give us next.
I've been streaming the game for my friends trying to look all professional-like, and by doing so I've actually been catching and raising a LOT of Pokemon. I think my count right now (just beat Skyla's second battle) is 32? I purify and use each boss's Pokemon, as well as the starters, 4 of the 5 Eeveelutions, a Pikachu (Thank you for the light ball batch btw), and several little odds and ends. And a Suicune. Have you noticed I love to ramble about this game?
The name changes are a bit hit-and-miss for me. Some names like Ash feel like low-hanging fruit, but I do appreciate the effort you went through to try and make it more normal-sounding.
That said, for the 0.9.7 patch at least, I can list a few major bugs that specifically bugged ME.
-For one thing, I'm the one idiot guy who lost to the Commander with the Carvanha. HOWEVER, when he beat me, I noticed that the text said "SNEASEL fled somewhere," instead of the Carvanha. So I'm pretty sure that means Carvanha's literally lost forever. I know, because I caught the Sneasel, and I do remember him having a Sneasel in the .9.1 version of the game. So if no one said that earlier, it may be time to patch that along with battle bingo (seriously, take your time on this, we're loving the game so far as you can tell).
-Second, there's a few moves that I feel are a bit peculiar in execution. I'm guessing you had to copypaste a bunch of data and code over from one attack to the next, then fiddle with it as you needed to, that's totally understandable. But I wish there was a way for you to copy something from, say, Diamond and Pearl, over to XG. Namely, how attacks work in that game compared to what you've cobbled together over here. Sucker Punch is rather OP in that it'll attack no matter what move the target does. I know because the Snagem boss KO'd my Chansey while she was setting up a Reflect. And that just kinda got on my nerves. The other stuff involving Pixilate or Prankster or Refrigerate, I understand why it's flawed, because the engine probably can't replicate that and you HAVE to make new Hyper Voices or Body Slams.
Besides that, I honestly can't think of anything that really annoys me. There's the fact that Discharge and Bulldoze don't hurt the ally, but really I've taken that and rolled with it. I haven't tried that many combinations, I'll admit, despite the large amount of mons I'm raising. But really, I'm just happy this game's as satisfying as it is. Thanks, Stars. Thanks for the awesome nostalgia trip.