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It's been a while since I last played, but most of the others I believe you get as rewards for the Sets at Orre Colosseum.
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Entei is on the deck of the SS Libra. Groudon is on the left side of the lava room that leads to all the dead end trainer, just before the block lifts in Citadark Isle. Rayquaza is at the top of the Key Lair. Foul Play is in one of the chests in the Snagem Hideout, I forget if it's the chest you open with Gonzap's Key or not.
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This is exactly what I said before. Since Dusclops does evolve into Dusknoir in a later game, Eviolite works on it in XG.
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I'm not sure if it's possible to give it the same treatment that the other Colosseums were given, where there's that blank screen with the Yes/No prompt that takes you to the PC so you can re-organize beforehand, but I would guess that's intentionally left out, since it's meant to be a 4-streak challenge with the same team like the original. I don't really mind it, I like having to have my leads try to be a catch-all for everything.
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It's just a limitation of the system, since you use all 6 Pokemon now, as far as I'm aware.
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If you read the e-mail one more time, you'll notice it says he was speaking to Trainers in each location. Those trainers have Shadows now.
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Yes, it does, the Eviolite mentions in the description that it works for all Pokemon who gained a new evolution in Gen 4. Works on Magmar, Electabuzz, Togetic, Rhydon, Tangela, Yanma, Roselia, Sneasel, Dusclops, Lickitung, Gligar, Piloswine, Porygon2 and Nosepass. - On today's streaming note, came across a fantastic showing of the bug currently plaguing Sitrus Berry and made a highlight of the battle to show it in action. https://www.twitch.tv/videos/396421551 To summarize what I believe happened, Earthquake activated my Sitrus Berry, then for some reason Arcanine's +3 Flare Blitz was given Earthquake's targetting properties, and it even cut off the rest of the Earthquake's animation, annihilating the entire field and not even obtaining recoil from Flare Blitz. Shortly after Dolphin was giving me issues in the middle of a 4 on 1 stallwar that Umbreon was going to win, crashing right near the end. It'll be a couple days before I play again.
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Yes, you do. - On the things I noticed today note: Rock Slide has a weird animation interaction if it hits a second target after triggering a Sitrus Berry, it looked a little bit like Extremespeed hit the second target. Also, Lovrina's Fluffy apparently doesn't want to do anything but Cotton Guard, even when at +6. There was one turn out of about the 7 it had where it threw out a random Dragon Claw, but other than that, it was full potato.
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Couple more interesting bugs I came across yesterday whilst playing. If the Aura Filter is knocked off of a Pokemon, that Pokemon is still immune to Shadow Sky's chip damage per turn. Also, type resistance berries end multi-hit moves on the first hit. See Rindo Berry Swampert ending Bullet Seed Breloom's attack after one hit. Finishing off the main story today.
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Quick post regarding some small bugs that I noticed today whilst streaming. Had an interesting visual glitch when Toxic Orb activated on one of my opponent's Pokemon, it flicked through all the names of the enemy team in the process, saying they all had Toxic Orbs. Of course, that's not actually true. Also a major one here, I ran into a Rapidash on Mt. Battle, Zone 26, that prepared for Bounce, and never came down. Also noticed this with Solarbeam being charged for infinitely from the AI. Needless to say I didn't have a move that could hit the bouncing Rapidash and softlocked, since the PP never faded from Bounce, as it was just constantly bouncing up into the air. I'll tackle Citadark Isle tomorrow.
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At least that music plays during all the Colosseum's you can visit in the game, apart from Nascour's nothing and Evice's theme. And you'll want to visit the Colosseums and do all four rounds of each anyway for the items and money if you're planning a playthrough. On an unrelated note to this, I encountered a crash situation yesterday involving a wild encounter with Porygon2, and I'm not sure exactly what happened. It froze just before I was able to input a command, so I'm not sure if it was an ability trying to trigger from P2 that caused it. Other than that, just a small text problem with Naps' dialogue before you battle him in the Shadow Lab, it looked like the last sentence cut itself off to me. @StarsMmd Should be proceeding with this again today in the next hour or so.
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Looks like I have a couple of weeks of free time on my hands due to needing to take paid holidays before April, haha. I'll be doing a run through of the game on the most recent patch over on Twitch again starting today, if people are curious and want to see the game in action.
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That would be Dark types innate immunity to Prankster-boosted Priority status moves in effect.
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It was the Dunsparce in Pyrite Town.
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The shiny odds were changed, but to what exactly, I don't have the numbers. It's certainly more common, since in the older versions where any NPC Pokemon could be shiny, you could run into about 10 of them before you beat Citadark Isle. (At least, that was my average luck) That Farfetch'd in question actually uses the Shadow level modifier to it's maximum effect. When you catch it, it's level 1, but when you fight it, it's got level 100 stats. The same goes for another Shadow in the post-game that you'll see, but in reverse, it's actually way lower level than it looks.