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Cockatoo2

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Everything posted by Cockatoo2

  1. That would be amazing if you found one. Then we could just recreate the rest, but to have one legit one, it would be amazing. Sent from my iPhone using Tapatalk
  2. Glad your back to Pokémon. And there might be a way using the tool. Like by custom entering all the information and then if you have the script then just inject the script, and therefore still get the event. But it would just be nice to have the button on tool to have. In the end, it's good to see all the progress that has been made. We have pretty much every ticket event, and really just need the eggs. Which are a bit harder to get but that shouldn't stop us.
  3. Maybe what we could do is have a page on the tool for like recreated or unofficial events? Like have the altering cave be there or if we are missing an event in a certain language but we remade it for that language, it goes there to. Then people can have it and there is a bit of space separating it.
  4. It probably wouldn't be legit since the event wasn't officially given out but who knows. I just hope it is possible that we can do this.
  5. Remembering back to when we started with lostaddict making a tool, he had gotten the altering cave event working. Is there a way to inject that event with your editor suloku? Because that would be a nice event to use even if it wasn't ever officially distributed.
  6. That is true, but until then we could have a tool without it Sent from my iPhone using Tapatalk
  7. Great to hear. Can't wait for the finished tool Sent from my iPhone using Tapatalk
  8. Have you been able to dump the save yet? Sent from my iPhone using Tapatalk
  9. Sweet!! Can't wait to get this tool finished Sent from my iPhone using Tapatalk
  10. If you still have the copy of the nonfunctional tool, it would be interesting to look at the code of it. Sent from my iPhone using Tapatalk
  11. Okay, I might be able to find some people who have some of the missing events. Is there any order of importance the rest of the events we need are? And when the tool is released and we have collected all the events, will the checksum routine then be public, or are we still going to keep it hidden? I only ask because once the tool is working and we have all the events, we will be able to know which events are real and which are fake, since we have them all.
  12. I'm sorry, we have just been waiting for so long, but it could be worse. Thank you for your work so far too Sent from my iPhone using Tapatalk
  13. Why would it take a few weeks? Not trying to be pushy but why so long? Sent from my iPhone using Tapatalk
  14. Okay, try those and see if anything changes then Sent from my iPhone using Tapatalk
  15. Sorry I'm giving you so much to test, but I think saves 1 and 2 are bad, check them anyways, but I am going to upload saves 3-6 if you could test them as well. I might post a 7 and 8, in a little bit if I do. [ATTACH]13662[/ATTACH] is at offset 0x79C [ATTACH]13661[/ATTACH] is at offset 0x8B0 [ATTACH]13663[/ATTACH] is at offset 0x7A1 [ATTACH]13664[/ATTACH] is at offset 0x8B5
  16. One last thing. This is just me trying to figure something out, but I might have a solution to the header bytes if these values work. Can you try putting in a FireRed1.1 save. And as the header bytes put E8 in the first one, 03 in the second, FF in the third, and FF in the fourth. And then for the mystery gift to upload, use the Aurora ticket. If this works, then I have solved the header bytes, if it doesn't, well back to the drawing board.
  17. Metro, try this save as well. When I was going through the old posts of the thread. BlackShark said the mystery gift script checksum was at 0x8B0 and the first post said 0x79C, a difference of 0x114. So I took the 0x460 of the wondercard checksum and added the 0x114 to it, and changed where I put the wondercard data. So here is another FireRed 1.1 save with the wondercard data added, but in a new spot at 0x574. [ATTACH]13659[/ATTACH]
  18. I agree they don't seem right. Attached is a sav for FireRed 1.1 and I added the Aurora ticket acording to the post on the first page. I may have added it wrong though. And so far it does corrupt the save, becuase when I do load the save, it says The save file is corrupt, using the last save file. So hopefully I added it right. [ATTACH]13658[/ATTACH]
  19. Okay, give me a minute to do so. I will input it to the best of my ability and then post it here for you. Also, it is impressive this thread now has over 1000 posts to it.
  20. Are you able to just fix the checksum without doing anything else? So then everything for the time being could be inserted manually and then it would still work?
  21. Okay, let us know how it goes and what event you are testing each save with.
  22. Okay, let me know if you want any help. Also, were you able to get your tool working on your own example sav file?
  23. It either didn't work for me or I put in the wrong header bytes. But I'm unsure at this point. Good job puting something out though, if possible could you make a video or explain the four header bytes part more?
  24. Sorry, we just hadn't heard from anyone in awhile but good to hear it will be shipped soon.
  25. I hope I was able to help. Sent from my iPhone using Tapatalk
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