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BlackShark

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Everything posted by BlackShark

  1. Oh well the encryption key is actually at 0x0C but once you received your Pokemon it gets zero'd. EDIT: See here https://projectpokemon.org/forums/forums/topic/40323-white-2-dream-radar-flags/?do=findComment&comment=211659
  2. Look at the top right corner of your post. There you will find Moderation Actions where you can choose to delete or hide your post.
  3. Dream Radar data is at 0x7F000 - 0x7F095. 0x00 - 0x0F some kind of header? 0x10 - 0x11 CRC-16-CCITT over 0x00 - 0x0F 0x12 - 0x13 FF FF 0x14 - 0x33 legendary Pokemon (8 x 4 Bytes) 0x34 - 0x4B normal Pokemon (6 x 4 Bytes) 0x4C - 0x63 Items (6 x 4 Bytes) 0x63 - 0x93 unknown 0x94 - 0x95 CRC-16-CCITT over 0x14 - 0x93 I started doing research a few years ago but then I lost interest. This is all I currently know. Also I guess the data is encrypted somehow.
  4. Kanto x Alola Regional Rumble regulation 015, which is downloadable from the Festival Plaza. Regulation 015.zip EDIT: Japan Championships 2017 Regulations 5101 - Junior, 5102 - Senior, 5103 - Master Japan Championships 2017.zip International Challenge April 2017 4109 - Junior, 4110 - Master International Challenge April 2017.zip
  5. I'm going to give it a try tomorrow. But I already looked at the source you posted above and it seems you made some mistakes, at least I've seen one yet. In ine 57 in your script you are calling D669 while in the original it is D66A there. By looking at the memory it seems like this should be D66F in your script.
  6. You don't have to create a python script from the source. It's just the bootstrap and the payload. The first 75 or 76 lines is the bootstrap,anything after is the payload. You would need a way to convert ASM into a Gen 1 Script. Or you could just take the bootstrap and the payload from the python script. There you search for the values that you have changed in the source and change them there as well.
  7. Well the 19-P002 card was dumped and is out there. The problem is it will not work on emulators. The mechanics of Emerald and FRLG e-Cards is different from those of Ruby/Sapphire and neither No$GBA nor VBA are handling this correctly.
  8. That's correct. Actually there's no difference between US and PAL Ruby/Sapphire.
  9. US Channel can't distribute any Jirachi, but US Ruby/Sapphire can receive them.
  10. Here are the Festival Plaza Downloadable Regulations 012, 013 and 014 for all languages ready to use for the ExtData! Also included is an older version of the WCS17 rules which I assume should be 011 if they use ongoing numbers. It was available only for a short time and was then removed due to an error. The PGL Tournament need proper naming, they are still named as they are on the server. But the size is already padded to 64KB. Festival Plaza.zip PGL Tournaments.zip
  11. It's likely 012, 013 and 014 for all regions. I checked my German version and they are named like that. Offsets without the 0x296 bytes BOSS header. 0x00 seems to be always 1 0x04 number of rules 0x10 1st rule offset 0x14 1st rule size 0x18 2nd rule offset 0x1C 2nd rule size 0x20 3rd rule offset 0x24 3rd rule size So the rules for the current file are 0x028 - 0x4CF 1st rule 0x4D0 - 0x977 2nd rule 0x978 - 0xE1F 3rd rule They are padded with zeros to a size of 0xFFFF when saved in the ExtData.
  12. Here's the Wailord test wondercard Purin mentioned above. It's in the European Movie 11 Shaymin cart. You can find it in the data.bin file or if you don't unpack the ROM at offset 0x6BD50. This is it's wondercard text, it says something about it beeing a test wondercard. ふしぎなおくりものテストだよ ふなつきばに ふるびたかいずを もっていくと さいはてのことうに いけるぞ! やせいのミュウに あいにいこう! 0011 - ふしぎなおくりものテストだよ.pcd
  13. Check the Gallery. It is there as pk1 and pk7 files. It doesn't have any Wonder Cards since it is transfered like any other Gen 1 Pokemon. Virtual Vonsole Mew
  14. Hi I recently noticed that the French, Italian, German and Spanish versions of GF Meloetta are all uploaded to the Gallery twice, you may remove one of each. Then two little suggestions. 1. What about uploading Pokemon Link (pl6) files? They are not wondercards but we also have pkx files there. 2. The Colorization Guide is currently only present in the Template for new Event Posts thread. I think it would be good to also put it onto the main page of the Event Gallery. So people who don't want to contribute will find it as well.
  15. How exactly did you get them?
  16. I'm not sure if that would even be possible, but you won't need an emulator to do that. Citra doesn't even have a Memory Viewer. You can do RAM dumps with NTR CFW, but you will need a N3DS if you want to use it on Sun/Moon. Gateway would also be an alternative but I don't know how and if that would work with SM. Anyway there's probably only a minimal amount of data stored for enemy Pokemon, so no OT, TID, etc. You would have to recreate it based on this data.
  17. Island Scan Energy is not in the Trainer Data Editor, it should be the value at offset 0x6B803. But there's actually more data changed when scanning in QR codes, so I don't know if modifying just 0x6B803 could cause any damage.
  18. I did take a look into Funfest Missions a few years ago but then I lost interest. I only have RAM adresses for stats and records that you can look up at the Entree Forest, but I guess better than nothing. RAM (Black 2 US) Unlocked Missions Flags 0x0222596E - 0x02225981 Mission stats (4 Bytes each) 0x0222AEE4 - 0x0222AF97 (mission 1 - 45) 0x00 -> total 0x01 -> usually 0xC0 (0xD0 seems to add 4096 to "total", 0xB0 gives a glitched "total") 0x02 -> usually 0x00 (???) 0x03 -> unlocked levels/stars INVALID VALUES CAN CORRUPT THE SAVE! 0x00 -> default -> Lv 1 unlocked 0x10 -> Lv 1 finished, Lv 2 unlocked (1 star) 0x20 -> Lv 2 finished, Lv 3 unlocked (2 stars) 0x30 -> Lv 3 finished (3 stars) And here the offsets of some records. Save 0x2038E Unknown 0x2120C White Lv. 0x2120E Black Lv. 0x259F0 hosted missions 0x259F2 participated missions 0x259F4 completed missions 0x259F6 top scores 0x259FA the most participants RAM (Black 2 US) 0x0223B544 White Lv 0x0223B546 Black Lv 0x0222AFD4 hosted missions 0x0222AFD6 participated missions 0x0222AFD8 completed missions 0x0222AFDA top scores 0x0222AFDE the most participants
  19. I'm not sure if there are any bytes to identify the party. I started a battle and dumped the RAM in DeSmuMEs Memory Viewer. Then I searched for the Pokemons moves, the first result was my Pokemon (Lucario) which was currently in the battle. Now from the offset of the first move id I substracted 20 (0x14) to get the offset of it's PID. Then I just had to search for the PID to find the encrypted data.
  20. I got them. Actually you can find their encrypted .pk4 data in party format (so 236 Bytes each) in RAM at 0x0226D1D0. Oh well the address seems to change, but they should be somewhere around there. Roselia.pk4 Lucario.pk4 MimeJr.pk4
  21. I just looked how the area about the bank switch in the English Red looked like and searched for similarities around the same area in the Japanese ROM. So for Japanese Blue change 0xD693 to A5 D2 Then in RAM insert 06 01 21 6F 65 CD 36 36 C9 at 0xD2A5
  22. The first one for Japanese Red resulted in a crash, the second one I didn't test. It's almost midnight here so I will try again tomorrow.
  23. The bank switch should be at 0x360E in Japanese Red/Green. I'm not sure about blue right know or if this is even correct. I already tried that offset for Red but I only got into a glitched nicknaming screen when using the Potion.
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