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Everything posted by YoshiOG1
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Hey guys... I've searched Google and these forums for an answer, but is there a way to read Pokemon B2/W2's RAM live from an emulator such as DeSmuME to display the party Pokemon team in a GUI? I'm asking this because I'm doing a live stream of a randomizer Pokemon Black 2, and I want to show my party in real time. I know TwitchPlaysPokemon has something like this (see below). Any help would be appreciated. Thanks in advance. :redface: EDIT: I hope I'm not in the wrong forum or anything, so please don't close this thread yet.
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Is it possible to use someone else's PowerSaves save file to overwrite that file to a different cartridge? Like, if someone's save file has Hoopa/Volcanion (obtained with a modded 3DS or whatever), and they back up that save using PowerSaves and then send that file to me, would I be able to put that in my PowerSaves folder and restore that backup? Just an idea, I guess.
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This worked for me, but where it said You should see two saves with identical names, it's the second one, the first one was the one that worked for me (the second one was the unedited one for some reason). Thanks for the guide; now I can extract PKX files without having to move the Pokemon to a specific box. Also, I edited a Magikarp in one of my boxes to be shiny (I think) and have a bad word as a nickname, and then I exported it to a PKX.
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So you're saying he might know how to re-insert edited PKX data back into the game? If so, then that would be great, because (some day) I'd love to be able to have hacked nicknames / egg names (eggs that have their Shiny Values written on them, or maybe an egg nicknamed "Good Egg" that hatches into Xerneas). (Note: I don't intend on using hacked Pokemon to cheat in battles, scam people, etc.)
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As far as I know, there isn't yet a code provided by Datel to do that (and there might never be one), so that's why I was asking about progress on sending PKX's back to the game.
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Hey... I recently got an AR Powersaves Pro for my birthday, and by now I know how to dump PKX files from my save, as well as obtaining Egg Shiny Values using KeySAV. But I've been wondering: how close might we be to being able to apply/insert edited PKX/EKX Pokemon into a save file? I would love to be able to have custom names for Eggs, if possible, considering that different-language Eggs can have different names like Œuf, and labeling Eggs with their SV's would be really cool.
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Hello. This may have already been asked, but I'm still wondering... Is it still impossible to re-insert PKX files back onto a Pokemon X/Y save file? I have an AR PowerSaves Pro, and I'm still wondering how I could put a Pokemon onto a copy of my save file, because I'd love a hacked Zygarde egg, or possibly just any sort of injected Pokemon. Could someone point me to some sort of save file editor or PKX/PK6/EK6 injector or something, or is this still not yet done? Thanks in advance, and please don't infract me if I'm somehow doing something wrong... This is my first post in a LONG time... (EDIT: Looks like this is my 100th post; yay!)
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Uhh... Does ANYONE use my DNS server anymore? ...Guys?
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No problem. By the way, in 2 days, the Deerling will no longer know Aeroblast. It will be in Winter Form with the move Blizzard.
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REQUEST: Pokémon Black and White (U/E) Action Replay Codes
YoshiOG1 replied to AllyKat's topic in RAM - NDS Cheats
By "too lengthy," do you mean that the game could crash from such a code? I mean, I just wish I could have custom C-Gear skins without having to transfer the save file to an R4 or something... Because if one could generate AR codes for C-Gear skins, then so what if it's lengthy? As long as the codes don't crash the game or slow it down so much, we could just copy-and-paste the codes if we have the AR Code Manager. So it would [sort of] be nice to have a program to generate C-Gear codes, I guess... -
That's weird. You're supposed to be able to get as many Pokemon as you want by re-connecting, as long as the server is online... Hmm... EDIT: I just turned the server off for the night. Wait until tomorrow afternoon at about 3:30-ish Eastern Time. I wonder if the server is affected by my computer going into screensaver...
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ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
I don't think ShinyGTS/DTS can work locally. I think you need to make your server public by using your public IP (the one that isn't 192.168.___.___). -
*bump* I hope you guys are connecting to my server! :biggrin:
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REQUEST: Pokémon Black and White (U/E) Action Replay Codes
YoshiOG1 replied to AllyKat's topic in RAM - NDS Cheats
I just wish someone could create a program to export custom C-Gear Skins as AR codes. That is, if the skins have to do with the RAM, which I'm pretty sure of. There's a program called PokeCGear that can change the C-Gear skin in the save file, so I'm assuming that the skins are saved to the RAM, not the ROM. So, could someone try to figure out how to create C-Gear skin AR codes? Even if they're super-long? (If this post is off-topic, please don't report me!) -
ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
Ok. -
ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
Oh, ok. So it's C#. Never mind. EDIT: Would C# work with MS Visual C++ at all? Or does it not work like that? -
ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
Ok. P.S. Could someone send me a download link with the source code of ShinyGTS/DTS? Or maybe somehow give me a Microsoft Visual C++ Express project file with the source code? (I understand that the source code can be found on the ShinyGTS page on Google Code, but I don't want to download each file individually.) I'd be totally fine with a ZIP folder containing the source code files. -
I guess I could do that. And I'll make it a Japanese one with an English nickname so people can do the Masuda Method! :biggrin:
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ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
By the way, I have a question: Is it possible to send AND receive Pokemon at the same time? Or could someone make a modded version of ShinyGTS that can receive while distributing? -
ShinyGTS & ShinyDTS support topic
YoshiOG1 replied to formlesstree4's topic in RAM - NDS Research & Development
EDIT: Please delete this post, mods. I don't know what I was doing posting what I posted. -
114 Pokemon sent on 10/22/2011. Many thanks to the person who kept connecting this evening!
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BIG UPDATE: The server is receiving Pokemon instead of distributing. Send in your Pokemon from your game, and I'll distribute them starting October 15, 2011. Here's how it works: 1) Connect to the fake GTS via the DNS given on the main post of this thread. 2) You won't get a free Pokemon, so select "Deposit Pokémon" 3) Select the Pokemon you want to send a copy of, and offer it, requesting a legendary Pokemon that's Lv. 9 and under (or something like a Lv. 9 Samurott). 4) If it's not holding a special ribbon, you should get an error message saying "That Pokémon may not be offered for trade!" with the error code 13266. But you can't send Pokemon holding a ribbon like the Classic Ribbon or Premier Ribbon. 5) Wait until October 15 for your Pokemon to be distributed. If you want, I can make your Pokemon shiny. Just ask. Please be aware that you will not receive free Pokemon while the server is receiving, and have a nice day!
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UPDATE: I've made a somewhat legit Dream World Foongus in Pokesav by modding a 100% legit DW Bellossom. This DW Foongus is coming soon to the server! Here's the Pokécheck Legality Analysis of the Foongus. (It says that it's an invalid/unreleased DW ability, but Bulbapedia says that Regenerator is its Hidden Ability.)
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ATTENTION! Keep checking the main post on this thread every day for updates!
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