I think there are 4 text messages total and each can be assigned to one of these types of dialogs:
Introduction, pre-battle dialog, winning dialog (in battle), losing dialog (in battle), winning dialog (after battle), losing dialog (after battle).
Wrong. RNG *is* cheating as you basically disable the luck factor which as we know is an essential part of Pokemon.
Just because true randomness does not exist in information technology this doesn't mean it's okay to eliminate the algorithm that determines your luck. Do that at a real slot machine (similar type of RNG) and you'll be in jail in no time.
Plus, if there was no piracy and no ROMs out there, there would be no RNG abuse.
And no I'm not saying that because I suck at battling, which I don't (made it top 8 in the nationals in 2011).
I keep been getting many requests about this, so let me explain what you need to do.
This explanation is based on the savegame file of suzy223. I don't have any other savegame file to look at, so I don't know if this works for all files.
Use any hex editor (such as HxD) and jump to offset 0x26FC.
In suzy223's savegame file you can see the values 08C3 followed by 84E6. These will differ in your savegame file.
Now flip these numbers like this: C308 and E684.
Next, convert these numbers from hex to dec.
C308 will be 49928 (Trainer ID)
E684 will be 59012 (Secret ID)
If you don't know how to convert hex to dec, here's some website you can use: http://easycalculation.com/hex-converter.php
Enjoy and good luck.
First 12 bytes of that Entralink area are unknown values to me. After that, we have the Black and White Level of the Entralink tree, etc.
Though, the first 6 bytes never change. They are being set at the beginning of your adventure and will always stay the same.