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Nigoli

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Everything posted by Nigoli

  1. I'm not really sure, but it's definitely accumulated by HP Rates of what the other person's is sending the Data to you, lower triple digits give V1s, middle triple digits give V2, and higher triple digits and past 1000 HP give V3. I'm not totally sure about the Continue+'s. I don't think it's true because I haven't seen that with my games. They usually come up in the same area for their location as their other version counter part, so that there's a Random Encounter in every area. You can fight their set Encounter V2~3 in the Area they become Random in. I forget about acquiring their DS Chips though, it's been a couple of years since I personally started over, and I already have a complete Data Library on Playthrough 4 for my last Playthrough. I highly recommend sending them on Playthrough 2 or 3, then deleting them as you defeat them in the Tournament that way the Shared Navis don't get all scrambled when you fight those. You'll get repeats if you have their Data in just like you would through next Playthroughs. They are not since they're Event Chips. Event Chips for EXE2, 3 (no Punk P for Data Library), 4, 5GBA, & 6 never go into the Data Library. GrandPrixPower G and Duo D work fine on English games, but their made up data made by an Card e-Reader+ and using the Special Chip Transmission Card for that device will not be presented in an English game. As the Card e-Reader+ isn't compatible with English Regions. Hacking it on an English or Japanese game without the Card and Card e-Reader+ device results in having a Blank Chip with no picture, description, and name.
  2. <p><p><p><p><p>Colonel <em>(Rockman EXE Series)</em></p></p></p></p></p>

  3. Card ID: 58 Card Title: コ-スマップ イベント Card Comment: ポケウォ-カ-の とくべつなコ-ス イベントに でかけよう! くわしくは オフィシャルサイトへ! フレンドリィショップで うけとったら かならず レポ-トを かいてね。 Pokemon Icon 1: 441 Pokemon Icon 2: 302 Pokemon Icon 3: 453 Date Card Received: 2010/1/29 Distribution Value & Game: 8001 (HG&SS) 058 Course Map Event.zip
  4. I was kinda lazy seeing as the Wonder Card was the same and all. Maybe I'lll upload some other pictures of the new date sometime. The only difference is the Distribution Value for versions. I named this one 053b, you could rename the other one to 053a.
  5. Card ID: 53 Card Title: きんぎん10しゅうねん ミュウ (Gold & Silver 10th Anniversary Mew) Card Comment: ポケモンきんぎん 10しゅうねんを いわって まぼろしのポケモン ミュウを プレゼント! フレンドリィショップで うけとったら かならず レポ-トを かこう! Pokemon Icon 2: 151 Date Card Received: 2010/1/29 Distribution Value & Game: 801D (D/P/PT/HG/SS) 053b Gold & Silver 10th Anniversary Mew.zip
  6. Fixed up. Should match the most recent PGT you uploaded. Sorry for the delay.
  7. The Gate Mark was only able to be acquired using and installing the Link Navi Data Chips for that version and defeating ForteSP with each one in the Japanese Version There were 10 "Event" Cards for 1 random different packs of 5 Cards from Card e-Reader+ Rockman EXE6 Modification Card Part 2 for the Japanese Version. You would scan the Card through the other GBA to the Rockman Status and it would add the Mission to the BBS. Besides that everything was the same otherwise, fighting BluesFZ and getting his Title Screen Mark. Translation States: [Final Zero Custom] Those 3 Battle Chips could be added as Game Data through the Card e-Reader+ and it's Special Chip Transmission Cards like EXE4&5 besides using DoubleBeast and Greiga as Beast Series Battle Chips for the BLG (The Falzer Giga Class Chip was was never produced as a Toy Chip) These are from the Ultimate Navigation COMP Guide for 6. So it doesn't have information and attack stats for DoubleBeast W There was actually an e-Reader+ Card that's an unused one that gives a Navi Customizer Program called DarkMemory. It allows the user to use Dark Chips without the loss of 1HP each time. I remember hearing about it in a CoroCoro article after the game was released sometime in Janurary 2004, but they scrapped it due to it being too broken in Survival Netbattle Tournaments I believe. From what I've experienced and believe, it definitely takes 4 Playthroughs to get everything. 1-3 for every Rockman Upgrade, Battle Chip, and Data Library Completeion. And just 4 for fighting every Tournament Navi there is to fight including the Soul Entries you can send to the other version so you can have Random Encounters in every Internet Location. I'm personally on Playthrough 4 with everything but 3 more Soul Navis to fight for both versions. I need to definitely finish it up someday.
  8. I reuploaded the Zip. Changed the value near the end of the pgt section to 3B like GS 10th Mew was. Egg hatched value will have to wait since it's usually different with different Events. It shouldn't be a problem acquiring the Pokemon though since it'll be blank either way once acquired. I recommend backing up your save of course before using it. That's why it's marked as WIP of course.
  9. I used to run a site called The Undersquare when it was still active. I'm more however a fan of the Japanese Versions due to the earlier release dates and merchandising of the franchise for the Series. I really wish they put more in Operate Shooting Star, or did like they're doing with this Zero Collection and put them all into one Game. My Favorite is probably EXE4, I like the transition from 3 at that time. It was when I was most into the EXE Series. EXE5 felt like a good sequel when it came out. I was so used to EXE5DS when that came out in July 2005 that 6 felt kind of cheesy playing it on the GBA, maybe because I knew the Series was ending before 6 came out talking about that "Climax" term. The Music felt so low quality compared to 4 and 5. Don't get me wrong though, I like 6 compared to 1 and 3. EXE: 4 > 2 > 5 > 6 > 3 > 1 > Transmission > BCGP SSR: 1 > 3 > 2 SSR felt dummed down. I really liked the 1st one a lot, while the 2nd one felt too much of the same. 3 had a great Storyline and the Bosses were more memorable for me. I really hope an EXE7 esque thing does come out, whatever they're planning for Rockman's 25 Anniversary. I'm really excited for RM10 outside EXE. And I definitely think they wouldn't bring back EXE without making OSS for no good reason, even if it did lack new things.
  10. As predicted and assumed. Wi-Fi Champ's Path is identical to the local Wireless one. No need for an Upload.
  11. What a useful Tool. I don't have to bother using a Windows based OS with a changed locale to get my PCD Name and Descriptions now for posting Japanese Events.
  12. Event Name: PC Yokohama Birthday Pikachu 2009 Card ID: 57 Card Title: おたんじょうび きねん プレゼント Card Comment: おたんじょうび おめでとう! ポケモンセンタ- ヨコハマから すてきな プレゼント おくります。 Pokemon Icon 2: 25 Date Card Received: 2009/12/26 Distribution Value & Game: 801D (D/P/PT/HG/SS) 057 PC Yokohama Birthday Pikachu 2009.zip
  13. <p><p><p><p><p>You too, PQ. <img src="<fileStore.core_Emoticons>/emoticons/tongue.png" alt=":P" srcset="<fileStore.core_Emoticons>/emoticons/tongue@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  14. <p><p><p><p><p>You too for when it comes! Happened two hours ago here. <img src="<fileStore.core_Emoticons>/emoticons/tongue.png" alt=":P" srcset="<fileStore.core_Emoticons>/emoticons/tongue@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  15. It's kind of complicated to explain. You pretty much need to open up the Save File through a Hex Editing program like Rosalie was saying, and match it to the desired bytes and eyeball it. Comparing another Wonder Card helps, loading one up in PokeSav (Never save over it throguh PokeSav though) is another good way just to double-check it. That's the way I've done it before the Updated HG/SS PCD Safe extraction. I recommend Poryhack's PCD Safe that ryee5 posted a couple of posts above. It's a great tool and works with most Save files from what I've tested. I personally use the Hexing more so for Saves I find that didn't work with the Tool. Though, it was probably an outdated version I was using. I've just grown accustomed to searching for WCs in Hex, I have it down to my own unique science. It always is. Hence how he has no ver. # for each release.
  16. Thanks for the Info. I was having trouble with translating the Card Name. =S
  17. <p><p><p><p><p>I'm sorry. I've never played any of the GBA Pokemon Games before.</p></p></p></p></p>

    <p><p><p><p><p>Wish I could of been of more help. =\</p></p></p></p></p>

  18. Are there anymore missing Japanese Wonder Cards we need or aren't sure of? I was able to find the Poketch Application Matchup Checker for D&P, Zua (Apicot) Berry for D&P, and Lucario Doll (D/P/PT) Presents recently.
  19. Besides the Eigakan Celebi will most likely definitely get. What will be the Ticket Pre-Order Present?
  20. Just use it like you would normally putting in a Wonder Card. It's also normal for the Distribution to display things like "CLEAR FLAG" or "MASTER BALL" or other Random Items. Simply because the Distribution was made before Platinum's Release.
  21. We're pretty much caught up with Japanese Events concerning Wonder Cards unless noted. I could probably look around more for any that are missing. The last two Course Maps for the PokeWalker, Shiny Eevee, and Fateful Encounter Event Celebi are upon us for 2010.
  22. Card ID: 49 Card Title: おたんじょうび きねん プレゼント Card Comment: おたんじょうび おめでとう! ポケモンセンタ- ナゴヤから すてきな プレゼントを おくります。 Pokemon Icon 2: 390 Date Card Received: 2009/9/12 Distribution Value & Game: 801D (D/P/PT/HG/SS) 049 PC Nagoya Birthday Chimchar 2009.zip
  23. You could use a Distribution Editor for a previous Distribution Cart like the Deoxys one and send the desired Wonder Card Wirelessly. It'll display a Random Item depending on your injected PCD, but it'll still send the PCD in the end. This is because the Distribution was originally made for Diamond and Pearl. You'd need 2 DS and a Flash Cart and a Retail Game, or 2 DS and 2 Flash Carts in order to send the Wonder Card over. You'll have to get the Rom elsewhere since it's illegal, don't request it here. http://gbatemp.net/index.php?showtopic=129568 <- Wonder Card Patcher
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