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Kaphotics last won the day on September 30

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About Kaphotics

  1. [Question] Colosseum Shiny Celebi legal?

    No, it is shiny locked.
  2. (Legality Error) Safari Starly flagged illegal

    Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/a9261a1eecbd45d28a4ed47ac06bccf2ce781e19
  3. (bug) pokemon in ball

    thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/18aa7fe10043a66c174bdcdf102ac2c9feb59856
  4. File type error [VC: JPN]

    Assumed fixed, see following thread for supplementary info:
  5. [Question]gold VC(JPN)load error

    Fixed the save detection issue, thanks for reporting! https://github.com/kwsch/PKHeX/commit/c3e0d5339cfafa27fdfbd8e58c6cf90745e20fe9 OT name and strings show up correctly on latest commits (was previously reported).
  6. Fixed, thanks for reporting! https://github.com/kwsch/PKHeX/commit/4d91aad8765758e6cd6992444da4e5c89280bf78
  7. Problem regarding language with I / II Gen saves

    Language is not stored in gen 1/2 files; the drop-down is only provided for nickname resetting purposes. PKHeX doesn't load anything from that drop-down.
  8. VC games can trade from GS to RBY then can be imported to Gen7. Version for VC pkm is whichever game transferred it, as that value isn't stored in gen1/2 format. PKHeX detects your Charizard as being originated from an egg, as it's the only way the move is legal.
  9. Solving "PID Mismatch"

    1. Unreleased event = never obtainable without cheating = not legal 2. Chain Shiny 3. Pokewalker
  10. Feature Request (EGG Gen IIDV Values - Before retrieves)

    Would need research, and won't be editable within the GUI (in other words, I'm not implementing this in PKHeX even if someone documented it).
  11. Deep Colosseum Legendary Dogs Flagged as Illegal

    There's a bunch of missing locations for C/XD encounters due to the rebattling at another location. It doesn't really matter after transfer to Gen4+ (location is reset to Pal Park), but we can always add more location entries to the encounters file. https://github.com/kwsch/PKHeX/blob/0120263bd3d56603c703d91521ba62a3a1a6e61b/PKHeX.Core/Legality/Encounters/Data/Encounters3.cs#L416-L424 You can check the location ID by loading the pkm to tabs, then opening the batch editor, then selecting Met_Location from the dropdown. The location ID's value should be shown in a label above the textbox.
  12. The Legality Question/Check Thread

    Click on the triangle next to the preview sprite. The program tells you why they are not legal. > PID and encryption constant were both re-rolled PID-IV relationships are a thing in gen3/4.
  13. Gen 3 save editor that can edit "Event Flags"

    Careful, Gen3 has save block shuffling so absolute offsets won't indicate where the data is. Would need to know which save block & offset within block.
  14. Gen 3 save editor that can edit "Event Flags"

    https://github.com/pret/pokeruby/blob/d9e59a388c7c4b2464769963b3d58980ce742f70/data/maps/events/IslandCave.inc IslandCave_MapObjects:: @ 838E674 object_event 1, MAP_OBJ_GFX_REGICE, 0, 8, 0, 7, 0, 3, 8, 0, 0, 0, 0, 0, 0, IslandCave_EventScript_15EF9D, 936, 0, 0 note the 'spawn' flag at the end should work for most legendary encounters SkyPillar_Top_MapObjects:: @ 838EE50 object_event 1, MAP_OBJ_GFX_RAYQUAZA, 0, 14, 0, 6, 0, 3, 8, 17, 0, 0, 0, 0, 0, SkyPillar_Top_EventScript_15F316, 773, 0, 0 ^ rayquaza ==== https://github.com/pret/pokeruby/blob/9ba9993be18af162239838cfefe23f535e291ac0/data/scripts/maps/CaveOfOrigin_B4F.inc https://github.com/pret/pokeruby/blob/d9e59a388c7c4b2464769963b3d58980ce742f70/data/maps/events/CaveOfOrigin_B4F.inc CaveOfOrigin_B4F_MapObjects:: @ 838D880 object_event 1, 248, 0, 9, 0, 10, 0, 3, 8, 0, 0, 0, 0, 0, 0, 0x0, 825, 0, 0 Possible that flag 825 has something to do with the Kyogre/Groudon trigger spawn, can't see any other reference though. CaveOfOrigin_B4F_MapCoordEvents:: @ 838D8A0 coord_event 9, 13, 3, 0, 0x409b, 0, 0, CaveOfOrigin_B4F_EventScript_15DDD7 15DDD7 is the map calling the Kyogre/Groudon event, looks like 0x409b (event constant) should be set to 0 to reset the event? https://github.com/pret/pokeruby/blob/9ba9993be18af162239838cfefe23f535e291ac0/data/scripts/maps/CaveOfOrigin_B4F.inc#L75 Edit: can confirm that setting the above constant to 0 allows you to rebattle (sprite doesn't show, but triggers the event when you stand in front of it)