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Posts posted by Bond697
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...because you can't do that.
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no, this is not happening. take a hint and stop asking. there's not even a reason for it. do it yourself if you want one.
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http://pokemon.thundaga.com/research/prc_bw.7z
there you go, have fun. it recompiles from source no problem. not that that's the original source, but it doesn't matter.
the version in \prc_bw\bin\Debug has been decompiled fully and recompiled from source, with absolutely zero issues.
e: i don't think there's much to change to adjust it for the U version... someone else can handle that, though.
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3rd gen games do use .pkm. the newest version of enciclopedia pokemon handles .pkm files. the older version uses .3gpkm files which are the same thing. ir-gts can use either for 3rd gen, i think.
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If you look at the link he provided; http://www.pokecheck.org/?p=detail&uid=287320, you can see that the original trainer trash bytes where manually set to terminate with FFFF. If you look at all other non-hacked/legitimate Japanese Pokemon, dreamworld or not, Pokecheck and Hex Editors alike show the terminator as 0000. As far as I know, the game is not going to generate an invalid terminator.
I have the original files for my Japanese Dream World Bulbasaur, and Torchic, on my laptop, and both show the same thing when I open them in HxD, 0000 terminators for the OT. These are both Pokemon I caught on my Japanese copy of Black, over five months ago, from serial numbers that I paid for and entered myself. If you could please, provide me with an example of a Japanese DW Pokemon where the OT trash bytes terminate with FFFF, and it's listed as legal/legitimate. I have not personally seen one.
Like I said, I am no expert. I am simply using deduction. If you provide me with examples, I will gladly admit I was completely wrong.
i think what we have is a misunderstanding. we were under the impression you were referring to the nickname.
that said, i still wouldn't consider it a hack just due to 1 errant byte like that. (btw, calling them trash now is kind of dumb. there's no trash, just terminators. the actual trash from gens 3/4 was due to some sort of memcpy routines moving blocks of ram around and leaving unimportant junk behind) it's entirely possible it's the result of pokesav or pokegen extracting the file. that said, there's still nothing wrong with the baby. you really shouldn't listen to the people in the shoutbox at pokecheck... most don't really know what they're talking about or are just plain wrong.
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what? no, there's nothing wrong with the trash. my pokecafe has the same trash and i got it myself. the trash is identical to mine. you're wrong.
if that's all you've got to prove it's a hack, then it isn't.
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it sounds more like they're idiots. there's nothing wrong with what you did. and i don't think that that eevee is a hack. i compared it against mine from pokecafe and there's no difference.
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Missingno is actually the remnants of an incomplete erasure. Apparently, Nintendo planned to put 152 pokemon in, the 152nd being most likely Lugia, from scripting scans. You know the tv show pokemon, there was togepi, marril, lugia? This strange glitch contains the incomplete data of them and more. Ever wonder why, provided the circumstances, Missingno. evolves into Khangaskan, remoraid, lugia, or something? Apparently, a link between data sources(different game cartridges) triggers a completion in the coding and, so to speak, completes the puzzle. This is the truth of Missingno. Things happen when its data inadvertently combine with other data. Even the rare candy trick.
where are you even getting this from? you can't actually believe that.
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this is just gonna be a link dump right now. i'll organize later...
Spoilerhttp://interdpth.arc-nova.org/PJs%20stuff/Lists/THUMB%20opcodes.txt
http://interdpth.arc-nova.org/PJs%20stuff/Lists/ARM%20opcodes.txt
http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm
http://doc.kodewerx.org/hacking_nds.html
http://doc.kodewerx.org/hacking_gba.html
http://doc.kodewerx.org/tools.html#gba
http://www.heyrick.co.uk/assembler/qfinder.html
http://www.dev-scene.com/NDS/Tutorials
http://static.patater.com/gbaguy/gbaasm.htm
http://www.coranac.com/tonc/text/toc.htm
http://www.davespace.co.uk/arm/introduction-to-arm/immediates.html
http://labmaster.bios.net.nz/vba-sdl-h/
http://www.ee.ic.ac.uk/pcheung/teaching/ee2_computing/
http://nintendowfc.blogspot.com/
http://code.google.com/p/dsdecmp/downloads/detail?name=DSDecmp.zip
http://hp.vector.co.jp/authors/VA018359/nds/ndshack.html
http://dsibrew.org/wiki/Main_Page
http://3dbrew.org/wiki/Main_Page
http://www.peter-cockerell.net/aalp/html/frames.html
http://infocenter.arm.com/help/topic/com.arm.doc.qrc0001l/QRC0001_UAL.pdf
http://www.scss.tcd.ie/~waldroj/3d1/arm_arm.pdf **
http://infocenter.arm.com/help/topic/com.arm.doc.ddi0201d/DDI0201D_arm946es_r1p1_trm.pdf **
http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/ **
General File Formats/Tutorials
SpoilerGeneral file format/header information - http://www.romhacking.net/docs/%5B469%5Dnds_formats.htm
http://llref.emutalk.net/docs/
General file format/header information - http://d.hatena.ne.jp/loveemu/20091002/nds_formats
General/Comprehensive ROM Hacking Tutorial - http://gbatemp.net/index.php?showtopic=291274&st=0&start=0
General extension info (left panel) - http://dotwhat.net/narc/10730/
NARC file format - http://www.pipian.com/ierukana/hacking/ds_narc.html
General introduction to ROM hacking - http://www.romhacking.net/start/#text
Graphics/Text Editing
SpoilerGraphics editing tutorial (with CT2) - https://sites.google.com/site/otomegameguide/tutorials/ct2-graphic-edit
Graphics editing tutorial - http://www.pokecommunity.com/archive/index.php/t-244408.html
Script translating/editing tutorial - http://www.romhacking.net/forum/index.php?topic=8509.75
Sound Editing
Spoiler.riff/wav/header info - http://www.topherlee.com/software/pcm-tut-wavformat.html
.sseq info - http://dshack.wikia.com/wiki/.sseq
Useful sound-hacking info - http://ezflash.sosuke.com/viewtopic.php?f=8&t=15187
Important Tools
Edit: Head over to the ROM Editing Directory to find your files even faster.
SpoilerEdit: Head over to the ROM Editing Directory to find your files even faster.
The Console Tool - http://www.romhacking.net/forum/index.php?topic=8407.0
Various sound-hacking utilities - http://code.google.com/p/loveemu/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount
NDS Editor/Tahaxan Tihaxa/Narctool - http://gbatemp.net/t132677-narc-file?view=findpost&p=1742779
CrystalTile2 - http://gbatemp.net/index.php?showtopic=206673
Assorted ROM-hacking Tools (from gbatemp tutorial ^) - http://filetrip.net/ajax.php?action=download&id=25181
PPTXT - http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool
PPRE - http://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor
Tarhaxan - http://www.romhacking.net/utils/455/
Tile Molester - http://www.romhacking.net/utils/109/
narctool - http://members.cox.net/dexter0/DSTools/narctool.shtml
DSBuff - http://wb3000.nintendo-scene.com/dsbuff.html
DSLazy - http://dev-scene.com/NDS/Dslazy
Kiwi.ds - https://sites.google.com/site/kiwids/
NDSheader - http://filetrip.net/f572-NDSHeader-2-0.html
NDSTop - http://filetrip.net/f224-NDS-Top-System-0-2.html
thenewpoketext - http://projectpokemon.org/wiki/Thenewpoketext
PokeText (translated) - http://filetrip.net/f4560-PokeTex-Translated.html
Nitro Explorer - http://gbatemp.net/index.php?showtopic=65870
PokeDSPic (Plat) - http://megaupload.com/?d=YRTSK6HS
ndssndext - http://dshack.wikia.com/wiki/NDS_Sound_Extractor
EDIT:
Located in ROM Editing Downloads sectionContains heaps of valuable resources
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we really need a general thread for tools..
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the problem is your crappy router, not ir-gts. it works fine through nat. all of us aren't making a mistake.
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It is not based on sendpkm read the frigging post... It's based on IR-GTS.
wow.. that's not what i said. you should probably read before posting. ir-gts is based on sendpkm.
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considering it's based on sendpkm and that does and i've used it before, yes it does.
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or you can just forward the ports because it works without doing this.
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http://tasvideos.org/forum/viewtopic.php?t=4101&postdays=0&postorder=asc&start=200
considering these scripts are 99.9% fractalfusion's, there's no reason not to link to his stuff.
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i've been using this to watch the rng:
while true do gui.text(1,185, string.format("%08X %08X", memory.readdword(0x02216248), memory.readdword(0x02216244))) emu.frameadvance() end
lua is using windows' definition of a word when it runs, so you need to define a 32-bit value as a dword. also, for anyone who wants to try this out and isn't aware, the string.format method is really close to printf(), so you can use the variable definitins and other stuff for string.format(). for example, "%08X" is a capital letter hex value 8 digits large. "%08x" is the same thing but with lower case hex values, "%08u" is unsigned decimal, etc
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sms4 will be able to back up 3ds saves at some point in the near future. the sms2 currently can and i've backed up and restored some saves with it.
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So, my new pokemon black ROM cannot connect to wi-fi or Infrared connections. I searched around and could not find a way to fix this. I had recently gotten a genesect on it and would like to transfer it over along with some pokemon I caught to my friend, but I cant connect to Wi-fi even when my DSi XL itself is. Also, I am using an Acekard 2i, which is supposedly compatible with it perfectly. I havent had a problem until now. Help?
the acekard runs in ds mode not dsi mode. turn the router's security down to wep(or just off for a few minutes while you trade), not wpa.
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ir-gts can do it. it sets the palpark data to english platinum. then you would just need to convert to gen 5, something that's substantially easier than 3->4.
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Since I'm bit confused here, I'll just ask.
You were able to get a Shiny Ageto Celebi, but you still don't know how the algorithm works, and the game might have Shiny Checks but they were skipped because of something (what Bond said).
Am I understanding it right or missing something?
it's possible they were skipped over, yes. take the shiny prevention in gen 5 for example. there's a single line:
0201878C 2001 mov r0,#0x1
that starts setting up the shiny prevention stuff in white. now let's say i don't know arm(or thumb) very well and in trying to test the shiny prevention, i manage to skip that line. all of a sudden, everyone was wrong and the legends in gen 5 can be shiny.
now considering that we still don't know how the celebi's pid is made, something that should have been noted and figured out when the celebi was generated, it's hard to believe everything was explored properly and the correct conclusions can be made. it's entirely possible that parts of the pidgen routine were skipped entirely OR that the wrong kind of pid was generated for the celebi and no one would know the difference. the best way is a full, documented disassembly.
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So you have managed to get shinies, you just don't know 100% how the algorithm works, correct? Awesome!
Have you managed to get any shiny Pikachus?
getting the game to give out a shiny is probably the easy part. this is something that needs to be done the 'right' way, i.e. actually observing as one is generated from start to finish. it's entirely possible that some shiny check exists, but was skipped due to the way the game was forced to give the poke out. i've been compiling documentation on the gekko and some sdks and stuff to hopefully have a go at it at some point soon.
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if the battery in r/s dies, the starting seed is always 5A0. it's very possible to get the same pokes over and over again if that's the case.
even if it isn't dead, there absolutely is a chance of getting 2 of the same pokes regardless of odds.
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These would require serious hacking skills, but I was wondering if someone could:
A) Place the sprite of my lead pokemon as a 'walking pokemon' behind me (like pkmn yellow style)
or at least
B) Change the sprite of the user while he/she is walking around to a pokemon.
Thanks
b sounds possible while a really doesn't. if someone was to work on a, it would be long and difficult with a ton of custom assembly.
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are you on an emulator? if so, the seed is at 3005d80 and the frame counter is at 20249C0. use the memory viewer in 32-bit mode and view them that way. you can tell where you are like that, anyway. the framecount matches the one in reporter.
Pokemon Black
in PokeGen
Posted
then you should read the save converter site "carefully" and figure out what you're doing wrong. you need it to be 512k. fix it.