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Posts posted by Bond697
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this isn't hard to do and no, it is never happening. it would work everywhere.
e:anyone who posts one gets deleted and banned. don't.
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ds2, yes
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I have a 3DS AR, but it lacks a MicroSD slot.
?
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there are 2^64 possible seeds. you'll be waiting for weeks or months to get where you need to. you need to find your parameters, but not on an r4. you can find them, but they vary by a lot and really won;t be usable. you either need to use a regular cart or grab one with less variable parameters- supercard, acekard, etc. or if you have an ards that would work too.
and no, you're using the codes wrong. they work fine. you need to go to the trainer card and then trigger them then flip the card over.
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those ar codes are assembly codes. the first one is 2 instructions: e1b0108b and e0802001. the first is movs r1, r11, lsl #0x1. multiply r11 by 2 and move it to r1 then set the status flags(in case of 0, i think). r11 must be the experience value from the current fight there. then it's doing add r2, r0, r1. so it must be adding that doubled exp to the total experience then using/returning that.
the us one is editing portions of 2 instructions, not 2 full instructions. the other halves of each must be fine on their own. so it's still 2 instructions either way.
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you could probably get away with trimming away any sets of FF or 00 at the end of the rom. that's really about it, though. you won;t be able to do much.
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so.. why do you use a for-loop go through the entire pkm file when you can likely just seek straight away to the necessary bytes?
and maybe a few switch statements instead of the strings of ifs.
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you're beyond "over your head". the "minor" mechanics changes you want to make are at the very least going to require a good amount of assembly.
start learning, no one is doing this stuff for you.
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oh, it's fine. just don't want to have people assuming the code is bad when it isn't. let's clean this up...
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oh, i was way overthinking this. i thought he was making a hack and watned to have an ar code always on. i had assumed this was an intelligent question. apparently not.
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this code works, everything was ported properly.
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not sure how helpful this is, but overlay 114 in b/w contains a bunch of text related to this and is 98% code. here's a disassembly of all the code with the strings included. (i've not commented it yet, unfortunately) you can see the code actually references/accesses a good amount of the strings at some points.
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pokegen was able to convert it flawlessly back to a pkm file. it looks like you either missed a few lines or typed something in wrong. it also shouldn;t be an egg.
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that doesn't help. what, specifically, is the code you used.
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02250010 Encounter slots in RAM(Black) Bond697
go nuts
e:
encounter slots are laid out as words and it goes "level_min, level_max, species", so for an encounter slot with level 40-50 mews it would be:
0x28320097 (in memory 97003228, because the nds uses a little-endian-only arm setup)(this is 40d 50d 00151d in hex)
slot 1 is 2250010
2 is 2250014
3 is 2250018
and so on up to 12
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huh? still no idea what you actually want to do.
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sort of. you would need to find what's being modified in memory within the rom and make the changes there. definitely possible, but potentially hard to find. what did you have in mind?
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you need a code to activate the event flag too. try looking on cheats.gbatemp.net.
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you need the ticket and an activator code, i'm pretty sure.
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if you're talking about gen 5, the game does a lot more sanity checking than gen 4. you'll have those stats for like 2 minutes until you get into a battle or do something else that causes everything to be recalculated.
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you want to set it to 0xWHEAT.
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i'm not quite understanding this, to be honest. i get that you want to find your seed and delay(and i take it you mean gen 4 since the rng helper is for gen 4), but what does the arm9 have to do with it? the arm9 binary has the advancement routine, but not the rng buffer and learning armv5(the arm9 is an armv5 cpu) isn't going to help.
e: oh, i see what you're talking about. you mean the spot on desmume's ram viewer where it says arm9/arm7, right? you don't have to worry about that past knowing that you should keep it set to arm9 because the memory is different in places between them.
using the rng helper is really easy. for the frame finder portion, just go to the spot in ram specified by it and enter the number you find there with the ram viewer set to "words", not "bytes" and hit calculate. for the seed finder, enter the number listed in the initial seed location and the frame you're trying to get to from there.
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AR Trainer Toolkit for Pokemon B/W?
in RAM - NDS Help
Posted
last time i tried to order one, the order was rejetced 3 or 4 weeks after the purchase and i was refunded. you may not be able to get one anyway.