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Posts posted by Bond697
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you know what? i just tried the backlight code on my ds with an ards. it's an ar code handler hack too. it doesn't work. i'm wondering if, when they updated the ar firmware, they changed where in ram the ar code handler sits to accomodate the new dtcm(and stacks) the ds sdk now uses so that the ar would stay well out of range of any nintendo code. that would explain it perfectly. and it means that that ar hack isn't usable any more. that code i had you test should work 100% of the time, but it doesn't. that explains it perfectly. and really screws this over.
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try this to test:
94000130 FFFB0000 023FE074 012FFF11 E0000000 00000020 E92D0003 E59F000C E59F100C E5801000 E8BD0003 E12FFF1E 0223CDCC 01111111 023FE074 E3520003 D2000000 00000000
get in-game and hit select, then look at your money and it should have changed.
it has to be on a real ards, though. the ardsi might have the address of the code handler changed, i'm not sure. i can't get my ar to work at the moment, or i would try it. if the ardsi's code handler address changed, then there ar hack to execute e-codes wouldn't work on them.
also, asm to ards doesn't require a bin file. just type the assembly in and hit compile.
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ok, what you want to do is something like this:
94000130 FFFB0000 023FE074 012FFF11 E0000000 00000044 E92D1002 E59F1024 E59FC024 E58C1000 E59F1020 E58C1004 E59F101C E58C1008 E59F1018 E58C100C E8BD1002 E12FFF1E 4EBAA14D 02234A40 B4E89F82 0E6C13CE AA1A10A6 00000000 023FE074 E3520003 D2000000 00000000
the ar just runs the code, so i think something like this should be good.
e: also, desmume/no$ don;t keep the ar code handler at its normal spot. they just handle the ar themselves, so the ar hack to create executable code doesn't work on them, i don't think? i should try that now.
also, you can use kodinator for branches and asm to ards to compile, no need for anything else.
e2: yep! the ar hack doesn't seem to work.
here's an example, the backlight adjustment code for white:
94000130 FCFB0000 023FE074 012FFF11 E0000000 000000A8 E28F0001 E12FFF10 A21AB5F0 88234C24 80138811 D02A428B 25803490 F0002000 1C06F82A F0002004 2703F826 21404007 D003420B 420B2180 E018D00C 4231210C 2F03D006 1C79D013 F0002004 E00EF816 E0094331 438E210C 2F001C31 1E79D004 F0002004 E002F80A F0002000 BCF0F806 4718BC08 30800000 88222100 D1FC422A 80224A08 88208060 D1FC4228 80220C12 88228061 D1FC422A 21FF8860 47704008 04000130 80028802 023FE074 E3520003 D2000000 00000000
you can see, yours is set up just like this code, so it should be working.
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where are you trying this? desmume?
e:
here:
.text
.org 0
.arm
_start:
push {r1,r12}
ldr r1, =0x4EBAA14D
ldr r12, =0x2234A40
str r1, [r12]
ldr r1, =0xB4E89F82
str r1, [r12, #0x4]
ldr r1, =0x0E6C13CE
str r1, [r12, #0x8]
ldr r1, =0xAA1A10A6
str r1, [r12, #0xC]
pop {r1,r12}
bx lr
.pool
no need for that extra space in the literal pool.
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nds roms are sized to powers of 2(8mb, 16mb, 32, 64, 128, 256, etc), but the padding to push them to that size is usually just junk data. it trims the junk data. trimmed roms work fine everywhere aside fro maybe an old flashcard that doesn't support them for whatever reason.
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A mass-delete code? Hm... you could just use the Delete Pokemon code, which works the same way as the Clone code, but removes them... (has that been made for the U.S. versions? I only use the Japanese, so I don't keep much an eye out for E-codes...)
Yay! Thank you Codr! PokeGen rules!
As it is, the only "issue" involving it is for some reason it's hard to copy it from the AR Manager to the ARDSi (or is that just me?). The reason is unknown, but is definitely an AR-related issue. It CAN be done, I've done it myself. It's just... weirdly hard. If anyone can figure out why, or just how to do it successfully every time, that would be awesome!
(The problem is that it tends to copy over as a blank code, or as one of the other codes on the list. But sometimes it copies correctly, and works just right.)
i have an ards and ardsi and have not had this problem. you're making a new cheat in the code list for b/w in the code manager, then carrying over the whole code list to the ar, right?
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it does work with emerald, i think?
anyway, here's some of the arm parsed into instructions:
if you have any more arm dumped, feel free to pass it along. i would love to add to this.
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Correct, this does not prove the GBA celebi cannot be shiny. However despite a lot of effort I cannot have VBA-M recognized by Colosseum or the bonus dic using Joybus although it is supposed to be implemented both by VBA-M and Dolphin.
It does react to the connection but eventually fails. So probably some more awful PPC and ARM ASM is required before we get a definitive answer.
apparently it's a timing issue between vba-m and dolphin? so say the devs anyway.
yeah, myself and arcee have been able to dump a portion of the colo multiboot rom that creates the gba celebis, but not enough to get anywhere. we have the irq handler, a few functions that are incomprehensible with no context, some data, and more arm that doesn't seem to have anything to do with pkm creation. another 3 seconds of connectivity and we would have had the whole thing.
e: we also tried to rip the rom from the iso, but it's in a million pieces.
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so.. there's still no outright confirmation for the gba celebis, just the colo celebis, correct? i say that because it's very, very likely that the gba celebis are generated by the multiboot rom, not the gamecube disc. and considering that the multiboot rom is written for an arm cpu, it's possible gamefreak wrote it and allowed shinies since they were going straight to the cart. it seems like they didn't want shinies in the gc games, but the gba celebis went straight to the gen 3 game in the gba.
e: would be nice if it was a. possible to dump the full multiboot rom or b. if the multiboot rom was in 1 piece in the bonus disc iso. unfortunately, it's not...
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this is for the colo celebi, right? not he gba one?
e: wait, less than a week ago you had said the colo celebis weren't generated using the common gc method?
e2:
Also, to those who say the Ageto disc is figured out, they are forgetting that there are two kind of Celebi: the one written directly to the Colosseum save file and the 50 you can subsequently transfer to the game boy directly. Only the second uses the comon GC method.
The Ageto Pikatchu also is not fully figured out yet.
so.. the colo celbi IS made with the common gc method?
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we do have this
http://projectpokemon.org/wiki/Pokemon_Black/White_NDS_Structure
among other things on the wiki.
also, hxd:
e:
and here you go:
http://projectpokemon.org/wiki/Pok%C3%A9mon_NDS_Save_File_Checksum
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i'm taking them off, no one really knows how they're made.
i had a version without them that i thought i put up, but apparently not.
e: replaced
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521ED09C D1034208
121ED09E 0000E003
D2000000 00000000
521AA8C0 1C211C30
121AA8CA 0000E019
94000130 FDFF0000
121AA8CA 000046C0
121AA8DC 00004298
D2000000 00000000
52197FE4 1C05210C
02197FE8 085F0056
D0000000 00000000
if those don;t work for you, i don;t know what to tell you. they're all for english white and i know all of them work, i've tried them all.
e: looks like they're the same as what you posted. something is up, because they all work perfectly.
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http://pokemon.thundaga.com/research/apps/pokegc_14.exe
http://pokemon.thundaga.com/research/apps/pokegc_14_src.7z
also:
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http://hack.thundaga.com/doc.html
http://dl.dropbox.com/u/18231634/PokemonWebApps/Pages/XDLegit.html
abilities and pid restrictions aren't nailed down yet, thus they are not included.
anything not strictly on-topic(feature suggestions, etc) is gone.
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i'm thinking we should be pushing the sms4 over the nds adaptor. it has more functionality, works flawlessly the first time on 64-bit systems, and is only a little more expensive. the software is nicer too. and it now rips 3ds saves with no issue.
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i don;t think you're supposed to use an installer? i think you just point the hardware setup thing to the drivers? not sure, sorry. i use my sms4s now, not my nds adaptor.
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it does work, but you need to put win7 into test mode and stuff to get everything properly installed because they didn't bother to pay the small amount of cash to sign their drivers.
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what version of the game?
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nintendo has shiny manaphy, celebi, snd jirachi filtered from the gts. not sure about mew, but i'm not taking the chance. no idea why a few international dex entries are missing.
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here you go:
(japanese white)
94000130 FFFB0000 DC000000 0223BED4 90000000 FFFB0000 DA000000 00000000 D4000000 00000004 D7000000 00000000 D0000000 00000000 D3000000 00000000 94000130 FFFB0000 2223D030 00000003 D2000000 00000000 94000130 FFFB0000 D5000000 FFFFFFFF C0000000 00000013 D6000000 0223D034 D2000000 00000000 94000130 FFFB0000 0223D084 0000003F 0223D088 8FFFFFFF 0223D08C FFFFFFFF 0223D090 FFFFFFFF 0223D094 F7FAFFFF 0223D098 FFFFFFFF 0223D09C FFFFFFFF 0223D0A0 FFFFFFFF 0223D0A4 FFFCDFFF 0223D0A8 FFFFFFFF 0223D0AC FDFFFFFF 0223D0B0 FFFFFFFF 0223D0B4 F7FFFFFF 0223D0B8 6FFFFFFF 0223D0BC FF7FFFFF 0223D0C0 DFFFFFFF 0223D0C4 FFFFFF7F 0223D0C8 FFFFFFFF 0223D0CC FFFFFFE7 0223D0D0 FFFFFFFF 0223D0D4 FFCFFFFF 0223D0D8 0000003F 0223D0DC 7FFFFFFF 0223D0E0 FFFFFFFC 0223D0E4 FFFCFFFF 0223D0E8 7E7FF9E7 0223D0EC FF9C7EF7 0223D0F0 FFFFFFFF 0223D0F4 FFFFFEFF 0223D0F8 F8E3E6FF 0223D0FC FFFFFFFF 0223D100 FEFFFFF7 0223D104 FF3CFFFF 0223D108 081FFFFF 0223D10C DFFFFFFC 0223D110 FFE7FFFF 0223D114 39FFDFFF 0223D118 FFFFC090 0223D11C F9FFFFFF 0223D120 FFFFFFFF 0223D124 FE3FFFFF 0223D128 1FF39FBF 0223D12C 00000000 0223D130 8FFFFFFF 0223D134 FFFFFFFF 0223D138 FFFFFFFF 0223D13C F7FAFFFF 0223D140 FFBFFFFF 0223D144 FFFFFFFF 0223D148 FFFFFFFF 0223D14C FBFCDFFF 0223D150 FFFFFFFF 0223D154 FDFFFFFF 0223D158 FFFFFFFF 0223D15C F7FFFFFF 0223D160 6FFFFFFE 0223D164 FF7FFFFF 0223D168 DFFFFFFF 0223D16C FFFFCD7F 0223D170 FFFFFFFF 0223D174 FFFFFFE7 0223D178 FFFFFFFF 0223D17C FFCFFFFF 0223D180 00000033 0223D184 7FFFFFFF 0223D188 FFFFFFFC 0223D18C FFFCFFFF 0223D190 7E7FF9E7 0223D194 FF9C7EF7 0223D198 FFFFFFFF 0223D19C FFFFFEFF 0223D1A0 F8E3E6FF 0223D1A4 FFFFFFFF 0223D1A8 FEFFFFF7 0223D1AC FF3CFFFF 0223D1B0 081FFFFF 0223D1B4 DFFFFFFC 0223D1B8 FFE7FFFF 0223D1BC 39FFDFFF 0223D1C0 FFFFC090 0223D1C4 F9FFFFFF 0223D1C8 FFFFFFFF 0223D1CC FE3FFFFF 0223D1D0 1FF39FBF 0223D1D4 00000000 0223D1D8 8FFFFFFF 0223D1DC FFFFFFFF 0223D1E0 FFFFFFFF 0223D1E4 F7FAFFFF 0223D1E8 FFFFFFFF 0223D1EC FFFFFFFF 0223D1F0 FFFFFFFF 0223D1F4 FFFCDFFF 0223D1F8 FFFFFFFF 0223D1FC FDFFFFFF 0223D200 FFFFFFFF 0223D204 F7FFFFFF 0223D208 6FFFFFFF 0223D20C FF7FFFFF 0223D210 DFFFFFFF 0223D214 F87FFF7F 0223D218 E7FEE68F 0223D21C 13FB74E5 0223D220 C5CCB923 0223D224 FE4EEFEF 0223D228 0000003F 0223D22C 70000000 0223D230 00000000 0223D234 00000000 0223D238 08050000 0223D23C 00000000 0223D240 00000000 0223D244 00000000 0223D248 00032000 0223D24C 00000000 0223D250 02000000 0223D254 00000000 0223D258 08000000 0223D25C 90000000 0223D260 00800000 0223D264 20000000 0223D268 07800080 0223D26C 18011970 0223D270 EC048B1A 0223D274 3A3346DC 0223D278 01B11010 D2000000 00000000 94000130 FFFB0000 D5000000 00000000 C0000000 00000029 D6000000 0223D27C D2000000 00000000 94000130 FFFB0000 D5000000 00000000 C0000000 00000014 D6000000 0223F9B8 D2000000 00000000 94000130 FFFB0000 D5000000 FFFFFFFF C0000000 00000069 D6000000 0223D34C D2000000 00000000 94000130 FFFB0000 0223D4F8 07FFFFFF 0223D328 FFFFFFFF 0223D32C FFFFFFFF 2223D330 000000F3 2223D331 000000FF 1223D332 0000FFFF 0223D334 FFFFFFFF 1223D338 0000F3FF 1223D33A 00000001 0223D33C 54151000 1223D340 00004512 2223D342 00000050 2223D343 00000000 0223D344 00000000 0223D348 00000000 D2000000 00000000
not shiny:
-arceus
-celebi
-jirachi
-manaphy
-mew
-resh
-zek
-victini
not seen:
-genesect
-keldeo
-meloetta
hit select inside the pokedex. credit to codr/pokegen since the original code was his. tested on desmume, don;t see why it wouldn't work on a real ar since the last one did. try to go online after you use it and see what happens.
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ok, i'll do japanese white right now. stick around for a few minutes.
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see if it works online. i'd like to know before i make others. i left arceus as seen shiny, but that may not be right since its key item never came out. i need to know before i start doing that with other versions.
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here:
e: whoops, the code is right, but i should've opened a save before setting the dex data.
that should work for japanese black.
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He took something and modified it because it was easier and faster than building one from scratch. That's reason enough for me.
And there's a difference between arguing and raging which you somehow fail to see. Just as you drove Kaph away rather than reaching a conclusion, you've driven me away. Not posting in this thread again about this issue. I'd like to see you try to say what you're saying now on Smogon.
And proof:
Done.
the program in the first post took an hour at most. i took a half hour last night and added more stuff to it. he easily could have made something himself, but he chose not to. he could have left all the copyright info and author's identity on there. he chose not to. he could have changed as little as possible and out that up clearly labelled, etc. he chose not to. i don't think i need to continue. it's pretty obvious.
and great job linking to a random post as "proof" of.. something?
Pokémon Black and White (U/E) Action Replay Codes
in RAM - NDS Cheats
Posted
521A9444 D1032800
121AA440 0000E001
D0000000 00000000
521A9444 D1032800
94000130 FEFF0000
121AA440 000046C0
D2000000 00000000
No Wild Pokemon (Hold R for Instant Encounter)
i use it every time i play.