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NoxInDreams

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  1. I will start with the line "you don't understand what is a game": well, at least, I'm very familiar with the PMD franchise (much more than you can imagine, actually) and I know that the exploring part is already tedious enough (not sure anyone would think otherwise seriously and honestly, as it's been a flaw that lots of video game critics have been pointing out since the birth of PMD; its "gameplay repetitiveness") so I'm not on board with making it even more tedious (and the vanilla games aren't gameplay masterpieces in their own rights, actually). But I think that is a question of taste: the Skies romhack fits me more in a sense where the menu and the gameplay (and lots of quality-life improvements) are improved and it stops there. The mainline Pokémon game romhacks made by Drayano also fit my taste: quality-life improvements, a bit of difficulty increase and nothing else. I don't play Pokémon games to "overthink" my gameplay actions, as I generally do something else at the same time while playing, but I understand why some players look for very challenging romhacks, Pokémon being what it is. Maybe my comments look "noobish" (because it's like I can't even start to explain what bugged me in Explorers of Alpha, as my point of view seems irrelevant right off the bat, while obviously, if I'm playing PMD romhacks, that's because I'm a big Explorers fan... ever thought of that?) to you and I get it: I don't play your game "the way it was intended" (just saying this makes me want to facepalm myself, as it is light-years away from how I play Pokémon games, namely: any way I want), my opinion isn't well-thought out to you (I do hope I'm making things clearer with this comment though), you do you. By the way, "I'm not throwing trash on your game", I'm explaining since the beginning why "in my opinion", I didn't have a great time playing it. If I sound too rude or too rough, I apologise, really. Let's agree to disagree. Have a nice day.
  2. Well, I just quit playing the game anyway, since I'm not into punishing difficulty-based romhacks (I don't like being forced to do stuff in a romhack as if I were doing chores before getting what I want) and I don't personally think it fits a dungeon-crawling game well, as I still stand by what I said earlier: brute force strength becomes an obligation (and room moves are mandatory) and just saying "it's not" won't convince me otherwise. Also, there are still ways to infinitely increase stats in the game just by selecting dungeons where Gummis are common (or cheat devices, as far as emulators go) and doing side-quests endlessly; your "level design" choices only make it more tedious in my opinion. But well, I guess my points are all invalid now, since I didn't find the patience to "deal with it", as you said. Take care.
  3. Hey there! Thanks for your work for starters... But I seriously hope many changes will be added on 2.0, because there are many issues with the game; some of which have been already covered (like the spawnrate which becomes fun only when OP-level is reached) but there's one that hasn't been named yet which is Marowak Dojo's inaccessibility at very frequent moments of the game, which makes it incredibly frustrating, punishing and unfulfilling (and it isn't a motivating factor for completing Final Maze). Also, adding a very short timer during ultra hard boss battles is a no-no as well, because it forces the player to use brute force strength and thus, abusing Gummis and vitamin buffs over and over. And I think it would be great if the shiny recruitment rate would be higher, as the Pokémon are already rare themselves. For more little issues: I think removing Arceus' face on the top screen on many occasions would be nice and also, I have noticed a little bed save glitch at Sharpedo Bluff that can make the game crash, from time to time. I hope I don't sound too harsh on this. Keep up the good work! Edit: also, it would be nice the remove the "Mystifying Forest pairing" for the post-game scenario, as it participates in the same main problem of the game: not letting the player decided the way he or she wants to play in the first place.
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