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Everything posted by MewTracker
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To be honest I have no idea how numbers of Serebii were obtained. I looked up this raid and probability to get a spicy herba is 300/9900, that's around 3%. This is the probability of getting herba in a single roll. For 6* raids you get between 7 and 11 random rewards, so let's say average is 9.5 (disregaring sandwich boost and the fact that drop count distribution isn't exactly even). Chance you won't get a spicy herba is 100% - 3% = 97%. Chance we won't get a spicy herba in 9.5 rolls is 97% ^ 9.5 ~= 74.7%, so we gave 25.3% chance to get at least one. Considering simplifications made during this process I would say this theoretical value is close enough to your real life number.
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You mark all items you are interested in on your filter list. If raid drops any of those selected items, drop count for that raid is increased. "Min items sum" field decides minimum drop count to include on result list. For example let's use your seed 0000809A. Assume I checked all herbas on my filter list and "Min items sum" is 3. Raid drops one sweet and one salty herba, so drop count is 2. 2 >= 3 isn't satisfied so this seed will not be included in my results. However if I reduce the threshold to 2, 2 >= 2 is satisfied, so raid will appear on my list.
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Not with RaidCalc. The core idea (at least for me) behind finding seeds is to inject them into the game, complete the raid and capture the Pokémon manually. This guarantees it's 100% legal, protecting you from possible bugs in tools such as PKHeX (less likely) and user errors (way more likely). This thread should help you if you want to generate Pokémon inside PKHeX. You can use RaidCalc for quick seed searches for the rarest species such as this Indeedee and TeraFinder plugin for generation:
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Yeah, you can. That will be easier than trying to guess what's wrong. I checked on my version on violet (I took seed from your screenshot) and it does produce correct Cetitan. This day skip should not be necessary. Just save the game once, edit, restore on the same day. Already answered that. Nope. That requires a ROM hack or injecting fake event data (didn't test that yet and I wouldn't dare to host such raid ever).
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Hm, generally that's the correct process. Here are some potential pitfalls I could think of: forgetting to export the save - "Save" button in Raid Editor DOES NOT save your changes to a file, you still need to go through File -> Export SAV to actually commit your changes editing the wrong den - with 6* dens that should not be a problem though, as you should have only one active (or 2 if you have event data in your save file) triggering the day skip - if you made your save e.g. yesterday but you are editing and loading it today, your game will instantly trigger a reroll for all dens when loading the save, effectively overwriting your changes, make sure that doesn't happen
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If by "fully customized" you mean defining species, rewards, etc. individually then you can't. This editor isn't able to do that because save edits cannot achieve that in general. Raids in SV are derived from a seed and a fixed set of tables present in game's files. If you want to: create a ROM hack - you will have to modify those tables encounter a specific Pokémon available in base game - you will need to find a correct seed and inject it using PKHeX, you can use RaidCalc to search for seeds that give specific Pokémon/rewards
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@MIO1339 Such modification will make your Pokémon illegal, don't do this. You need a raid that has a "square" shiny (Xor == 0), that's one for every 16 shiny raids (on average). Remember that all shinies in Scarlet/Violet have the same animation, so this matters only if you wish to transfer such Pokémon to Sword/Shield once Pokémon HOME support is available.
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@CodysOutCruisin No idea about RaidCrawler question. Although I derived original rewards generation algorithm from it I've never actually used this software for its intended purpose. Easiest way is PKHeX + any save manager (e.g. JKSV). Raid editor is on the "SAV" tab in PKHeX. Raids are generated from those seeds to avoid such manipulations. Other console gets the seed and generates same species, rewards, etc. I'm not sure how game handles 7 star raids, so that might be something worth checking out. I didn't really have time to reverse engineer raids on a network level but it's something I'd like to do in the future. As things stand now, we cannot manipulate raid's "content". @El Basura Currently there's no support for event raids but it seems we'll be getting a lot of events, so I already planned to add that.
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Need help to make raid mon legal with seed
MewTracker replied to PokiPokki's topic in Pokémon Legality
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Need help to make raid mon legal with seed
MewTracker replied to PokiPokki's topic in Pokémon Legality
Too many conditions. Indeedee, female, shiny, 0IV atk and spe, Trick Room. Trick Room locks you to 5 star raids only. If you drop the shiny requirement you will get around 800 raid seeds. If you drop Trick Room condition, you can find exactly 2 seeds in 3 star raids. You can use RaidCalc to find them. Sadly Mirror Herb can be used to teach egg moves only and Trick Room is not an egg move. -
RaidCalc v2.0.0 has been released There are some UI improvements and bugfixes since pre-release version, so please make sure to update. Download: https://github.com/MewTracker/sv-research/releases @Rainbowdutches04 Threads: Story progress (options renamed in 2.0.0): https://game8.co/games/Pokemon-Scarlet-Violet/archives/398238#hl_1 Raid boost: https://game8.co/games/Pokemon-Scarlet-Violet/archives/398132
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That surely won't hurt Raid hosting has been done by various communities and generally I don't think it's going anywhere. Especially considering the fact that hosts can reset their game and host same raid over and over. That's already a massive "exploit", so if game devs decide that they don't like it, that's what is going to be changed in the first place rather than niche stuff such as seed injection.
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- RaidCalc
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I think this post sums it up pretty well: All seeds are possible, so it's pretty safe. From server's perspective there is nothing fishy about these raids. Of course theoretically they can add some anti-injection measures in the future for client-side (imo unlikely) but that would obviously require a game patch, so there's nothing to worry about right now.
- 3 replies
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- RaidCalc
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@Bakkyunkyun Yes, this is possible. You have to edit SID/TID and perform a careful adjustment to Pokémon's PID value. Let's say my shiny 6IV Ditto has a PID value of 0xF213B956 and was caught by a trainer with SID=1234 and TID=567890. I changed SID to 1111 and TID to 222222. To make my Ditto legal: 1. Remember "Xor" value, PKHeX shows it when you hover over PID edit box (text will be "PSV: <number> | Xor = <number>"). For our example Ditto it's 1. 2. Compute packed TID/SID value: 1111222222 (decimal) = 0x423BE7CE (hex). Let's call high part TH=0x423B and low part TL=0xE7CE. 3. Compute 16 upper bits of Ditto's new PID value. The formula looks like this: TH ^ TL ^ Xor ^ PIDL (PIDL is low 16 bits of old PID). So we get 0x423B ^ 0xE7CE ^ 1 ^ 0xB956 = 0x1CA2 ( ^ denotes exclusive or) 4. Replace old high bits of PID with new ones so 0xF213B956 becomes 0x1CA2B956. Pokémon is now legal @Elexander I won't update seed files anymore because the program allows you to generate same information in few seconds. Result table will contain all basic Pokémon information, so it's easier for bulk viewing. Yes, all high-herba raids have a small subset of Pokémon in them. For 6 star raids they are listed here.