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MewTracker

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Everything posted by MewTracker

  1. Just like @SkyLink98 has mentioned, you don't need to change 64-bit daily seed. This seed is used only once to generate all raids for the day but once those raids are generated and saved to your savefile you can edit 32-bit Xoroshiro seeds safely and host the spoofed raid. The raids will not be regenerated if you restart the game as long as you are on the same day, so pay attention to your clock. To be honest I don't really understand why the game even saves that 64-bit daily seed in the savefile, it seems unnecessary. If anyone knows please let me know. Whole tool is proof of concept quality right now, everything is either hardcoded or controlled by compile-time switches, so without messing with the code you get 0 flexibility. I will try to make things more flexible and user-friendly if I can find some extra free time. At the moment I have following filtering options in mind: Species IVs Ability Nature Any specific drop or multiple drops Also at the moment I focused exclusively on 6-star raids but 5-stars can be interesting as well, so it will be good to add that. Any other suggestions are welcome.
  2. I've made a simple tool to quickly check all 2^32 raid seeds in order to maximize drops. Currently I focused on Herba Mystica as it seems to be the most valuable drop. Turns out you can get as much as 10 herbs from a single raid! I found idea of raid seed injection interesting because it allows a single person with CFW to inject a seed (via PKHeX or cheats) and host that raid over and over for other people. You can e.g. help your friends to farm herbs quickly and make their shiny hunts much easier. Currently I generated seeds just for Herba Mystica but if anyone is interested in different drops and/or shiny Pokémon just let me know here or open an issue in my GitHub repository (https://github.com/MewTracker/sv-research). Herba Mystica (8, 9 and 10 drops): Scarlet Seeds / Violet Seeds Ability Patches (5 drops): Scarlet Seeds / Violet Seeds Shiny 6IV: Scarlet Seeds / Violet Seeds Credits: RaidCrawler - original drop generation logic PKHeX/pkNX - file formats, structures, etc. RaidCalc Current RaidCalc version: 6.21.0 (download link) Easy to use seed finder: blazing fast performance - much faster than any PKHeX-based utility filtering by Pokémon parameters (species, shininess, IV ranges, tera type, ability, nature, gender) filtering by raid reward count (you can filter for specific rewards) filtering by raid difficulty configurable game version, story progression and raid boost seed viewer EDIT: Added seeds for Ability Patches EDIT2: Added 6IV shinies EDIT3: Added RaidCalc release info
  3. Some weeks ago I started a little fun project and today I finally took time to clean it up, write some documentation and share it with the community. The idea was to explore RNG in BDSP for fun and profit. My goal was to create shiny Pokémon with 6 perfect IVs that are "totally legit", fully generated by the game itself. That means there are some rules: no save editing no game logic alterations This made things a bit more interesting as it left me with RNG research and optimization problem of finding good seeds in a somewhat reasonable time. I think BDSP are really great games as they are made with Unity making reversing and modding so much easier and approachable for wider audience. That's why I decided to share my research for learning purposes and to demonstrate that it's easier than it might look. I hope that community around these games stays alive as those games are probably as moddable as they can get, opening doors to some great, creative projects. Here's a link to full write up & tools: https://github.com/MewTracker/bdsp-research. I hope you will find this information useful. In the future (if time allows) I plan to post some more write ups about different aspects of the game based on whatever I find interesting. Feedback and suggestions for future research are welcome. Happy shiny hunting
  4. You can edit that constant using "Research" tab in Event Flag Editor. EDIT: My PR got merged, so if you build PKHeX from source you can edit named work value (SWARM_SEED) as well. That change is not included in 22.01.01 release.
  5. I documented it here: https://github.com/kwsch/PKHeX/issues/3357
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