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Parakoopa

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Everything posted by Parakoopa

  1. Alright! Yeah sorry, I just read "creating a map", and my mind immediately went to just any map and not the world map. I haven't really played around with it too much, but as I said it works mostly like any other game map background and those are at least pretty much fully customizable. There are a few special things about it, like the markers or how characters are moved on that screen, and I don't know if there's a tool that can actually change the map markers yet. But again if you have any further questions, I'm happy to help and also investigate
  2. The map can play three types of animations: - Animated tiles: 8x8 tiles with multiple images that cycle at a constant rate - Animated palettes: One of the 14 palettes can be configued to cycle through multiple palettes at a constant rate - Sprites: On the map scenes sprites for objects can be placed and those sprites can also play animations. The things you mentioned should all be possible. There are maps with flowing water in the game, see Treasure Town, the Sharpedo Bluff or the beach. EDIT: Wait, do you mean the world map screen? The same things apply to it, but I'm not 100% sure how the "cloud reveal" effect works, it seems the game stores multiple versions of that map in the same game map file and switches the camera to the one matching the current story progress. It should also be possible to change the world map size, because the world map is driven by scripts that can be edited and is itself a map background like any other overworld map, the only thing I'm not sure about if there's a limit on what coordinates the markers are placed.
  3. @Clueless: For map editing you probably want to use SkyTemple: 1. Yes, the limit is a total of 14 16 color palettes and each 8x8 tiles can only use one palette. SkyTemple has a tool to convert images to this format built-in. 2. Not really any un-reasonable limits with the things you mentioned. Movement speeds can be set anywhere between instant and very very slow. 3. Maps can be bigger, but I don't know what the limit is, it's probably going to be pretty high though. One limit however, is that a map can only contain 1024 unique graphic tiles (tiles can be flipped to have more). If you need more help let me know.
  4. Currently I'm working on dungeon editing (tilesets, floor data, etc.), after that I want to add the level up data.
  5. Version 2.1.0

    76813 downloads

    Randomizer for Pokémon Mystery Dungeon Explorers of Sky. For Windows, macOS and Linux. This randomizer randomizes... - ... all NPCs on the overworld (with matching portraits and names; additional portraits are downloaded from the PMDCollab Sprite Repository) - ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.) - ... Pokémon moves, types, abilities - ... boss fights matching the NPCs and boss fight layouts - ... chapter names and location names. - ... if wanted: all text in the game. Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game. Additionally patches by End45 to improve gameplay are installed. All settings can be toggled off! Also contains additional optional patches, like the Complete Team Control Patch from Cipnit. Part of the SkyTemple project: Support Please join our Discord server for support: https://discord.gg/4e3X36f Install on Windows and Mac Download the Installer (exe Windows [we recommend the x64 Version if you have a 64bit Computer!], dmg Mac) and install it. After this run "SkyTemple Randomizer". Install on Linux The Linux version is available as a Flatpak at https://flathub.org/apps/details/org.skytemple.Randomizer.
  6. Version 1.8.3

    46198 downloads

    SkyTemple: The Explorers of Sky ROM editor for maps, backgrounds and scripts, including an interactive debugger for the game's script engine. This is a very early pre-release of SkyTemple, please expect many bugs and make backups of your ROMs! Windows version Is attached here, just click "Download" on the right! You may need to install the latest Microsoft Visual C++ Redistributable (2022) for your platform, otherwise the debugger and emulator will not work correctly: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 Mac version Is also attached, the minimum supported macOS version is macOS 11 Linux version The Linux version is available as a Flatpak at https://flathub.org/apps/details/org.skytemple.SkyTemple. Support For information and support: Github: https://github.com/skytemple Known issues: https://github.com/orgs/SkyTemple/projects/1
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