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0x3DD3CE

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Everything posted by 0x3DD3CE

  1. Hello, how do I edit the item data in Black 2? When I open the itemdata narc there's just a bunch of 0s for say the Reveal glass. More specifically, the items that change form for Pokemon don't work like the reveal glass and gracidea.. So how do I edit them?
  2. You used the Extract(U) option at the beginning right? Try extracting it again, then use HxD to edit (Not Crystal Tile) the two bytes and insert it. I think it may be a problem with Volt White 2 as Drayano removed unused data which messes with the pointers etc
  3. It is possible but triggers (events that take place automatically when you step on a tile) are not documented for BW/BW2
  4. Use Crystal tile, select arm9.bin, and use the compress selection and import your edited arm9
  5. From what I know, if you want to remove the person after a flag is set, you must state the flag used in the overworld data for the person in the 8th and 9th byte. eg: 00 00 20 00 02 00 00 00 (FLAG) 01 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 05 00 00 00 00 00
  6. Hey, @Monty3540, I tried adding a dude who uses an existing in-game trade as his script with success... I also read up on how to create my own one, it follows a certain pattern... However, when I add the person (I set it as your Qwilfish with her Scyther with a Metal coat), despite selecting Qwilfish, the person says that it is invalid... This is the script I used. 2E 00 A6 00 47 05 74 00 10 00 13 02 08 00 01 00 11 00 01 00 1F 00 FF 1A 00 00 00 2F 02 00 00 00 00 3D 00 00 04 0A 00 00 00 00 00 32 00 3F 00 1E 00 D3 00 00 00 3D 00 00 04 06 00 00 00 00 00 47 00 10 80 09 00 10 80 08 00 00 00 11 00 01 00 1F 00 FF A4 00 00 00 3F 00 28 00 20 80 00 00 28 00 21 80 00 00 07 01 00 00 21 80 20 80 00 00 09 00 21 80 08 00 01 00 11 00 01 00 1F 00 FF 65 00 00 00 28 00 22 80 00 00 B5 01 22 80 18 00 20 80 09 00 22 80 08 00 00 00 11 00 01 00 1F 00 FF 30 00 00 00 20 01 20 80 00 00 3D 00 00 04 08 00 00 00 00 00 3F 00 B4 01 1F 00 20 80 3D 00 00 04 09 00 00 00 00 00 32 00 3F 00 23 00 13 02 1E 00 0E 00 00 00 3D 00 00 04 0B 00 00 00 00 00 32 00 3F 00 1E 00 0E 00 00 00 3D 00 00 04 07 00 00 00 00 00 32 00 3F 00 1E 00 0E 00 00 00 3D 00 00 04 07 00 00 00 00 00 32 00 3F 00 28 00 22 80 00 00 28 00 21 80 00 00 28 00 20 80 00 00 30 00 2F 00 02 00 edit: nvm fixed it
  7. Aight, I'll check that out soon, ty! edit: 1 problem I anticipate is that I might have to write the command used 648 times, which I definitely do not want to do. Maybe I could replace juniper giving you the shiny charm with the azure flute and create an event for arceus..
  8. You mean 0x290 right? Edit: ye got some success with 0x290 thanks for the info.. BTW have you figured the command to check Pokemon? It doesn't seem to be there in the pokeball dropped by ghetsis
  9. Thanks so much! I will be using that soon maybe... A quick question, do you any certain event when you receive an item or something when you have caught a certain Pokemon? It will be useful for adding Arceus edit: Maybe I could look into Juniper's script... she might have something to do with it as she gives you the permit...
  10. It's alright, I got it to work and added Groudon and Rayquaza scripts too. Just a heads up, I figured the command for checking if a certain Pokemon is in your party, so here it is. 28 00 20 80 00 00 14 01 (Lando ID) 20 80 08 00 00 00 11 00 01 00 11 00 06 00 1F 00 FF () 00 00 # Pokemon is not present in party 34 00 (line no.) 00 00 - Normal text when no Lando 32 00 3F 00 1E 00 06 00 00 00 04 00 06 00 00 00 30 00 2F 00 02 00 #When Pokemon is present whatever you want to add Hope this helps! BTW do yo know the script that set when you defeat the E4 and Champ for the first time? It might be useful for me.
  11. Oh alright... I just tried adding an event of my own that triggers a battle with Kyogre. It's very similar to that of Kaphotics' Zapdos one, just that for some reason the Pokemon that are supposed to appear in the overworld aren't doing so... otherwise the battle goes on alright and the possibilities are sealed. As for the checking of Lando whether it is Lando-I or Lando-T I strongly suggest analysing Regigigas' script in Twist Mountain as it requires the Regi Trio to be caught. That should solve both your problems. As an alternative, you could check an in-game trade script and rip the part where your menu opens to select the Pokemon to be given. Hope this helps!
  12. What exactly do you want to Landorus? Do you want to make it appear in its Therian form?
  13. I'm trying to add some trainers with their own lines in-battle Sorry to double post but I'm having a minor setback right now.... I am able to add legendary encounters but if I accidentally KO them, they don't seem to be giving experience unless the Pokemon I used is lower level... as a reference I'm using the 0x297 for the battle edit: nvm fixed it
  14. Hey, I was recently adding some trainers where I encountered a dead end; I don't know how the trainer battles point to the text found in a/0/0/2 file 382. Sure I could add some text after those 2000+ lines but how does the battle point to the text? BTW how do you make a trainer have a shiny Pokemon? Is there a certain script? Thanks in advance!
  15. Managed to put him somewhere else with success, currently these are the places where it is not working.. Misralton city, Route 7, Nacrene city By the way, did you figure out how text is written in-battle (i.e. when the person is defeated he / she says something)
  16. I'm not too sure about Version differences.... but from what I know, Black 2 has more rotation battles and White 2 has more triple battles.
  17. Yeah, HxD makes a .bak file everytime, so I don't have a problem removing my "changes"
  18. Interesting.... probably some unused data? edit: BTW I just copy pasted one of my scripts that worked (with the NPC and movement and item changes) and it still doesn't work kinda confused now...
  19. oof i guess... gonna check the other ones I did and see what's different... just checked and there was nothing different
  20. I have had some successful runs with the flag before exclamation, let me try putting the flag after it.. edit: nope, still hangs, lemme try without the ! edit 2: works fine until the last movement part, no idea what's going on
  21. actually no errors, but the game just hangs, I probably checked like 10 times...
  22. Oh ty! BTW I just wanted to edit one trainer's music, and I wanted to give him the Colress battle theme, but now that I come to think of it, it looks impossible as the sprite may be different than intended. edit: Is there anything wrong with this script? My game just hangs when I use it. 2E 00 A6 00 47 05 74 00 10 00 E0 0B 64 00 12 00 06 00 00 00 1E 00 08 00 00 00 4B 00 01 00 FE 00 00 00 65 00 3D 00 00 04 2C 00 00 00 00 00 32 00 3F 00 09 00 00 80 09 00 01 80 2A 00 00 80 1D 00 2A 00 01 80 03 00 1C 00 F5 0A 0A 00 01 80 0A 00 00 80 3D 00 00 04 2D 00 00 00 00 00 32 00 3F 00 30 00 64 00 FF 00 06 00 00 00 1E 00 0C 00 00 00 4E 00 01 00 01 00 01 00 FE 00 00 00 65 00 64 00 12 00 06 00 00 00 1E 00 0C 00 00 00 4D 00 07 00 4E 00 06 00 FE 00 00 00 65 00 6C 00 12 00 30 00 23 00 E0 0B 2F 00 02 00
  23. Hey @Monty3540, a small questio, do you know where the trainer classes are stored? edit: figured that it is in a/0/0/2 383 BTW, does the trainer class decide the music that plays during battle and the sprite used?
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