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  1. Pokemon Azure Platinum is the project I've been working on for the last year-or-so! This game makes you rediscover the Sinnoh Region while incorporating elements of the anime series and by making the game harder to give a bigger challenge to the player. In this new adventure, you play as a Pokémon trainer that has the goal of becoming the Pokemon Master of the Sinnoh Region. During your adventure, you will meet many friends, rivals and ennemies as well as stronger and rarer Pokemon. Note: This game is available in English / and in French Screenshots: STORY CHANGES: New characters and story-arcs of the Pokemon Diamond and Pearl anime have been added: You will meet new characters of the Pokemon Diamond and Pearl anime You will participate in new tournaments inspired by those of the anime You will meet key characters of the franchise that didn't appear in the original game The postgame has been largely expanded and you will be able to participate in Operation AZURE, an Sinnohian equivalent of the Delta Episode, which will lead you to the legendary Pokemon Arceus During your adventure, you will be able to catch all 493 Pokémon of the 4 first generations Some moves from future generations have been implemented (High Horsepower, Volt Switch, Solar Blade, ...) Some moves such as OHKO Moves or status moves have been reworked to make them fairer BATTLE CHANGES: Trainer battles have been overhauled to give you a more exciting experience: Every trainer possesses a new team with more Pokémon, stronger Pokémon, as well as optimal items and movesets Many trainers are now mandatory, you cannot walk past them without fighting them anymore New bosses have been added to fill some of the more empty areas of the game You cannot use any healing or boosting item during a battle Set Mode is mandatory and will make you play on an equal footing with the AI A progressive hard Level Cap has been implemented, your Pokemon's levels cannot be higher than those of the next boss A Nuzlocke Mode is available, preventing you from healing fainted Pokémon Your Pokemon do not gain EVs The level 100 postgame will make you fight a multitude of overpowered trainers around the Sinnoh Region. Some might even use legendary Pokemon... OTHER CHANGES: You possess a Porta-PC with functionnalities that expand during the story. No need to go back to the Pokecenter to heal and change your team ! The game has been greatly sped up : the framerate is now uncapped and healthbars scroll way quicker than in the original game You can buy an infinite number of Rare Candies so you don't have to grind for hours Every TM is unlimited-use The need for HM-use has been greatly reduced KNOWN BUGS: DOWNLOAD/DOCUMENTATION/CREDITS: Google Drive Folder Discord server Both game and documentation are available in English / and French If you want to chat with the community or encounter a problem you can join my Discord server.
    1 point
  2. The Masuda method was introduced in Gen 6. In previous generations having a foreign Ditto won't change anything.
    1 point
  3. The link above when this thread was originally created is to the Plugin Pile which contains the latest version of Sorting Plugin. What you found was the archived version of the old project which states to go to the Plugin Pile for the latest version. The latest version of the Plugin Pile is 1.7.1 and when you get the correct version it should work for you. GitHub link: https://github.com/foohyfooh/PKHeXPluginPile
    1 point
  4. Here you have Pokemon - Leaf Green Version (Rev 1).sav
    1 point
  5. Version 2.0 [Evolutions & More Quickfix]

    9176 downloads

    This is a ROM Hack of Explorers of Sky that adds an entirely new starter list, new mechanics, as well as tweaking the expressions and dialogue of the entire main story! Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is unchanged, but bits of everything else have been altered in minor or major ways. There’s a lot of stuff to cover, so I did my best to lay it all out below! If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! (This hack was made using the US version of Explorers of Sky!) UPDATE: As of 2.0.X, I have gone on hiatus. I wish to dive back into other passions of mine for the time being. However, this project will return someday! Join the Discord to keep up to date on the latest news regarding EoS: Remixed! You can also check out my YouTube! All the starters have been almost entirely replaced, and many of them have new typings and/or move pools. I recommend checking them all out to find which team comp works best for you! I have added pretty much every SkyTemple community patch, which includes things such as Complete Team Control, Fairy Type, Choosing your Starter, and many more! It all comes together to make the experience fresh and exciting! I've also provided the necessary applications to apply this patch, all you've gotta do is provide your own untampered ROM of Explorers of Sky. I used assets provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! As a reminder, this hack alters aspects of the game’s story. Some characters look different with new names or are different in their entirety. The entire game’s script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible, as well. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more so a modified experience that allows me to learn the ropes of making an EoS ROM Hack. I've added many new moves to the game to go along with Fairy Type as well as the newer gen Pokémon added to the hack. As well as this, Protean replaces Color Change, Moxie replaces Pure Power, and Contrary replaces an unused ability slot. Added Moves: Echoed Voice, Disarming Voice, Plasma Fist, Infernal Parade, Bitter Malice, Gigaton Hammer, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Accelerock, First Impression I have added new Pokémon to every main story dungeon. They now include all mainline starters from Gen 5-9, as well as the overhauled starter list. Some bosses have been altered as well, as well as potentially adding new boss fights that weren’t there before. Every dungeon will include level-scaling, where evolutions of mons within the base spawn pool will appear after certain points of the story. Best stay on your toes when returning to past dungeons! Here's the list of Starters + Partners and a little bit about them! Due to there being so many different options, I had to divide them in half based on the gender options in the quiz. Please refer to which group your starter choice is under! However, the partner list was unaffected by this decision, so any Pokémon with "(Starter/Partner)" is on the partner list regardless of which group it's in. Pikachu (Starter) [Group 1] Type: Electric Can evolve into Alolan Raichu Kantonian Vulpix (Starter/Partner) [Group 2] Type: Fire/Fairy Eevee (Starter/Partner) [Group 1] Type: Normal Triteon Type: Water/Poison Evolves via Vaporeon at Lv. 36 Vespeon Type: Electric/Bug Evolves via Jolteon at Lv. 36 Wispeon Type: Fire/Ghost Evolves via Flareon at Lv. 36 Chanteon Type: Psychic/Fighting Evolves via Espeon at Lv. 36 Achreon Type: Dark/Steel Evolves via Umbreon at Lv. 36 Paleon Type: Grass/Rock Evolves via Leafeon at Lv. 36 Crysteon Type: Ice/Ground Evolves via Glaceon at Lv. 36 Moireon Type: Fairy/Flying Evolves via Sylveon at Lv. 36 Mareep (Starter Only) [Group 2] Type: Electric/Dragon Cyndaquil (Starter) [Group 1] Type: Fire Can evolve into Hisuian Typhlosion Togepi (Partner Only) [No Group] Type: Fairy/Flying Swablu (Starter/Partner) [Group 2] Type: Dragon/Flying Altaria is Dragon/Fairy Wooper (Starter Only) [Group 1] Type: Water/Ground Snorunt (Starter/Partner) [Group 2] Type: Ice/Ghost (Female) Female evolves into Froslass via Lv. Up Type: Ice/Dark (Male) Male evolves into Glalie via Lv. Up Treecko (Starter/Partner) [Group 1] Type: Grass/Dragon Ralts (Partner Only) [No Group] Type: Psychic/Fairy (Is Male) Turtwig (Starter) [Group 2] Type: Grass/Ground Beldum (Starter) [Group 1] Type: Steel/Psychic Completely overhauled learnset! Piplup (Starter) [Group 2] Type: Water/Steel Riolu (Starter/Partner) [Group 1] Type: Fighting/Steel Joltik (Starter/Partner) [Group 2] Type: Bug/Electric Sandile (Starter/Partner) [Group 1] Type: Ground/Dark Archen (Starter) [Group 2] Type: Rock/Flying Rockruff (Starter/Partner) [Group 1] Type: Rock Lycanroc Midday Type: Rock/Fairy Learns Play Rough! Lycanroc Dusk Type: Rock/Psychic Learns Zen Headbutt! Lycanroc Midnight Type: Rock/Dark Learns Night Slash! Unovan Zorua (Starter/Partner) [Group 2] Type: Dark Ability: Super Luck Salandit (Starter/Partner) [Group 1] Type: Fire/Poison Fennekin (Starter) [Group 2] Type: Fire/Psychic Mimikyu (Starter) [Group 1] Type: Ghost/Fairy Ability: Sturdy/Shadow Tag Espurr (Starter/Partner) [Group 2] Type: Psychic Wimpod (Starter/Partner) [Group 1] Type: Bug/Water Phantump (Starter/Partner) [Group 2] Type: Grass/Ghost Galarian Farfetch’d (Starter) [Group 1] Type: Fighting/Flying Alolan Vulpix (Starter/Partner) [Group 2] Type: Ice/Fairy Snom (Starter/Partner) [Group 1] Type: Ice/Bug Hisuian Growlithe (Starter/Partner) [Group 2] Type: Fire/Rock Hisuian Zorua (Starter/Partner) [Group 1] Type: Normal/Ghost Hisuian Sneasel (Starter/Partner) [Group 2] Type: Fighting/Poison Has missing Portraits until the Repo updates. Nymble (Starter) [Group 1] Type: Bug/Dark Tinkatink (Starter/Partner) [Group 2] Type: Fairy/Steel Has missing Portraits until the Repo updates.
    1 point
  6. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    1 point
  7. I played to the end of the demo! Looking forward to more progress in the future! Personally, I think it would be nice to have sound effects when the main character speaks, like other hacks. Also, I don't have a problem with a little more difficulty.
    1 point
  8. Version 2.0.2

    6283 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    1 point
    The hack is very well done, but unfortunately I find it a bit too difficult and unfortunately there is only the option to save via the emulator. Unfortunately, the message Save failed appears in the game
    0 points
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