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Popular Content
Showing content with the highest reputation since 10/25/24 in Posts
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2 points
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@Tatooine if I recall correctly, that independent of the plugin. I believe PKHeX removed the option as the Pokémon were covered under the Encounter Database.2 points
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For 3DS saves, Make sure your save is named main (no extensions). Basically don’t changed the extracted name. Dont place any other files into folder that you’re gonna restore.1 point
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Yes please reach out @ChristIBelieve thanks man I really appreciate it1 point
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So I've been wondering what is the block data for preventing the message "It won't let its guard down!" from appearing. During gameplay, it will appear when a pokémon is too strong for you to catch, depending on the number of badges you have at the moment. In my case, I was trying to find a way to legitemely shiny hunt a Regidrago/Regieleki without having to complete the entire game once again. So I just found that you can edit the block data 1B882B09 and set the field Badges to 255. This way, you can try to catch any pokémon you want without having to complete the game. Also, for further notice, the location of the cave is: Current map: 3245749397226141257 X coordinate: 1800.000000 Z coordinate: 0.000000 Y coordinate: 2526.000000 ZYX Scales: 1.000000 Rotation: 180.000000 Happy hunting! Cheers!1 point
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The linked array was for the males, the females are right below. Here are both arrays with actual values instead of constants. private static readonly byte[] MaleTrainerTowerClasses = [ 0x0E, // FACILITY_CLASS_RUIN_MANIAC 0x11, // FACILITY_CLASS_TUBER_M 0x03, // FACILITY_CLASS_COOLTRAINER_M 0x15, // FACILITY_CLASS_RICH_BOY 0x17, // FACILITY_CLASS_POKEMANIAC 0x07, // FACILITY_CLASS_SWIMMER_M 0x0A, // FACILITY_CLASS_BLACK_BELT 0x19, // FACILITY_CLASS_GUITARIST 0x1A, // FACILITY_CLASS_KINDLER 0x1B, // FACILITY_CLASS_CAMPER 0x1D, // FACILITY_CLASS_BUG_MANIAC 0x1E, // FACILITY_CLASS_PSYCHIC_M 0x20, // FACILITY_CLASS_GENTLEMAN 0x26, // FACILITY_CLASS_SCHOOL_KID_M 0x29, // FACILITY_CLASS_POKEFAN_M 0x09, // FACILITY_CLASS_EXPERT_M 0x2B, // FACILITY_CLASS_YOUNGSTER 0x2D, // FACILITY_CLASS_FISHERMAN 0x2E, // FACILITY_CLASS_CYCLING_TRIATHLETE_M 0x30, // FACILITY_CLASS_RUNNING_TRIATHLETE_M 0x32, // FACILITY_CLASS_SWIMMING_TRIATHLETE_M 0x34, // FACILITY_CLASS_DRAGON_TAMER 0x04, // FACILITY_CLASS_BIRD_KEEPER 0x35, // FACILITY_CLASS_NINJA_BOY 0x3A, // FACILITY_CLASS_SAILOR 0x05, // FACILITY_CLASS_COLLECTOR 0x42, // FACILITY_CLASS_PKMN_BREEDER_M 0x44, // FACILITY_CLASS_PKMN_RANGER_M 0x43, // FACILITY_CLASS_BUG_CATCHER 0x00 // FACILITY_CLASS_HIKER ]; private static readonly byte[] FemaleTrainerTowerClasses = [ 0x0D, // FACILITY_CLASS_AROMA_LADY 0x10, // FACILITY_CLASS_TUBER_F 0x12, // FACILITY_CLASS_COOLTRAINER_F 0x0C, // FACILITY_CLASS_HEX_MANIAC 0x13, // FACILITY_CLASS_LADY 0x14, // FACILITY_CLASS_BEAUTY 0x1F, // FACILITY_CLASS_PSYCHIC_F 0x27, // FACILITY_CLASS_SCHOOL_KID_F 0x2A, // FACILITY_CLASS_POKEFAN_F 0x16, // FACILITY_CLASS_EXPERT_F 0x2F, // FACILITY_CLASS_CYCLING_TRIATHLETE_F 0x31, // FACILITY_CLASS_RUNNING_TRIATHLETE_F 0x33, // FACILITY_CLASS_SWIMMING_TRIATHLETE_F 0x36, // FACILITY_CLASS_BATTLE_GIRL 0x37, // FACILITY_CLASS_PARASOL_LADY 0x38, // FACILITY_CLASS_SWIMMER_F 0x1C, // FACILITY_CLASS_PICNICKER 0x02, // FACILITY_CLASS_PKMN_BREEDER_F 0x45, // FACILITY_CLASS_PKMN_RANGER_F 0x47 // FACILITY_CLASS_LASS ];1 point
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1 point
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Using your Blaziken as a reference, I was able to dissect the data and determine what they correspond too: Not gonna lie, it is a bit more than what I thought it would have been, but most of them (such as relevant stats) being there makes sense, since those are needed for battle. It would have been nice if Origin Data and Met location was there (needed for legality), but we could always make educated guesses for those. With this I can go ahead and extract the 3 mons of hers (as far as I can tell, only 3 mons per mixed trainer are stored). Probably may make a PKHeX plugin down the road so we can see the other mons of mixed trainers. So notably, the stuff that is missing from the data structure are: Language, misc flags, markings, PP bonuses, friendship, contest stats, pokerus, met location, origin info (location, ball caught in), ribbons, fateful encounter flag. Edit again: I’ve made good progress with my building my plugin. I’m able to send all the data available for the Mon to PKHeX ‘s viewer. It’s technically workable as it is but I’ll like to see if I can bake in PKHeX legality features.1 point
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I'm getting 4 hits for AMANDA (in Gen 3 encoding), 2 per save block. Will review the data. Edit: So, I cannot open your state save. States saves usually don't end up usable if the settings different or something. In any case, I am making *some* progress with your save. I am not fully confident on where the breaks for each mon are, but at least I do see the data for AMANDA. There's only three mons for her. Also, if you can provide me specifics such as TID or moves of one of the mons, it'll help me identify the corresponding spots. It appears to be a very stripped down format, different from the other ones I know.1 point
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Wow thanks so much! That's so weird is there anything you did in particular? It keeps giving me the same error message when I tried it myself.1 point
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----------------------------------------------------------------------------------- The world's first ever Pokemon XD:GoD hack! ------------------------------------------------------------------------------------------------------------- Main Features: Physical/Special Split Gen VII type matchup chart including fairy type New set of shadow pokemon and other obtainable pokemon Over 100 Shadow Pokemon Over 50 Shadow Moves Over 75 Wild Pokemon Moves and abilities from later generations Mostly Gen VII Game Mechanics More challenging opponents Corrupted Save files Download How to patch your ROM: Change Log: Known Bugs: Notes: Recommended Dolphin Settings: provided by @Grip55 FAQs: Special Thanks @Tux @psy_commando @Tiddlywinks @Made_s @Ddeathscythe1 point
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PKHeX does not support ROM hacks that modify the way the save file is stored.0 points
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0 points