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November 30 2016 - December 18 2025
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December 18 2024 - December 18 2025
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Popular Content
Showing content with the highest reputation since 12/11/25 in all areas
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I mean, of course. It’s not like PKHeX updates immediately -.- requires human hands to identify and forge the program; the process isn’t magic. please wait patiently.2 points
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@Vladcik new release 1.3.2, fixing display of resized boxes (>30 slots), and adding pkm move to another bank1 point
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For myself I spliced the save into 3 parts: save A, save B, and then the reset of the save. To get a grasp of the situation I spliced both saves into their 14 data blocks. Then I checked the save index of each of the 14 block to see if they were all the same. Save A had 10 matching blocks that had the same save index and Save B had 12 matching blocks that had the same save index. Meaning that save A had 4 blocks that was a duplicate of an existing block in the save and save B had 2 blocks that was a duplicate in the save. For either of the saves to be valid the save will need all 14 blocks and not missing any section ID numbers from 0-13. Do note the blocks are not aways 0-13 and rotate each time you save. So after the first time you save the block order will be 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 but all must be present in a rotating numerical order. In your case you were lucky as blocks 0-4 were intact which include trainer info, team/items, game state, misc data, and rival info. If any of those blocks were missing that block would have to be provided from a doner save and you would have to use PKHeX to modify the data to match what you had before. In addition you PC box A was intact with the rest of them being empty. So then I stitch save A back together in numerical order 0-13 to make sure I didn't miss anything and the missing blocks were just PC boxes which I duplicated one of you empty boxes to fill out the save. After that I made sure all the section IDs were in the correct order and updated the section IDs of the added box blocks so all 14 sections were present. Then I placed the save into the save A spot and duplicated it into the save B spot that way both saves were valid and then stitch on the rest of the save that I spliced off. Afterwards I opened it in PKHeX to make sure it loaded and used it to export the save to update the checksums. Then loaded the save on an emulator to make sure it was good to go. For the record this is the first time I did a fix where I had to fix the save blocks so I was learning while I was doing this. All of these steps can be condensed and made more simple. Edit - Use this to help understand how the save is structured. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)1 point
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Yeah, save file transfers from switch 1 to switch 2 works with no issues, even after redeeming wondercard gifts.1 point
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Looked like the there was an interruption while saving so there where duplicate blocks in the save. There may be a bit of data loss but unless you had things in your last boxes then there shouldn't be too much loss. Pokemon - Edicion Esmeralda (Spain).sav1 point
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Hi, new release: 1.3.0, focused on box management. Now PKVault includes banks ! Each bank contains boxes (which include pkms). You can choose which bank is default, so PKVault starts displaying this selected bank. Also, you can save current storage view (selected box and saves), so that on bank select saved view is displayed. Box list was redesigned too with more details. And each box can be edited, changing name, type, slot count, order, and linked bank. So boxes can be moved from a bank to another. That's it ! Also some other changes: Add ZA DLC compatibility using PKHeX 25.12.12 Storage pkm details improved Display exp bar, friendship, egg hatch count Display stats/ev/iv using a radar chart Fix Stadium games compatibility Feel free to give your feedbacks1 point
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Outdated version of Wine. If you googled the error message (DpiAwareness) you'd find discussion from over a year ago.1 point
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Thank you once again! Have a great day. Also theres a ton of new items in this DLC, maybe it will take some time to update the PKHex because of this. But not complaining i love using PKhex in every Pokemon version i had, i can wait....1 point
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Hi everyone, I’m using PKHeX for the first time with Pokémon Legends ZA, and I’ve run into a problem. I’m currently stuck at the part where you need a Mega Evolution stone for Absol. I tried to add the stone through PKHeX, but my Inventory only shows four tabs: Medicine TMs Other items Key Items Originally, only two sections were visible, then TMs appeared later, and now I still can’t get the other item categories to show up. Because of this, I can’t add the Mega Stone, and since Absol can’t hold items i can't move on from this mission Has anyone run into this issue? Is there a way to unlock the missing inventory categories or force-add the Mega Stone so I can progress? Any help would be greatly appreciated!1 point
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Hiya!! First of all, I love this hack a lot. I've already clocked like 70 hours in it and am planning to play even more! I made an account just to post in this thread. Most of the bugs I've encountered have been reported already, but here's what I noticed anyway. Apologies for repetition. Second, more important thing: I made a spreadsheet for keeping track of your recruits with all currently available Pokémon in Explorers of Fortune! The spreadsheet is here. To use it (or just test it out), make a copy of it! You can do that in the File menu. Disclaimer: It's a bit jank. I'm only human, so there may be mistakes. The formatting isn't completely clean, with some Pokémon added in the second column. If you feel the need, you're free to edit the spreadsheet yourself as much as you'd like once you make your copy. Make it your own! It features some custom formatting: If you have only part of an evolution line, the checked off Pokémon will be purple. If you have every Pokémon in an evolution line, the whole line will turn pink! (It does not count shiny variants or forms and Pokémon listed in the second column and beyond.) If you want different colors, go into the Conditional Formatting menu (left click on the column, select View more cell actions, and then select Conditional formatting to view and edit what you'd like). As noted earlier in this thread, you can't recruit everything. There's a recruit limit of 552 in Explorers of Sky, also noted in the spreadsheet. (I'd be interested in a patch that allows more recruits, but I couldn't find anything. My guess as someone who's never made a mod before is that there are, like many other things in this game, structural restrictions that make it difficult or impossible to make said patch.) I hope this helps someone! Sorry for the long post.1 point
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Not a PKHeX issue. Connect online and update your game to the latest patch and save in-game.1 point
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Version 25.12.15
11953780 downloads
Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs1 point -
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