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  1. Kaphotics

    Kaphotics

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    chnapy

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    theSLAYER

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  4. Poke J

    Poke J

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Popular Content

Showing content with the highest reputation since 12/11/25 in all areas

  1. I mean, of course. It’s not like PKHeX updates immediately -.- requires human hands to identify and forge the program; the process isn’t magic. please wait patiently.
    2 points
  2. @Vladcik new release 1.3.2, fixing display of resized boxes (>30 slots), and adding pkm move to another bank
    1 point
  3. Should be fixed on the latest release.
    1 point
  4. For myself I spliced the save into 3 parts: save A, save B, and then the reset of the save. To get a grasp of the situation I spliced both saves into their 14 data blocks. Then I checked the save index of each of the 14 block to see if they were all the same. Save A had 10 matching blocks that had the same save index and Save B had 12 matching blocks that had the same save index. Meaning that save A had 4 blocks that was a duplicate of an existing block in the save and save B had 2 blocks that was a duplicate in the save. For either of the saves to be valid the save will need all 14 blocks and not missing any section ID numbers from 0-13. Do note the blocks are not aways 0-13 and rotate each time you save. So after the first time you save the block order will be 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 but all must be present in a rotating numerical order. In your case you were lucky as blocks 0-4 were intact which include trainer info, team/items, game state, misc data, and rival info. If any of those blocks were missing that block would have to be provided from a doner save and you would have to use PKHeX to modify the data to match what you had before. In addition you PC box A was intact with the rest of them being empty. So then I stitch save A back together in numerical order 0-13 to make sure I didn't miss anything and the missing blocks were just PC boxes which I duplicated one of you empty boxes to fill out the save. After that I made sure all the section IDs were in the correct order and updated the section IDs of the added box blocks so all 14 sections were present. Then I placed the save into the save A spot and duplicated it into the save B spot that way both saves were valid and then stitch on the rest of the save that I spliced off. Afterwards I opened it in PKHeX to make sure it loaded and used it to export the save to update the checksums. Then loaded the save on an emulator to make sure it was good to go. For the record this is the first time I did a fix where I had to fix the save blocks so I was learning while I was doing this. All of these steps can be condensed and made more simple. Edit - Use this to help understand how the save is structured. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)
    1 point
  5. Yeah, save file transfers from switch 1 to switch 2 works with no issues, even after redeeming wondercard gifts.
    1 point
  6. Looked like the there was an interruption while saving so there where duplicate blocks in the save. There may be a bit of data loss but unless you had things in your last boxes then there shouldn't be too much loss. Pokemon - Edicion Esmeralda (Spain).sav
    1 point
  7. Hi, new release: 1.3.0, focused on box management. Now PKVault includes banks ! Each bank contains boxes (which include pkms). You can choose which bank is default, so PKVault starts displaying this selected bank. Also, you can save current storage view (selected box and saves), so that on bank select saved view is displayed. Box list was redesigned too with more details. And each box can be edited, changing name, type, slot count, order, and linked bank. So boxes can be moved from a bank to another. That's it ! Also some other changes: Add ZA DLC compatibility using PKHeX 25.12.12 Storage pkm details improved Display exp bar, friendship, egg hatch count Display stats/ev/iv using a radar chart Fix Stadium games compatibility Feel free to give your feedbacks
    1 point
  8. Outdated version of Wine. If you googled the error message (DpiAwareness) you'd find discussion from over a year ago.
    1 point
  9. Thank you once again! Have a great day. Also theres a ton of new items in this DLC, maybe it will take some time to update the PKHex because of this. But not complaining i love using PKhex in every Pokemon version i had, i can wait....
    1 point
  10. Hi everyone, I’m using PKHeX for the first time with Pokémon Legends ZA, and I’ve run into a problem. I’m currently stuck at the part where you need a Mega Evolution stone for Absol. I tried to add the stone through PKHeX, but my Inventory only shows four tabs: Medicine TMs Other items Key Items Originally, only two sections were visible, then TMs appeared later, and now I still can’t get the other item categories to show up. Because of this, I can’t add the Mega Stone, and since Absol can’t hold items i can't move on from this mission Has anyone run into this issue? Is there a way to unlock the missing inventory categories or force-add the Mega Stone so I can progress? Any help would be greatly appreciated!
    1 point
  11. Hiya!! First of all, I love this hack a lot. I've already clocked like 70 hours in it and am planning to play even more! I made an account just to post in this thread. Most of the bugs I've encountered have been reported already, but here's what I noticed anyway. Apologies for repetition. Second, more important thing: I made a spreadsheet for keeping track of your recruits with all currently available Pokémon in Explorers of Fortune! The spreadsheet is here. To use it (or just test it out), make a copy of it! You can do that in the File menu. Disclaimer: It's a bit jank. I'm only human, so there may be mistakes. The formatting isn't completely clean, with some Pokémon added in the second column. If you feel the need, you're free to edit the spreadsheet yourself as much as you'd like once you make your copy. Make it your own! It features some custom formatting: If you have only part of an evolution line, the checked off Pokémon will be purple. If you have every Pokémon in an evolution line, the whole line will turn pink! (It does not count shiny variants or forms and Pokémon listed in the second column and beyond.) If you want different colors, go into the Conditional Formatting menu (left click on the column, select View more cell actions, and then select Conditional formatting to view and edit what you'd like). As noted earlier in this thread, you can't recruit everything. There's a recruit limit of 552 in Explorers of Sky, also noted in the spreadsheet. (I'd be interested in a patch that allows more recruits, but I couldn't find anything. My guess as someone who's never made a mod before is that there are, like many other things in this game, structural restrictions that make it difficult or impossible to make said patch.) I hope this helps someone! Sorry for the long post.
    1 point
  12. Not a PKHeX issue. Connect online and update your game to the latest patch and save in-game.
    1 point
  13. Version 2.0.1

    11949 downloads

    This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9! On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Hisuian Samurott and Hisuian Decidueye have been added as per 2.0.0. Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Disarming Voice and Moonblast have been added. Note that if you had a Pokémon with one of these moves in an existing save on MIDDAY or MIDNIGHT and have upgraded to DUSK version, you may see Milk Drink or a move with a name comprised of symbols in your moveset. This can be fixed by going to the Electevire Link Shop and relearning Disarming Voice/Moonblast. Due to limitations to the amount of partners in the game, the mod used to be split into two separate patches, MIDDAY version and MIDNIGHT version, separating out starter choices and gender-locking each starter. As of DUSK version (2.0.0), these restrictions are no longer in place, and all starters from all PMD games are available as well as a few new ones, with no gender-locking! Applies several quality of life patches that come bundled with skytemple - such as exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file and by talking to a new NPC on the Crossroads. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. More starters are on the way in the next update - such as Hisuian Zorua, Yamper and Espurr! Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing Updates! NEW 10/09/25: Small hotfix! It was pointed out to me that Moonblast and Disarming Voice no longer did anything due to some missing data after moving their move ids. This has now been fixed. Additionally, both moves have shiny new animations and Moonblast now affects all enemies in the room. Be especially sure to update if using a pokémon that learns these moves, like Popplio or Sylveon! NEW 25/08/25: DUSK VERSION IS HERE! Gender-locking and hero/partner restrictions have been lifted, and all heroes and partners can now be accessed in the same version, at the cost of the personality test at the start of the game. All starters can now evolve and all current regional evolutions have been implemented. (Quaxwell doesn't have sprites in the sprite repository at this time, and has been omitted - Quaxly evolves into Quaquaval for now). No additional starters have been added yet, but stay tuned for the next update. 23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved. 10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above. 15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files! 08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details! 17/05/23 Sobble is now available as a starter! This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility. Disclaimers: All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf, and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here) Chunsoft, Emmuffin, Garbage, 0palite, Bwappi, Grimlin, Emboarger, Miju, baronessfaron, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, dmDash, Vynnyal, Ginnie, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Blanky, Murpi, XModxGodX, lovefulpup, Smalusion, NeroIntruder, Noivern, NikolaP, 3P1C, Gust, ◥θ┴θ◤, TopKec, Soulja, MilesFarber, Ichor, FrivolousAqua, Pink_no_tori, Jhony-Rex, Azifel, TawnySoup, Reimu\_needs\_$$$, CamusZekeSirius, Kawaiitron, avalancheman, mixy:3, Fable, JustAGunk, RelicCipher, EzerArt, HopeBurnsBright2008, distress, LazerBlitz, pi3.14, and various anonymous contributors.
    1 point
  14. Version 25.12.15

    11960631 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  15. I also got error with 2.0.0 update as soon as I applied it. R.I.P. Even the Dev build doesn't work with the 2.0.0 update.
    0 points
  16. Using the berry plugin in sapphire and it just seems to say the wrong berry when opening i have pecha berries in this spot when i attempt to edit into the correct berry parts of just corrupt
    0 points
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