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  1. So this hack has been out for a few months but I've been putting off on posting it here for a while. But now that I've finished 1.1 with a slew of new features, I decided it was finally time! The goal of Explorers of Fortune was to add extra content and quality of life to Explorers of Sky as possible, while keeping the original's difficulty level and spirit! Sky was always a comfort game for me, so I didn't gel with similar hacks that focused more on difficulty. Thus I set out to create my own take on an expanded Sky, and I ended up very pleasantly surprised with the result! So without further ado... Story and characters: QoL and features: Dungeons: Pokemon: -New additions: -Regional Variants: -Added forms: -Shinies: Misc: -The game has a new title screen to tie into Zacian's questline! -The UI is now gold! -Intimidator's activation odds have been lowered. What's new in 1.2? Screenshots: Credits: Anonymous: Appraise All, Choose Starter, Expand Poke List, Add Experience Share, Add Types, Dungeon Interrupt, Implement Fairy Gummies, Move Shortcuts, Fix Evolution Glitch, Change Evo System, Change Fixed Floor Properties, Change Text Box Background, Externalize Mappa File, Externalize Waza File, Extract Anim Data, Extract Bar Item List, Extract Dungeon Data, Extract Hardcoded Item Lists, Extract Item Code, Extract Move Code, Extract Object Table, Extract SP Code, Provide ATUPX Support Frostbyte: Disable Tips, No Weather Stop, Same Type Partner, Better Enemy Evolution, Move Shortcuts, Compress IQ Data, Edit Extra Pokemon, Extra Space Cipnit: Far Off Pal Overdrive, Partners Trigger Hidden Traps, Reduce Jumpcut Pause Time, Complete Team Control Adex: Pitfall Trap Tweak, Special Actor Name, a TOOOOON of special processes psy_commando: Actor and Level Loader Jawshoeuh: Ivy Cudgel Happylappy, Chesyon, and I, with help from Adex, Hecka, Mond, deltaflare, and Frostbyte: StarterMenuTool Quiz Recreation Adex, Gelius, and Delta L: ManyNEWAbilities HappyLappy: CustomSpeciesFormChange Waaaaaaaaaaaaaaaaaaaaaaaay too many spriters to list here. check the included sprites/portraits credits document for the full list! Misc credits to Mond, happylappy, and Sergey, who were instrumental in me learning SkyTemple, and without, this hack would not be possible. Download You will need a US rom of Explorers of Sky. Use XDeltaUI to install the patch. Enjoy!
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  2. I added some cool stuff that I mentioned to people on the PP Discord. Instead of telling, I'll just show: - Any-ability (the PK3 0x1E "sanity" byte trick) works in singles and doubles. In MULTI it is intentionally disabled - the shared-party array makes the override unsafe - and the multi receptionist now says so in-game. Everything else in multi (unban, clauses) still applies. - Deoxys forms are fully implemented: per-form stats, battle sprites, party icons, summary screen, and a PKHaX box icon; default form gets Attack/Defense/Speed correctly; trading keeps the partner version's form. - Flexible party size: Battle Tower singles 1-6, doubles 2-6 (multi stays at the legal 2) - Soul Dew un-nerf restored inside the Frontier.
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  3. at long last, 1.2 is here! check the original post for more info!
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  4. Hey Sleep! the pure hackmons no nerf side server is down! can you see if it's an issue on your end?
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  5. This was a fun little project someone from the PH community requested. Here's the link to the patches (modded PKHaX.exe also in the release page). 1. Unrestricted Battle Frontier: Removes the banned-species list and the registration validator's level cap + species clause + item clause** (`AppendIfValid`/`CheckPartyIneligibility`), and un-nerfs Soul Dew inside the Frontier (its +50% Sp.Atk/Sp.Def for Lati@s is normally disabled there). Covers Singles/Doubles/Multi/Link and all facilities. 2. Any ability on any Pokémon: Gen 3 doesn't store an ability — only a 1-bit slot index into the species table, which is why it looked locked. This adds a real per-mon ability ID in the unused PK3 Sanity byte 0x1E (outside the checksum), and patches every site that sets a battler's ability to read it. Set it with the included patched PKHeX (Gen-3 Ability dropdown now lists all 78; pick one, save). Key offsets (clean Emerald USA/EU): banned list `0x08611C9A`; `AppendIfValid` NOPs at `0x081A3F5E` (level), `0x081A3F82` (species), `0x081A3FA8` (item); Soul Dew gate `0x080697A0`/`0x080697D6`; ability hooks read PK3 0x1E with routines in free space `0x0837F260`, hooked at `0x0806AA2A`, `0x0806B694`, `0x0804C99A`, `0x0803AD68`, `0x0806BC62`. Files: three IPS (frontier-only / ability-only / full) + `PKHeX.exe` (net10, needs .NET 10 Desktop Runtime) + source. Apply to a clean Emerald; saves are cross-compatible. This project was assisted by the developments/contributions made by pret many years ago. Patched routines verified in Unicorn, behavior confirmed in-game (Soul Dew and Huge Power both measured dealing boosted damage). Here's the full write-up and a video demonstration. -IS2L *UPDATE*: For those interested in playing with the Emerald patch, I created a custom PKHaX program with the latest source code ( https://github.com/kwsch/PKHeX ) you can find here: https://github.com/isleep2late/Un-Nerf-Compendium/releases/tag/PKHeX This version of PKHeX now only lets you edit any ability in gen 3 but also lets you modify sprites/typing in Gen 1 the same way Pikasav can do. See:
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