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  1. On January 14th, 2014, the dreams of Pokémon Trainers all over the world were lost. This was the day that Generation V's 'Dream World' was shut down for good. For those unfamiliar, the Dream World was a section of the Pokémon Global Link website players could connect to using their copies of Pokémon Black & White and Pokémon Black 2 & White 2. Players could tuck their Pokémon into bed via the C-Gear, and then have them partipate in flash minigames to earn 'Dream Points'. Dream Points could also be obtained by participating in berry growing, or making friends by visiting another players customizable house. However, the Dream World was most notable for the distribution of several exclusive hidden abilities, as well as Legendary and Mythical Pokemon, such as Arceus - all of which were housed in a special 'Dream Ball'. It was, in essence - an extension of the Generation V games. And this is where the history lesson would normally end... However, a developer by the name of shutterbug2000 is taking it upon himself to restore the Dream World back to its former glory. shutterbug is no stranger to these kind of projects, having played an important role in the creation of Kaeru WFC - a 'hackless' solution to playing DS and DSi games online again via Wiimmfi; an alternative service to Nintendo Wi-Fi Connection (WFC) post-shutdown. As well as some important contributions to the 'Pretendo Network', a recreation of several game servers for the 3DS and Wii U. But there's a slight snag -- He needs your help! The Dream World was made up of several Adobe flash files that it used primarily for graphical assets; while many of these have been recovered, there are still several missing! If you have an old PC or laptop you've ever played the Dream World on, or maybe even an old Hard Drive, please use the following guide to lend a hand: https://bluemaxima.org/flashpoint/datahub/Recovering_Files_from_Browser_Cache#Flashpoint_Cache_Exporter Simply run the Flashpoint Cache Exporter on the computer you played on and upload your cache to help find missing files! If you're unsure whether the program has found any missing files, the Dream World files, check to see if you have any files from cdn.pokemon-gl.com (not a direct link). Join our site's Discord server (https://discord.gg/66PzPgD) and head to the #dream-world-revival channel and we can discuss further relating to what needs to be done Together, we can visit the Island of Dreams again. View full article
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  2. I’ll need to review this. Thanks for the heads up, I’ll review that too.
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  3. Images above are from XY, ORAS, SM and USUM, respectively. Disclaimer This guide requires a hacked 3DS, and will use Luma3DS LayeredFS to achieve the desired result. For non-shiny locked entries, this shiny patch will shinify wild encounters, static encounters, gifts, fishing, eggs when received from breeder, and wonder card redemptions. Note: this ROM patch may affect some event redemptions that were not meant to be shiny. Wonder cards that have preset/fixed PID may get their PID overwritten and end up being shiny. Those specific cases will be illegal. (I experienced this with Ash-Greninja) Unlike shiny patches of previous generation games, these Pokémon retain their shininess even when transferred to games that do not have the shiny patch. While PK3DS does have a shiny rate editor, this guide is for people who somehow can't get it to work (maybe computer compatibility issues, unable to extract all the necessary files from the games, etc), or simply doesn't like to use it. We will not be providing any exefs.bin or code.bin, as linking to or providing data files extracted from ROMs are against our forum's rules. However do not fear, as the steps regarding how to extract them from your own purchases, are included in this guide. Additional Misc. Info While it is possible to compile the edited code.bin into a .3DS/.cia, that is not the focus of this tutorial. Do note that if you're running a version of the game that is updated (i.e you have the update patch installed), you'll have to dump the exefs.bin of the update patch instead. Instructions for this step is included below as well. If you have the update patch installed, and you use the exefs.bin/code.bin from the main game (instead of the one in the update patch), it will definitely result in a crash when the game is being loaded. Additionally, this patch will not work on any entries that's shiny locked, and it also won't work on entries that use a different method of generating their PIDs, such as non-legends/non-UB wild Wormhole encounters, Partner Cap Pikachu, Poké Pelago etc. The 4 easy steps: 1. Extracting the exefs.bin 2. Decompressing exefs.bin to obtain the decompressed code.bin 3. Performing the edit 4. Pasting the code.bin into Luma Extracting the exefs.bin Decompressing exefs.bin to obtain the decompressed code.bin Performing the edit Pasting the code.bin into Luma Congratulations, shinies await you! Original source of this method is from our one and only, @SciresM. This method was adopted from his tweet back during Pokémon Sun & Moon's release. It took me a while, but I've come to realize the leading bytes were exactly the same across the 3DS Pokémon games, making this method work for Gen 6 and 7 3DS games. POST TUTORIAL EDIT: It appears extracting the .code.bin directly from the exefs folder in GodMode9 works, bypassing the entire requirement of ctrtools
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