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  1. Hey everyone! I've lurked on this site for a while while working on this project, and I wanted to introduce myself and gauge any interest. I'm a software developer and huge Pokémon fan, and for probably 6 years now I've been obsessed with learning how Pokémon are stored, how data persists from game to game, and the magic of moving a Pokémon from a GBA game all the way to the modern era. As for the project, I call it OpenHome, and it's a cross-platform app that lets you move Pokémon between save files across generations (forwards and backwards). The app stores data locally so you never lose Pokémon data even when moving to an earlier generation and back. I made a site with more information and download links here, and you can find the GitHub repository here. Here are some screenshots: This is a hobby project so I can't guarantee a response time for bug fixes/new features, but I'd welcome any feedback or collaborators! The app is built with Electron + React/TypeScript. I know Electron isn't great, but this way it's availabile on Windows, Mac and Linux, and can be contributed to by most people with JavaScript experience. Also, major shout out to Kurt, Matt, and all the other PKHeX developers whose code I used to learn the layout of Pokémon file structures, item index numbers, and pretty much everything else related to research on save data formats. If you guys happen to see this and would like more credit anywhere please let me know.
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  2. Thank you so much! Now that you mention it, I checked and must have broken that feature without realizing it. I should have the fix up in the next few days. I appreciate the feedback and the bug report!
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  3. Version 24.11.11

    9451916 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
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