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  1. Lessangel

    Lessangel

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  2. Kalaxe

    Kalaxe

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  3. Drk

    Drk

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  4. Maxalexanderpi >.>

    Maxalexanderpi >.>

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Popular Content

Showing content with the highest reputation on 02/12/18 in Posts

  1. Fixed Vikavolt, will get on to araquanid right now
    2 points
  2. Both front and back sprites have problems of insufficient size, causing partial image loss
    2 points
  3. @ajxpk what about Rhydon Editor from SciresM. Does it extract the files properly?
    1 point
  4. That's because it came from here. There's a reason I said it needs to be made from scratch.
    1 point
  5. theSLAYER beat me to it. It's definitely possible, because someone somewhere was able to get these using that method: I just wish I knew where these came from, in case the others are already done Where can I find these ones? I have looked but have not been able to find them yet
    1 point
  6. I'll say this: our Discord and IRC is a great way to find members (maybe pretty much immediately) in order to get help, however if help cannot be rendered immediately (or maybe the question requires more time or is more tedious), the forums will probably be better, as it is up for everyone to see, and doesn't exactly disappear. (I feel as tho unanswered requests/questions in chat rooms get buried very quickly)
    1 point
  7. great! if you can remove the background from the rest of kommo-or totem I'd appreciate it, I've been like 1h doing this XD
    1 point
  8. I've coded a conversion tool myself a while ago:
    1 point
  9. 1 point
  10. Just noticed this thread and wanted to note another translucency problem. Pheromosa's hair is translucent ingame, but models have the blue Pokedex background in it.
    1 point
  11. PKHeX does not modify the footer of save files. Emulators and virtual console titles do not save the RTC data the same way, and even emulators are inconsistent between themselves. public const int SIZE_G2RAW_U = 0x8000; public const int SIZE_G2VC_U = 0x8010; public const int SIZE_G2BAT_U = 0x802C; public const int SIZE_G2EMU_U = 0x8030; public const int SIZE_G2RAW_J = 0x10000; public const int SIZE_G2VC_J = 0x10010; public const int SIZE_G2BAT_J = 0x1002C; public const int SIZE_G2EMU_J = 0x10030; There's no need for PKHeX to support save file conversion; conversion would be best suited as a separate tool.
    1 point
  12. Thank you so much for doing this, both of you! As I stated in the other thread a few weeks ago I've been trying to put together a complete resource collection of all these models. When you get closer to the end of the gen 7 shiny backsprite backlog, I'll add these to my archive, see if there's anything still missing and let you know if there are, and upload the complete collection somewhere for anyone to use (with credit to you guys and to earlier sprite capturers, of course). Unless you plan on releasing that kind of collection first -- I wouldn't want to steal your thunder lol
    1 point
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