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I am able to replicate this (tested using Pokémon Crystal).

- Use Batch Editor
- Enter the following command:

.CurrentLevel=100

- Export SAV
- Run the game
- See that Levels are not modified

Viewing the PKM shows that the Level was changed, but the change is not reflected in-game. Setting each PKM to a slot after viewing their Batch Edited level, however, does remedy this... but the user shouldn't need to do this, the Batch Editor should do it automatically.

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