St. GIGA Posted May 16, 2017 Posted May 16, 2017 Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
theSLAYER Posted May 16, 2017 Posted May 16, 2017 Erm. my studiomon injectors can inject N's entrance effect to any Pokemon. and those Pokemon can be traded to BW (but IIRC the entrance animation won't kick in, in BW)
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