ReignOfComputer Posted February 1, 2022 Author Posted February 1, 2022 19 hours ago, foohyfooh said: I noticed that Zarude is missing from you SwSh Pokémon. Is there any reason it is missing? Whoops, will be in next update. 4 hours ago, BDSPfiles said: @ReignOfComputer Will you ever change "2019" to the proper updated date? It kills me beyond belief seeing "2019" three years later. 5th 'word' at: https://github.com/ReignOfComputer/RoCs-PC#rocs-pc But it says "and beyond"
ReignOfComputer Posted February 5, 2022 Author Posted February 5, 2022 Andddd, up with Pokemon Legends Arceus collection!
smappy767 Posted February 11, 2022 Posted February 11, 2022 hey so im using pkhex and im adding this entire file to the PKM database, it says Exception Details: System.AggregateException: One or more errors occurred. ---> System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at PKHeX.WinForms.SAV_Database.LoadPKMSaves(String pkmdb, SaveFile SAV, IEnumerable`1 otherPaths, Boolean otherDeep) at PKHeX.WinForms.SAV_Database.LoadDatabase() at System.Threading.Tasks.Task.Execute() ---> (Inner Exception #0) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #1) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #2) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #3) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #4) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #5) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at PKHeX.Core.SlotInfoLoader.AddFromLocalFile(String file, ConcurrentBag`1 db, ITrainerInfo dest, ICollection`1 validExtensions) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=22.2.4.0, Culture=neutral, PublicKeyToken=null C:\Users\YOOOO\OneDrive\Desktop\PKHEX\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a System.Reflection, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll System.Runtime.InteropServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll System.Runtime.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll PKHeX.Drawing.PokeSprite, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.ValueTuple, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll PKHeX.Drawing.Misc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: Loading database failed. If you know what I can do to fix this, because I know its because of the windows 260 path name limit, but I dont have the limit on, is there a solution? Thanks
smappy767 Posted February 11, 2022 Posted February 11, 2022 By the way, your a literal legend, all of the saves are amazing and you really did "catch them all" I thank you again 1
ReignOfComputer Posted February 11, 2022 Author Posted February 11, 2022 Windows issue, extract to a root directory like C:\ and/or reorganize the files. Sorry, it's a limitation that I'm too lazy to fix. Windows 10 (1607) onwards should have a RegKey at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem\LongPathsEnabled to opt-in to enable >260 character limits. 1
smappy767 Posted February 11, 2022 Posted February 11, 2022 Okay so i got it to work right, but only 568 out of all of the pk files in the file appear in the database, some of these even are just repeats, what do I do in this situation, do i do something else or what? I have seen images of others databases with way more pokemon than the one I got, and I know 568 pk files isnt the max
ReignOfComputer Posted February 11, 2022 Author Posted February 11, 2022 Quite honestly, they were never intended to be used in the PKHeX PKM DB, so I'm not sure 1
Guest Posted February 26, 2022 Posted February 26, 2022 (edited) On 2/1/2022 at 1:48 PM, ReignOfComputer said: But it says "and beyond" Yes, but we are continuing into 2022. Not "continuing into 2019," like it states. Also, this URL doesn't work in your OP: http://cdn.reignofcomputer.com/pkm/3gevents.txt Edited February 26, 2022 by BDSPfiles
PLAFiles Posted February 28, 2022 Posted February 28, 2022 (edited) Question about this whole RoC's PC thing, though. Are all of these Pokémon legitimately captured/traded in-game by you yourself? Or do you gen them in PKHeX to appear legal? Because the Legends: Arceus Pokémon files were uploaded pretty dang quick at the time. Just always been curious. And yes, I know on the GitHub it says, "...through my own game-play, The Global Terminal, friends, and more" but I'm basically wondering if the "and more" part means via PKHeX and whatnot. Edited February 28, 2022 by PLAFiles
ReignOfComputer Posted March 1, 2022 Author Posted March 1, 2022 The point of RoC's PC nowadays (at the very least, the gameplay collections) is to create a reliable, legitimate reference. The Pokemon are completely encountered legitimately and dumped as-is.
PLAFiles Posted March 1, 2022 Posted March 1, 2022 23 minutes ago, ReignOfComputer said: The point of RoC's PC nowadays (at the very least, the gameplay collections) is to create a reliable, legitimate reference. The Pokemon are completely encountered legitimately and dumped as-is. Dang, so you must've, like, plowed through Legends: Arceus then, right? Because I think it was when the game just dropped and I happened to be on the GitHub page and noticed you already had all of the Pokémon files on it. Just genuinely curious, not trying to be smart.
ReignOfComputer Posted March 1, 2022 Author Posted March 1, 2022 Took leave from work to play the game
foohyfooh Posted September 16, 2022 Posted September 16, 2022 I noticed that you uploaded Darkrai, Shaymin and Arceus to your GitHub but didn't change out the placeholders in the save. Is there any reason for this?
ReignOfComputer Posted September 16, 2022 Author Posted September 16, 2022 18 minutes ago, foohyfooh said: I noticed that you uploaded Darkrai, Shaymin and Arceus to your GitHub but didn't change out the placeholders in the save. Is there any reason for this? Overlooked
ReignOfComputer Posted November 17, 2022 Author Posted November 17, 2022 Updated the GitHub repository today with several legality fixes to previous oopsies. Anddd also some Pokemon from Scarlet and Violet. https://github.com/ReignOfComputer/RoCs-PC/tree/master/38 - Gen IX - SV Collection To be continued. 1
Fruivel11 Posted November 22, 2022 Posted November 22, 2022 Thank you bro, can you upload your save data file, please?
ReignOfComputer Posted November 22, 2022 Author Posted November 22, 2022 Just now, Fruivel11 said: Thank you bro, can you upload your save data file, please? In a few days.
Fruivel11 Posted November 22, 2022 Posted November 22, 2022 Thank you very much, bro!! I´ll be waiting for it
KhallDroggho Posted November 23, 2022 Posted November 23, 2022 On 11/17/2022 at 5:00 PM, ReignOfComputer said: Updated the GitHub repository today with several legality fixes to previous oopsies. Anddd also some Pokemon from Scarlet and Violet. https://github.com/ReignOfComputer/RoCs-PC/tree/master/38 - Gen IX - SV Collection To be continued. Hello good, excuse my ignorance, I usually use PKHEX and when I see that you publish the 9 gen pokemon in xxx.pk9, how do you do it? Do you have a version of Pkhex to modify the save?
ReignOfComputer Posted November 25, 2022 Author Posted November 25, 2022 Updated and completed! Note on the saves in there: these have never gone online, nor will I ever be going online on these. Nevertheless, you are advised not to go online with these as I don't know what additional telemetry might exist if multiple people use the same save to go online, which may result in a console ban. 1
PLAFiles Posted December 8, 2022 Posted December 8, 2022 (edited) On 11/17/2022 at 11:00 AM, ReignOfComputer said: Updated the GitHub repository today with several legality fixes to previous oopsies. Anddd also some Pokemon from Scarlet and Violet. https://github.com/ReignOfComputer/RoCs-PC/tree/master/38 - Gen IX - SV Collection To be continued. What would've been illegal if you capture them all legitimately in-game yourself?..... EDIT: Also, you still haven't fixed the "Update: We continue into 2019 and beyond!" part on GitHub that I mentioned months (maybe a year?) ago by now. Yes, you could argue the "beyond" part makes that valid but no, we are going into 2022/2023, not 2019. Edited December 8, 2022 by PLAFiles
ReignOfComputer Posted December 8, 2022 Author Posted December 8, 2022 7 minutes ago, PLAFiles said: What would've been illegal if you capture them all legitimately in-game yourself?..... EDIT: Also, you still haven't fixed the "Update: We continue into 2019 and beyond!" part on GitHub that I mentioned months (maybe a year?) ago by now. Yes, you could argue the "beyond" part makes that valid but no, we are going into 2022/2023, not 2019. The Gen 3/4 events, which were manually collected long ago in the past. Hard to verify legitimacy for some. Maybe I'll fix the 2019 message when the next game comes out
DarkOblivionDH Posted January 16, 2023 Posted January 16, 2023 Hi RoC I was wondering if you could help me with something, I noticed you have saves for various points in the game that I love in Legends Arceus. I have tried using those saves with JKSV, but they keep giving me the new game screen. Could you please help me get these working so that they load up those saves instead of starting anew? Thanks, WobbuffetLXRWR P.S My saves that I have backed up with JKSV still work.
ReignOfComputer Posted January 16, 2023 Author Posted January 16, 2023 2 hours ago, DarkOblivionDH said: Hi RoC I was wondering if you could help me with something, I noticed you have saves for various points in the game that I love in Legends Arceus. I have tried using those saves with JKSV, but they keep giving me the new game screen. Could you please help me get these working so that they load up those saves instead of starting anew? Thanks, WobbuffetLXRWR P.S My saves that I have backed up with JKSV still work. Make sure you've renamed them to `main`. Best way is to make a backup from your own game, then replace the file with my own.
DarkOblivionDH Posted January 16, 2023 Posted January 16, 2023 2 minutes ago, ReignOfComputer said: Make sure you've renamed them to `main`. Best way is to make a backup from your own game, then replace the file with my own. Haha funny story. I was just checking one of the saves in PKHeX and noticed the filename, and I remembered that for the saves to work they have to named 'main'. I was just thinking this might have been the issue so I went to check if you responded with this and you did. Thank you for your help. If I have any issues I'll be sure to let you know. WobbuffetLXRWR
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