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Posted

Hey guys! With the new PKHeX update I thought that I should start a thread where people post their flag difference results for in game events such as ; delta episode and team flare hq. I'll start by posting my results from 2 ramsav's 1 is right before battling wallace at sky pillar and the other is right after finishing the delta episode.

After finishing these flags got set 0217,0604,0704,0713,0722,0724,0725,0750,0753,0883,0928,0930,0953,2633,2735,2799,2842,2888,2925

and these got unset 0416,0457,0540,0686,0687,0760,0892,0914,0915,0916,0918,0921,0927,0929

At this moment I'm trying to find more specific events such as only the wallace battle or catching rayquaza. I hope this will be helpful!

  • 2 months later...
Posted (edited)

Just thought I should post that flag 214 is somehow applied to the Johto starters. Trying to figure out how to be able to just uncheck and collect all three on one save..

EDIT: Figured out both the Johto and Unova starters!

For the Johto starters - after accepting one from Professor Birch, uncheck Flag 214, and change the event constants as follows: 0x094=0, 0x0F6=0, and 0x1EE=0.

For the Unova starters - after accepting one from Professor Birch, uncheck Flag 215, and change the event constants as follows: 0x022=1, 0x098=0, 0x0F6=3, and 0x1EE=3.

Took me a hot minute, but I got it! =D

Edited by killakitten
Posted

Here's some data I got for OR Sky Pillar Flags:

674, 792, 1178 CHECKED

750 UNCHECKED (Wallace Unlocking Sky Pillar)

457 UNCHECKED (Defeating Wallace at Sky Pillar)

2735, 2799, 2888 CHECKED (Entering Sky Pillar)

1388 CHECKED (Picking up Sky Pillar Dragon Scale)

725 CHECKED (After listening to all of Rayquaza's Story)

1395 CHECKED (Picking up TM64 [Explosion])

2926 CHECKED

844 UNCHECKED (Before Battling Rayquaza)

217, 604, 704, 713, 722, 724, 753, 844, 883, 928, 930, 953, 2633, 2842, 2925 CHECKED

416, 540, 686, 759, 760, 892, 914, 915, 916, 918, 921, 927, 929, 2926 UNCHECKED (After Capturing Rayquaza and Deoxys, defeating Zinnia, and ending the episode)

  • 7 months later...
Posted (edited)

Sorry if this is considered necroposting, but I seem to have found the flags that determine the extremely harsh sunlight in Omega Ruby! (Yeah, I played through the game again just to get to that part. lol)

Not sure if it requires un-ticking the Defeated/Captured Groudon flags, but if you set flag 2809 and un-set flag 0458 in Omega Ruby, then the extreme sunlight will return to eastern Hoenn once again. As of yet, I don't know if the same flags control the heavy rain in Alpha Sapphire. I'm about to test that soon.

Edit: Surprisingly, modifying the same flags in Alpha Sapphire makes it extremely harsh sunlight just like in Omega Ruby! Interesting... I'll have to figure out the heavy rain flags another time. (Unless you guys are willing to do that for me... Lol!)

Edit 2: I managed to get the heavy rain working! The flag to enable is 2810, I think. Enjoy getting soaked in heavy rain!

Screenshots:

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P.S. I don't think it's necessary to un-set flag 458 to get the primal weather...

Edited by YoshiOG1
  • Like 1
  • 1 year later...
Posted
  On 11/4/2017 at 2:47 AM, DarkSoulSaint said:

Could you possibly show an image of this, I'm not quite understanding how to change the constants to the values you listed.

Expand  

The interface has changed in the past two years since the reply was posted.

image.png

To use the values as the user posted, convert from hex then divide by 2 to get the 'new' constant ID in the current UI.

  • Like 1
  • 5 months later...
Posted

 

Xerneas/Yveltal Flag data (which was useful to me):


Starter flags & constants?
When starter received:
0509 Set, 0510 Set, 2546 set, 2650, unset.

Chespin Constants:
48: 0->0
116: 0->3
124: 5->6

Fennekin Constants:
48: 0->1
116: 0->3
124: 5->6

Froakie Constants:
48: 0->2
116: 0->3
124: 5->6

after copying the flags/constants that belonged to a save that is right before a Legendary Bird at Sea Spirit Den,
Then copying the above 48th constant, the legendary bird doesn't change.


Legendary Bird Sea Spirit Den (requires Hex editing):
At 0x14A00, to ensure Champion complete, and probably to ensure post E4 flags are set.

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Might or might not be important to have constant 230: 1 and 822 being unset


edit 1:
I believe that 0x17E40 records the amount of times the roamer was met. goes from 0x00 to 0x0B
Now just gotta find what triggers whether the battle is available. (update: This portion is definitely correct)

0x17E23 0x20 -> 0x40 seems to control if it can be battled (update: This portion is seems correct)

Something in 0x17E00 to 0x17E3F controls whether the encounter is Articuno, Zapdos or Moltres.
Here's what I have:
Articuno

00 00 00 00 44 02 32 00 00 00 00 00 00 00 00 00 00 00 00 00 44 02 00 00 00 00 00 00 90 40 0F 00 46 FA 12 20 1A 00 5F 01 5C 1C CE 08 C0 D1 2A AF D6 38 47 06 24 81 C6 08 88 F2 3C 00 00 28 CE 08

Zapdos

4C 00 44 00 77 02 32 00 00 00 00 00 00 00 00 00 00 00 00 00 77 02 00 00 00 00 00 00 91 40 0F 00 46 FB 12 20 1A 00 5F 01 6C 1C CE 08 00 FD D6 FE 27 4A 31 07 34 81 C6 08 30 09 3D 00 10 28 CE 08

Moltres

4D 00 00 00 B9 01 32 00 00 00 00 00 00 00 00 00 00 00 00 00 B9 01 00 00 00 00 00 00 92 40 0F 00 46 F9 12 20 1A 00 5F 01 5C 1C CE 08 80 49 FB CF 12 22 44 06 24 81 C6 08 64 F1 3C 00 00 28 CE 08


Using the data above, I managed to generate all 3 Legendary Birds, on the same save, regardless of starter.
Someone else shall test this data to confirm it works :)

(Obtained the Articuno and Moltres data from @Poke J and @PokemonKing99's file)

 

Update again:
0x17E1C controls the "species type" of the roaming dex entry. (doesn't change the battle to that species, tho)
Example, as seen below:
DcIlDjeV0AAaqXe.jpg\

Update again:
0x17E1C also controls the encounter species type.
If it isn't a legendary bird, it appears to default to Articuno.


Finalized Edit:

@Kaphotics I believe we can add this to PKHeX and get users to test it.

0x17E1C  controls species ID. (90, 91 or 92)
                Forcing it to other values will force the encounter to be Articuno.
0x17E23  0x20 Ready to Battle (also 20 when below 0x0B), 0x40 Captured/Defeated.
0x17E40  Stores roam encountered count (0x00 to 0x0B)

I assume other data between 0x17E00 to 0x17E3F is the map data that shows where it's roaming.


This is what happened when Moltres got defeated:
0822 Became Set.
32: 147->148
230: 1->0

 

  • Like 2
  • 1 year later...
Posted

Lumiose Kanto Starters Research

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Receiving Skates

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Snorlax

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Korrina's Lucario and Mega Bracelet

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Route 12 Lapras Gift

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Bins in Lost Hotel

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Bins in Pokémon Village

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Map Flags

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Completing First E4/Champion

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Xerneas/Yveltal (with cutscene)

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Nat dex: 0741 Set
VS Seeker received: 220: 1->2
Post game Shauna Traded: 0094 Set,

  • Like 1

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