erikl Posted July 24, 2018 Posted July 24, 2018 I was wondering if anyone knew why the pk3ds wont work when I try to randomize TMs and Poke Marts, Everything in the ExeFS does not work. The error message says, "System.IndexOutOfRangeException: Index was outside the bounds of the array." Please let me know what you think, thank you
Kaphotics Posted July 24, 2018 Author Posted July 24, 2018 8 minutes ago, erikl said: I was wondering if anyone knew why the pk3ds wont work when I try to randomize TMs and Poke Marts, Everything in the ExeFS does not work. The error message says, "System.IndexOutOfRangeException: Index was outside the bounds of the array." Please let me know what you think, thank you Dump your ROM correctly.
erikl Posted July 25, 2018 Posted July 25, 2018 I redumped and it still didnt work 5 hours ago, Kaphotics said: Dump your ROM correctly. I dont know what I'm doing wrong, i dump the game then move it to the extraction point and rename it game, and then i try to randomize Does anyone know why when I randomize my starters the pokemon i get is different than any of the pokemon i could choose from?
erikl Posted July 25, 2018 Posted July 25, 2018 Also does anyone know why all the trainer Pokémon know no moves and only use struggle?
Andarkvolt Posted July 27, 2018 Posted July 27, 2018 What does 'Effect' do in the Move Editor? I thought it changes a moves animation but it doesn't. Any way to swap attack/move animations with this tool? (or could someone point me in the right direction?)
The Majestic Mr L Posted July 27, 2018 Posted July 27, 2018 (edited) okay so I'm fairly new to using this thing, is there a tutorial somewhere that explains how to use each part of it? I've been trying to edit Mega Evolutions and I can't figure it out for the life of me. For example, trying to give Milotic a Mega Evolution using the Prism Scale as the item, but I read that only Pokemon with two forms can be made to Mega Evolve, but I can't figure out how to say swap the Pokemon for Milotic furthermore is there just a complete guide on what I would need to make a custom romhack anywhere? Most stuff I've found seems outdated and I'm not sure what kinds of things I would need (i.e. HANS, Ohana, etc) Edited July 27, 2018 by The Majestic Mr K
Kaphotics Posted July 27, 2018 Author Posted July 27, 2018 1 hour ago, The Majestic Mr K said: okay so I'm fairly new to using this thing, is there a tutorial somewhere that explains how to use each part of it? I've been trying to edit Mega Evolutions and I can't figure it out for the life of me. For example, trying to give Milotic a Mega Evolution using the Prism Scale as the item, but I read that only Pokemon with two forms can be made to Mega Evolve, but I can't figure out how to say swap the Pokemon for Milotic The common method of 'adding' megas is to overwrite the data (sprite, model/animation, learnset, cry, etc) of another species and its mega form. They're usually only done for single use battle hacks, since it effectively deletes existing content.
The Majestic Mr L Posted July 27, 2018 Posted July 27, 2018 37 minutes ago, Kaphotics said: The common method of 'adding' megas is to overwrite the data (sprite, model/animation, learnset, cry, etc) of another species and its mega form. They're usually only done for single use battle hacks, since it effectively deletes existing content. Would you recommend me going through with it, and if so, where would I find the data of another mon to overwrite?
Pxmax Posted July 31, 2018 Posted July 31, 2018 (edited) Whenever I try to use ExeFs, I just get the following error(Or one like this) Exception Details: System.IndexOutOfRangeException: Index was outside the bounds of the array. at pk3DS.ShinyRate..ctor() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\ShinyRate.cs:line 59 at pk3DS.Main.B_ShinyRate_Click(Object sender, EventArgs e) in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 951 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.355, Culture=neutral, PublicKeyToken=null C:\Users\*Me*\Desktop\3DS Randomizer Pack\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\*Me*\Desktop\3DS Randomizer Pack\3DS Randomizer Pack\Step 2 - Randomize\pk3DS.Core.dll I have absolutely no clue what this means, as I am a total noob at this. So, I figured I'd post here. Would really appreciate some help! Edited July 31, 2018 by Pxmax
Andarkvolt Posted July 31, 2018 Posted July 31, 2018 (edited) EDIT: Issue solved. Edited August 1, 2018 by Andarkvolt Issue resolved.
ssourr Posted August 1, 2018 Posted August 1, 2018 (edited) Is it possible to add options from UPR like random typing but evolutions follow the types/abilities/similar BST based on the base Pokemon? So, the type will be randomized on the earliest evolution and some will gain types in later stages and doesn't shuffle the base evolution line. Ex. Bulbasaur - Normal/Ice Ivysaur - Normal/Ice Venasaur - Normal/Ice but also in the same game Squirtle - Flying Wartortle - Flying Blastoise - Flying/Dragon Gastly - Fighting Haunter - Fighting/Bug Gengar - Fighting/Bug Right now when I tried to use this it will just completely randomize every type on every Pokemon, and going into the Evolution settings it seems to only have options to completely shuffle the evolution lines if I want similar BST edit : also something like TM bias with new typings? Edited August 1, 2018 by ssourr
Kaphotics Posted August 1, 2018 Author Posted August 1, 2018 2 hours ago, ssourr said: Is it possible to add options from UPR like random typing but evolutions follow the types/abilities/similar BST based on the base Pokemon? So, the type will be randomized on the earliest evolution and some will gain types in later stages and doesn't shuffle the base evolution line. Ex. Bulbasaur - Normal/Ice Ivysaur - Normal/Ice Venasaur - Normal/Ice but also in the same game Squirtle - Flying Wartortle - Flying Blastoise - Flying/Dragon Gastly - Fighting Haunter - Fighting/Bug Gengar - Fighting/Bug Right now when I tried to use this it will just completely randomize every type on every Pokemon, and going into the Evolution settings it seems to only have options to completely shuffle the evolution lines if I want similar BST edit : also something like TM bias with new typings? https://github.com/kwsch/pk3DS/issues/335 1
ssourr Posted August 1, 2018 Posted August 1, 2018 (edited) Ah, my bad. Figured it was too obvious to not have been asked but worth a shot. Thanks anyway, still cool as it is. edit: Since you can edit evolves in it to be random/alter levels, would it be possible to add an option to remove ALL evolutions? Crazy idea for a playthrough with every pokemon randomed up and no evolutions, every one unique and won't have to worry about everstoning a non final evolution or mashing B every level. Edited August 3, 2018 by ssourr
Andarkvolt Posted August 3, 2018 Posted August 3, 2018 Is anyone else having issues editing a Pokemon's abilities in USUM? Not matter what I change it to in the editor, it just doesn't change in the game.
GamingAori Posted August 3, 2018 Posted August 3, 2018 Is it possible to save all edited files in a seperate folder with the correct folder structure so it's easy to use with SaltSD?
ABZB Posted August 3, 2018 Posted August 3, 2018 8 hours ago, Andarkvolt said: Is anyone else having issues editing a Pokemon's abilities in USUM? Not matter what I change it to in the editor, it just doesn't change in the game. Is this with regard to Pokemon in your party or boxes? The 'current Ability' of a Pokemon is part of each individual Pokemon's unique data - changing the ROM ability just tells the game to assign that ability to newly generated Pokemon of that species. In order to change the Ability of a Party or Boxed Pokemon, you need to either use Pokehex (and use the hack-enabled setting), or, if the Pokemon has two different possible abilities (and the changed ability is not the Hidden Ability), you can use two Ability Capsules in succession (IIRC the game will crash if the ROM Ability 1 is the same as Ability 2, and you use an Ability Capsule on a Pokemon whose Ability is not that ability (and its Ability is not the Hidden Ability). 1
ssourr Posted August 3, 2018 Posted August 3, 2018 (edited) Can anyone help me out with handling GARCs when it comes to playing on Citra Also some help on what to do if I end up messing with Shiny Rate and the TMs since it's not just edits to the RomFS folder and can't seem to find good help if you rebuild the rom each time to play using Citra and not the folder patches on a 3DS. I've only seen help with modifying the first tab of RomFS and just overwriting the folder in PokeHacks but the ExeFS tab is new to me Edited August 5, 2018 by ssourr
markchang Posted August 4, 2018 Posted August 4, 2018 (edited) Can anyone help me? I'm randomizing Pokemon Moon. When I try to randomize trainers with the option "Random Held Items" unchecked, the randomizer doesn't work correctly and It randomizes the items, also the option "Type Theme Trainers" doesn't work. The first issue also causes that many trainers get a megaevo that gets buggy when the pokemon is fainted and I have to turn off the console, so I want to exclude megastones or items from the randomizer, but as I said, I still getting them randomized when I use the tool whether the option is checked or unchecked. Edited August 4, 2018 by markchang Forget Pokemon Edition
ssourr Posted August 5, 2018 Posted August 5, 2018 (edited) So I'm recoloring every 'mon, trying to test out the first ~75 and got through replacing the bins and built into a GARC. At this point what is the next step? I tried getting to here and just renamed the GARC and deleting the old 4 file but that didn't seen to work, the rom just crashed on startup last time. Can anyone help a dude out? NEVERMIND. I must have messed something up last time because it worked just renaming it. can ignore this question. I am still lost on editing TMs and Shiny Rate though Edited August 5, 2018 by ssourr
Tschustin Posted August 6, 2018 Posted August 6, 2018 Hey, is there gonna be an option to randomize items? Because I haven't found an option to do that
Kaphotics Posted August 6, 2018 Author Posted August 6, 2018 12 minutes ago, Tschustin said: Hey, is there gonna be an option to randomize items? Because I haven't found an option to do that https://github.com/kwsch/pk3DS/issues/302
enriqueb94 Posted August 9, 2018 Posted August 9, 2018 First of all, sorry for my bad english and congrats for this nice app... theres any chance to put an option in the wild encounter like in the trainer options "force fully evolved at level {{x}}" ?
acey96 Posted August 9, 2018 Posted August 9, 2018 so I'm running across a issue in the game where the trainer will mega evolve their pokemon, and after beating it i will get a prompt saying that the trainer is "switching to another pokemon" but thy don't have any pokemon and the pokemon their switching to is the previous form of the mega pokemon.. EX: mia school girl trainer ( will be a random trainer during the battle ) will mega evolve venasaur and upon beating their one and only pokemon they will switch to venasaur, who will not show up in battle but will have 7 hp, thus i can't finish the battle or do anything. all my attacks fail.any idea of fixing this ?" i've tried to re install everything all over again but when i resume my save i just run across the same issue again, and it doesn't seem like i can modify the trainer themselves inside the editor. either 2018-08-09_16-49-59.549_bot.bmp 2018-08-09_16-49-59.549_top.bmp
nicktw666 Posted August 13, 2018 Posted August 13, 2018 Hi, can someone give me advise please. I've got the ramdomiser working fine but I can't seem to get the shiny editor to work. I've even clicked on the 'everything shiny' button. but it doesnt seem to work. Is there a GARC file i am missing moving across to the SD card?
Micloti Posted August 16, 2018 Posted August 16, 2018 May I ask where is the totem cutscene animation located? I've been searching for but no good
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