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Posted (edited)

KeySAV2 - now supports ORAS (BV or digital SAV)!

KeySAV2 is a conglomeration of two tools (KeySAV and KeyBV) that combines the features and includes more.

Retail Games are supported via: SD Card Battle Videos // PowerSaves/Cyber Gadget

Digital Games are supported via: SD Card Battle Videos & SD Card Save Games

LqyTr.jpg

Features:

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Extra:

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TUTORIALS:

Recommended: Extract KeySAV2 to its own folder somewhere -- it needs to make subfolders!

Follow the same breaking process as KeySAV/KeyBV by using the Options Tab of KeySAV2.

Source Code on my GitHub.

ALTERNATE (X/Y only) BUILD - Contains more features, by ViolentSpatula.

ALTERNATE (ORAS/XY) BUILDS:

Cu3PO42's BUILD & GUIDE (double saving not required)

Kaisonic's BUILD (double saving not required)

Download Link:

KeySAV2.zip

KeySAV2 (ORAS).zip

KeySAV2.zipFetching info...

KeySAV2 (ORAS).zipFetching info...

Edited by Kaphotics
  • Replies 178
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Posted

Kaphotics, your tool really is great :)

I'm writing a web application to support this tool

I need help!!

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It look something like this:

(It does support csv format now)

Box with pokemon

3.PNG

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Please enjoy your time here :)

Here's its source code: Box Simulator source code

I'm current looking for someone to host it. (actually, Reisyukaku has helped me host the old version, but he seem too busy to update source).

Posted

Great! :grog:

  Quote
Provisional Data (<100%) can be hidden or marked. (Options)

Once a slot has had 3 different states (Empty/Filled 1/Filled 2), certainty is 100%.

Now I know why my data was such a mess. But, this will lead to 2 situations:

- A slot with pokemon filled in but doesnt have 100% data wont be showed if I choose "dont show".

- A slot without pokemon but still got some data will be show if I choose "mark ~" or leave the options be.

Both of them are bad for us normal user who just want to check our Pokemon's stats. Is there anyway to just show only slots which currently have a pokemon?

Posted

Thank you for this new program. Quick question, would it be possible to add in a future update the option to see which game a Pokemon came from? Such as whether the Pokemon came from X or Y, or was Poke Transported from an older game.

Posted
  Wanderer1391 said:
Thank you for this new program. Quick question, would it be possible to add in a future update the option to see which game a Pokemon came from? Such as whether the Pokemon came from X or Y, or was Poke Transported from an older game.

If you have PKHeX you can tell where a Pokemon came from. KeySAV2 allows you to export the .pkx files. All you have to do is open them up in PKHeX and go to the met tab and it should be there. This is a Scatterbug I hatched from my game:

d32044defb1483487c8ac97e9072ac39.png

Also how do you do the Battle Video thing exactly? Is there a prior tutorial for it that someone can link me or what?

Posted
  PKMN Trainer Kyle said:
If you have PKHeX you can tell where a Pokemon came from. KeySAV2 allows you to export the .pkx files. All you have to do is open them up in PKHeX and go to the met tab and it should be there. This is a Scatterbug I hatched from my game:

d32044defb1483487c8ac97e9072ac39.png

Also how do you do the Battle Video thing exactly? Is there a prior tutorial for it that someone can link me or what?

I know. I can already check Pokemon in PKHeX but I thought I'd ask anyway because why not? The KeyBV link above will take you to the tutorial for that.

Posted

The uncertain data will auto-delete itself the more you use the program. The program observes the data on the save and can't know if A^B is (Empty,Full) or (Full,Empty) until it has observed another decryptable state.

KeySAV doesn't generate the entire XORpad when it breaks (it can't), and to help streamline things it can't assume anything. The more you use the program, the more will be unlocked. Try dumping with the boxes empty, then the boxes full, then move different data around and it shouldn't be marked.

As for the met game displayed: there's so much data that it's best that the user just opens it in PKHeX. If you really must have it, create a fork and add it! (In the source there is a class/structure that you can ez get data with)

  • 2 weeks later...
Posted

Hi, it's Me Again...

I've Bruteforced My Key From My Save but i can't go any further on Dumping My Pokémon Data on px6! It explains when i open my Save Backup and say that The Key was not found, break it first! Being so, I already have my Key from my Pokémon Y Save Game. Why did this happen?

Thank You!

Posted (edited)

Thanks, I'll try it tomorrow

EDIT: I Did it! More coming up Tomorrow!!!!! Good night!

EDIT 2: Good Morning! I had dumped My Entire Pokémon Y pk6 Collection, here....

https://drive.google.com/?authuser=0#folders/0B9eNEYc0qQFZYnhsUkZmS05fcEE

Have a Good Day!

EDIT 3: Seems only until my Alakazam have been shared. Guess i have to grab my HD And Copy them There... God, give me Patience! :frown:

EDIT 4: All the pk6 is now available as of now. Thanks for Your support!

Edited by Maddaren
Posted

maybe you should also add here (Retail Games are supported via: SD Card Battle Videos // PowerSaves/Cyber Gadget) that you can dump your card using gateway's loader, and extract your save from the dump :)

anyway, thanks for the update :)

Posted

Hello, I'm really new on this, so...

Questions:

How do I send the .sav from my retail to the SD/PC ?

Once I have the .sav, how do I check if that poke will be shiny or not?

I remember it has to be something like:

TSV = ESV...

How do i check my TSV, can I get it from a previous hatched shiny?

I'm willing to pledge around 200 eggs, but hatching them is tooo damn crazy... so far I've hatched 1,700... so yes, I need a speed up tool...

Thanks.

Posted
  darkfalco said:
Hello, I'm really new on this, so...

Questions:

How do I send the .sav from my retail to the SD/PC ?

Once I have the .sav, how do I check if that poke will be shiny or not?

I remember it has to be something like:

TSV = ESV...

How do i check my TSV, can I get it from a previous hatched shiny?

I'm willing to pledge around 200 eggs, but hatching them is tooo damn crazy... so far I've hatched 1,700... so yes, I need a speed up tool...

Thanks.

With a retail cartridge you need a Powersaves to dump the save file.

The only option usable by retail carts without that is the Battle Video portion, which requires you to use battle videos instead of save files, at a much slower pace.

Posted

@Kaphotics

Thanks, I checked some information, I might be able to gather some boxes with eggs, store them in pokebank, pass them to my digital copy of poke X, get the 00000001.sav and store them as 16.sav and 26.sav, break the boxes, and after that, check all the boxes with eggs, check TSV and ESV, if match then just hatch get it back to the original poke Y and hatch it.

If I'm correct, I'll be downloading pokebank tonight after getting the box Keys...

Thank you :)

Posted (edited)

Alternate KeySAV2 BUILD

Hello everyone! I really enjoy this program, but I wanted more from it, so I've forked KeySAV2 and added more formatting options to the program!

New Features/Changes:

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Changelog:

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I'd be happy to add any other formatting options that are requested!

Source code on my GitHub~

Download:

KeySAV2.V.1.15.zip

KeySAV2.V.1.15.zipFetching info...

Edited by ViolentSpatula
Posted

I just started playing my poke X (digital)

Does anyone know why I can't break KeyBoxes ?

Do I need to have "Classius PC" or does it work with "Someone's PC"?

May I upload the 16.sav and 26.sav to a dropbox location so someone can assist?

Thanks.

Posted (edited)

I made it work, but the ESV is not working properly with catched pokemons, do I need to breed one to have an ESV?

EDIT:

Well, I apologize, the tool is awesome, I'm just dumb, ESV is Egg Shiny Value, so to check an ESV It has to be an egg...

Since this is working like a charm, I've have the following TSV:

1652 (x)

0730 (y)

So, if anyone has some eggs with those ESV, I'll be glad to help you guys to breed them...

Edited by darkfalco
I noticed I was wrong
Posted

I have previously used KeySAV and Massdumper, but I'm running into an issue with KeySAV2. I am able to break the encryption, but attempting to export my data results in this exception:

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Thank you for your help.

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