Jiggy-Ninja Posted June 29, 2009 Share Posted June 29, 2009 When SCV gets back in a few hours I'll give him the work I've done so far so he can release a new version. Everything except sprites and the alternate forms buttons is working. I'm working on the alt forms now (Unown ATM). I lightened up the pink and blue shades in the Formes tab a bit. They just seemed slightly too strong to me. Should I add color to Seen/Caught and Languages too? White if unchecked, colored if checked. If so, what colors would be good? For languages, using 6 colors that should be pretty easy to make, I came up with this: Japanese = Red (Might actually look more pink) English = Blue French = Purple German = Yellow Italian = Green Spanish = Orange Link to comment Share on other sites More sharing options...
TheHalfBloodPrince Posted June 29, 2009 Share Posted June 29, 2009 Should I add color to Seen/Caught and Languages too? White if unchecked, colored if checked. If so, what colors would be good? I think maybe just white and a light shade of gray would be nice. Link to comment Share on other sites More sharing options...
SCV Posted June 30, 2009 Author Share Posted June 30, 2009 Updated the Windows and Linux versions to beta 0.02. PPSE now have a much better UI and unown order editing has been added. Jiggy-Ninja designed and coded all the new functionality. P.S. Download on the main page. Downloading the QtLibs is not necessary, just the file with the binary (PPSE.exe for windows, PPSE.tar.gz for Linux) Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted June 30, 2009 Share Posted June 30, 2009 The Unown form editor is NOT fully functional yet. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 3, 2009 Share Posted July 3, 2009 I have figured out how to make the Unown editor work now. Once I finish all the forms UIs, I'll have SCV do another release. Link to comment Share on other sites More sharing options...
Inferno™ Posted July 3, 2009 Share Posted July 3, 2009 hi PPSE team, i have a few questions. 1st: i wanted to know are you lots going to add a PID/IV generator? 2nd: What IDE are you lot using? 3rd: have you the team thought about sourceforge? 4th: is they a zip which contains all the Source files, im very lazy. Link to comment Share on other sites More sharing options...
Kaarosu Posted July 3, 2009 Share Posted July 3, 2009 all of your questions can be answered if you actually read the first post in this thread. I'm sure your lazyness can cope with a click or two more. As for the PID/IV generator I don't think they'll worry about that at the moment since there is a program that does that on its own already (Search the forums if you really want it) Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 3, 2009 Share Posted July 3, 2009 hi PPSE team, i have a few questions.1st: i wanted to know are you lots going to add a PID/IV generator? 2nd: What IDE are you lot using? 3rd: have you the team thought about sourceforge? 4th: is they a zip which contains all the Source files, im very lazy. 1) Eventually, when SCV gets around to Pokemon editing, I imagine. 2) Qt. http://www.qtsoftware.com/products/ 3) IDK 4) Get an SVN client like Tortoise SVN. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 5, 2009 Share Posted July 5, 2009 Found a bug. The dex flags (Sinnoh, National, Forme, etc) as well as Giratina, Rotom, and Shaymin forms are not read properly for a Platinum Save. I think DP saves are read just fine. I've fixed the problem, so the next release will be correct. I have also completed Rotom forms. That leaves Wormadam/Burmy, Shellos/Gastrodon, Shaymin, Giratina, Deoxys. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 7, 2009 Share Posted July 7, 2009 (edited) Since SCV isn't here to update the first post, I'll put it here for when he gets back. 0.03 release is here, and the Pokedex is fully done. First post is updated with the new executable. I have updated the SVN as well, for those interested. Changelog Added all of the special forms dialogs into the UI. Added functionality to the sprite boxes as well, showing the proper default forms for each entry. Spinda's spots are drawn in the Individual tab according to the PID, but not drawn in the Formes tab. Edited July 8, 2009 by Jiggy-Ninja Link to comment Share on other sites More sharing options...
evandixon Posted July 7, 2009 Share Posted July 7, 2009 Is there any way I could help in internal save file type conversions (DUC, M3, etc.), other than just getting the specs, even though I don't use C/C++? Link to comment Share on other sites More sharing options...
Reygok Posted July 7, 2009 Share Posted July 7, 2009 I have a question, is the problem with the Pokédex fixed? When I scroll down in the Dex, it freezes at some pokémon. And I dont have the original, unedited save file any longer, so dont ask for it^^ Anyway, there was already another guy who posted it, so one doesnt need mine. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 7, 2009 Share Posted July 7, 2009 Is there any way I could help in internal save file type conversions (DUC, M3, etc.), other than just getting the specs, even though I don't use C/C++? I don't think so. Specs are still very helpful. Plus, it's not that difficult to learn C++. What language do you make your stuff in, VB? I have a question, is the problem with the Pokédex fixed? When I scroll down in the Dex, it freezes at some pokémon. And I dont have the original, unedited save file any longer, so dont ask for it^^ Anyway, there was already another guy who posted it, so one doesnt need mine. Sorry, I forgot about that. I'll try looking into it now. Link to comment Share on other sites More sharing options...
evandixon Posted July 7, 2009 Share Posted July 7, 2009 What language do you make your stuff in, VB? Yes. Also, I tried learning C to make DS homebreww, but I gave up. ---------- Post added at 01:05 PM ---------- Previous post was at 12:31 PM ---------- Specs are still very helpful. I might as well post that I sent VB code to SCV for conversion to and from ARDS Media Edition *.duc. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 7, 2009 Share Posted July 7, 2009 I might as well post that I sent VB code to SCV for conversion to and from ARDS Media Edition *.duc. Could you send it to me too? SCV's not back from moving yet. I'm at least familiar with VB. Link to comment Share on other sites More sharing options...
evandixon Posted July 7, 2009 Share Posted July 7, 2009 Could you send it to me too? SCV's not back from moving yet. I'm at least familiar with VB. Done. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 7, 2009 Share Posted July 7, 2009 Done. Thank you. I have started working on some things necessary for Pokemon editing. I'll need some ideas for how to make the UI. There's a lot of information that needs to be presented to the user, which is why Pokesav's UI is so huge and messy. I'm sure that everyone would like something better. Link to comment Share on other sites More sharing options...
evandixon Posted July 8, 2009 Share Posted July 8, 2009 When I have time, I could make a Demo UI in VB. Link to comment Share on other sites More sharing options...
codemonkey85 Posted July 8, 2009 Share Posted July 8, 2009 Jiggy-Ninja, here are those text files that you wanted. JIGGY_DATA_TEXTFILES.zip Link to comment Share on other sites More sharing options...
ryuragnas Posted July 8, 2009 Share Posted July 8, 2009 Hello all, I am running Ubuntu Linux 9.04. I seem to be having a problem when I try to run this application. It doesn't do anything. I have set the ppse.sh file to be executable, and associated *.sh with the sh command, so when I have double-clicked on it, it executes. Yet it doesn't execute. Is there anyway to get help with this? I have libQtCore.so.4.5.0 and libQtGui.so.4.5.0 in my /usr/lib all ready. Is there a way around this, or to fix it? The error it returns in Terminal is ./ppse.sh: line 3: ./PPSE: Permission denied Any help please? Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 8, 2009 Share Posted July 8, 2009 Hello all,I am running Ubuntu Linux 9.04. I seem to be having a problem when I try to run this application. It doesn't do anything. I have set the ppse.sh file to be executable, and associated *.sh with the sh command, so when I have double-clicked on it, it executes. Yet it doesn't execute. Is there anyway to get help with this? I have libQtCore.so.4.5.0 and libQtGui.so.4.5.0 in my /usr/lib all ready. Is there a way around this, or to fix it? The error it returns in Terminal is ./ppse.sh: line 3: ./PPSE: Permission denied Any help please? You might have to wait until SCV gets back to compile the Linux version, or ask CuleX how to run it. He's the one that gave me those files. Sorry. Link to comment Share on other sites More sharing options...
ryuragnas Posted July 8, 2009 Share Posted July 8, 2009 Alrighty, I'll guess I'll wait. Cause I think this would be awesome to use, when its finished, and with its cross platform-ness, it would be good for us alt-OS users. Thats the one gripe I have with PokeSav, is that it doesn't display properly, even with the compact one. On a side note, would there be a compact version of PokeSav Platinum released soonish? Or is that outside your current sphere of knowledge? I'm not good with coding, but if you want, I can test it on Ubuntu Linux, when SCV gets back with a compiled version, so that they have a different perspective on it. Link to comment Share on other sites More sharing options...
Jiggy-Ninja Posted July 8, 2009 Share Posted July 8, 2009 I know nothing about any Pokesav Compact version for Platinum. You could download Qt, download the source from the SVN in the main post with an SVN client, and compile the program yourself. Link to comment Share on other sites More sharing options...
ryuragnas Posted July 8, 2009 Share Posted July 8, 2009 Thanks, that worked, the pre-compiled one you received didn't work for me, but the one I compiled with QtCreater (with the SDK installed) worked for me. Any reason why that would be the cause? Different architectures maybe? Link to comment Share on other sites More sharing options...
jmln1 Posted July 8, 2009 Share Posted July 8, 2009 I seem to have some kind of error... Im trying to use the Windows version, the exe, and a message pops up, apparently im missing a file named mingwm10.dll... What can be causing it? Is that a internal file of the program, or a system file? Link to comment Share on other sites More sharing options...
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