Sabresite Posted July 22, 2009 Share Posted July 22, 2009 Here will be a nice list of ToDo's for PPSE. This list will be updated with new stuff, and old stuff will be subtracted as necessary. Change hardcoded resources.cpp information to a text or binary loaded resource to lower initialization file. Add PokeText <--> Unicode library for fixed-length, dynamic length strings, and trash byte support using the font dictable. Create a universal file loading handler to handle all possible formats. Handler will keep the file in memory then convert the file to the raw SAV format. Create a universal file saving handler to handle all possible formats. Handler will covert the modified sav file to the same format as the original file from memory. Handler should automatically handle headers/footers. Link to comment Share on other sites More sharing options...
codemonkey85 Posted July 22, 2009 Share Posted July 22, 2009 As far as a PokéText dictionary / string conversion formula goes, Jiggy and I have both done this. I know for my part that the function I wrote will take a string of any size and output the PokéText data as a byte array (including an optional boolean parameter for whether or not to append the FF FF terminator). Conversely, I wrote a function that will accept such a byte array and turn it into a string. Am I misunderstanding your intentions? And I also wrote a function that accepts a filename, determines which kind of save format to use, and returns an object of the matching type. Right now there are two structures to choose from, either DPSaveFile or PtSaveFile. I am using binary serialization to load / save these structures. Jiggy-Ninja and SCV did something different here; I believe Jiggy wrote a series of constructors to obtain the data from a "file vector" or somesuch Qt terminology. Unless you are referring to .DUC, .Sav, and all of those formats. You should take a look at my source one day, if you can manage to read VB.Net without a brain hemmorhage. Link to comment Share on other sites More sharing options...
Sabresite Posted July 23, 2009 Author Share Posted July 23, 2009 As far as a PokéText dictionary / string conversion formula goes, Jiggy and I have both done this. I know for my part that the function I wrote will take a string of any size and output the PokéText data as a byte array (including an optional boolean parameter for whether or not to append the FF FF terminator). Conversely, I wrote a function that will accept such a byte array and turn it into a string. Am I misunderstanding your intentions?And I also wrote a function that accepts a filename, determines which kind of save format to use, and returns an object of the matching type. Right now there are two structures to choose from, either DPSaveFile or PtSaveFile. I am using binary serialization to load / save these structures. Jiggy-Ninja and SCV did something different here; I believe Jiggy wrote a series of constructors to obtain the data from a "file vector" or somesuch Qt terminology. Unless you are referring to .DUC, .Sav, and all of those formats. You should take a look at my source one day, if you can manage to read VB.Net without a brain hemmorhage. I haven't seen your VB code in regards to PokeText. I cannot find anything in the PPSE SVN for PokeText, so I will probably end up writing it. I have the code already taken care of, basically everything you said, except it also handles trash bytes dynamically. For the file loading, yeah I was going to expand on what has already been coded to support other formats universally, so the program can load a file and save it using the same object. Link to comment Share on other sites More sharing options...
codemonkey85 Posted July 23, 2009 Share Posted July 23, 2009 I haven't seen your VB code in regards to PokeText. Here it is, if you want to see it. And here's how I basically use it: Public Shared CNVRT As New PKMFontConverter Public Shared Function PKMBytesToString(ByVal Byte_Array() As Byte) _ As String PokemonLib.InitializeDictionaries() If Byte_Array.Length = 1 Then Dim buf As Byte = Byte_Array(0) ReDim Byte_Array(1) Byte_Array(0) = buf End If Dim strName As String = "" For iCount As Integer = 0 To Byte_Array.Length - 1 Step 2 Dim iByte As UInt16 = BitConverter.ToUInt16(New Byte() {Byte_Array(iCount), Byte_Array(iCount + 1)}, 0) If iByte >= 0 Then If iByte <> &HFFFF Then strName &= Char.ConvertFromUtf32(CNVRT.PKMToUnicode(iByte)) End If If Byte_Array(iCount + 0) = &HFF And Byte_Array(iCount + 1) = &HFF _ Then Return strName Next Return strName End Function Public Shared Function StringToPKMBytes(ByVal mString As String, Optional ByVal Terminator As Boolean = False) As Byte() If mString = "" Then Return New Byte() {} Dim Data((mString.Length * 2) + 1) As Byte Dim strData As String = "" For i As Integer = 0 To mString.Length - 1 Dim _i As Byte() = BitConverter.GetBytes(CNVRT.UnicodeToPKM(Char.ConvertToUtf32(mString, i))) strData &= _i(0) & "," & _i(1) & "," Next strData = strData.Substring(0, strData.LastIndexOf(",")) Dim _strData() As String = strData.Split(",") CNVRT.DictionaryInitialize() For i As Integer = 0 To _strData.Length - 1 Try Data(i) = Integer.Parse(_strData(i)) Catch ex As Exception Console.WriteLine(Err.Number & ": " & ex.Message) Stop End Try Next If Terminator Then If _strData.Length = Data.Length Then Data(Data.Length - 2) = &HFF Data(Data.Length - 1) = &HFF Else Data(_strData.Length) = &HFF Data(_strData.Length + 1) = &HFF End If End If strData = "" For i As Integer = 0 To Data.Length - 1 strData &= Hex(Data(i)) & ", " Next If Terminator Then Return Data Dim dataout(Data.Length - 3) As Byte Array.Copy(Data, 0, dataout, 0, dataout.Length) Return dataout End Function Link to comment Share on other sites More sharing options...
evandixon Posted November 10, 2011 Share Posted November 10, 2011 Unstuck because this program was abandoned. Link to comment Share on other sites More sharing options...
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