jupiter Posted October 24, 2009 Posted October 24, 2009 :confused:How do you save the changes you make? When you close the window to edit the changes aren't saved
coolness Posted November 4, 2009 Posted November 4, 2009 Yes it finally work!! and it looks cool thank you Projectpokemon
ssj6akshat Posted November 6, 2009 Posted November 6, 2009 How to Compile Under Ubuntu(Linux)?Please Help.
SCV Posted November 8, 2009 Author Posted November 8, 2009 How to Compile Under Ubuntu(Linux)?Please Help. You don't compile, its a python program. You just need to have the right dependencies: Need Python 2.6, Qt4 AND PyQt for python 2.6
jtdt Posted November 8, 2009 Posted November 8, 2009 can anybody post a download of the newest version of Project Pokemon's ROM Editor for windows xp and instructions for it
Scarface Posted November 15, 2009 Posted November 15, 2009 Hey SCV Whats the next thing thats going to be functionable on ppre i personally am hoping for the pokemon evolution part like what level they evolve and what pokemon they evolve into and what moves they learn at what level that would be a really great added feature but thats just what im wanting so good luck with the ppre project
pokerealm Posted November 15, 2009 Posted November 15, 2009 Just a random question, how do I make a "givepokemon" script for D/P? I can't seem to find any D/P script tutorials at all =/
Benkat Posted November 27, 2009 Posted November 27, 2009 Hello, i'm french, i wish to edit my french rom. I would like change characters' name, Pierrick -> Hyouta, Aurore -> Hikari How can i do ? Thanks and sorry for mt bad english
jupiter Posted December 3, 2009 Posted December 3, 2009 How to save the changes you made? Please Help.
SCV Posted December 11, 2009 Author Posted December 11, 2009 Updated the first post with a link to PPRE beta 0.07 (windows version, mac and linux version to be uploaded soon) and added Alpha to the Special Thanks list.
Scarface Posted December 21, 2009 Posted December 21, 2009 it looks real nice SCV good work a lot of new functions too
DarkZBoy Posted December 21, 2009 Posted December 21, 2009 I made a video for how to set this up and posted it on youtube, might help the people who are having difficulties. http://www.youtube.com/watch?v=-sTOgxzNFbA
therippeddeck Posted December 24, 2009 Posted December 24, 2009 Here is a small video of the problems I mentioned before about having no changes saved. http://www.youtube.com/watch?v=nGspsChUUU0
SCV Posted December 24, 2009 Author Posted December 24, 2009 Here is a small video of the problems I mentioned before about having no changes saved.http://www.youtube.com/watch?v=nGspsChUUU0 Of course its not surprising that changes are not saved. You are editing a part that we have not added the save functions. Did you even read the thread?
therippeddeck Posted December 26, 2009 Posted December 26, 2009 I have cross-examined the opening post and the readme post. The word "save" was not mentioned in those posts. This made it slightly ambiguous as to whether or not any actual changes would be saved. I assumed erroneously that it would. I think many people who have posted in this thread have also made the same assumption. How to save the changes you made? Please Help. However, I just found post #197 in the thread which does re-affirm your statement.
Scarface Posted December 28, 2009 Posted December 28, 2009 Here is a small video of the problems I mentioned before about having no changes saved.http://www.youtube.com/watch?v=nGspsChUUU0 all PPRE can edit is Maps Nothing else is functional yet and if you have problems editing anything in Maps this is only a beta so some problems are to be expected but very rarely i have encountered any problems
SCV Posted December 29, 2009 Author Posted December 29, 2009 Edited first post with updated version of PPRE beta 0.07. There was an error that caused the Map section not to work for HG/SS.
Guardna Posted December 29, 2009 Posted December 29, 2009 Thank you for the update, but it says the zip archive is damaged
SCV Posted December 29, 2009 Author Posted December 29, 2009 Thank you for the update, but it says the zip archive is damaged Heh, sorry. I got a little over excited and posted this before the file finished uploading. Redownload and you should be fine.
DDD Posted January 2, 2010 Posted January 2, 2010 Thank you, it would have been perfect if there was a save function for the "pokemon" part . well anyways thanks again.
ben.jamin Posted January 3, 2010 Posted January 3, 2010 (edited) Hey i kno i sound like a complete noob but which file do i open? Ive been opening "ppremain.ui" then going to preview but it looked different in the video. program looks great btw. I spent all day yestrday trying diff ways to get pokemon rom editor on my mac and then I found this. great job! thanks (i have ppreb006 and im on a mac) do i have to put it in a project to make it work? I type in the name of the rom with the .nds and hit set rom but nothing happens. Im supposed to be opening it with Qt Designer right? sorry i have so manny questions but I just want to edit a rom so bad Edited January 3, 2010 by ben.jamin
SCV Posted January 4, 2010 Author Posted January 4, 2010 do i have to put it in a project to make it work? I type in the name of the rom with the .nds and hit set rom but nothing happens. Im supposed to be opening it with Qt Designer right? sorry i have so manny questions but I just want to edit a rom so bad You need to run ppre.pyw. You should do this from the command line by typing: python ppre.pyw once you have navigated to the directory where the project and your rom is. This will also allow you to see any errors that might occur. If they do, then paste the contents of the error here.
ben.jamin Posted January 4, 2010 Posted January 4, 2010 the error message was as follows: /System/Library/Frameworks/Python.framework/Versions/2.5/Resources/Python.app/Contents/MacOS/Python: can't open file 'ppre.pyw': [Errno 2] No such file or directory Does it matter where my file is ? its on my desktop now. I dont think that I can paste it into an app even if i open the contents EDIT: i tried a couple diff ways and it always gave me [Errno 2]
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