Exabytez Posted August 10, 2013 Share Posted August 10, 2013 Hi everyone, I was wondering if it's possible to inject the eReader berries into the game (e.g. player's PC) by editing the savefile. But HERE I can't find those berries. This is strange to me, since the eReader berries were already available in R/S. Does someone know what the index numbers of the eReader berries are? Or in general if just inserting the items by index number will work (without the use of eReader)? I apologize in advance in case this has already been asked. Greetings, Link to comment Share on other sites More sharing options...
KazoWAR Posted August 15, 2013 Share Posted August 15, 2013 The Enigma Berry is a placeholder for the eReader berries. Those berries don't really exist in the game data. when one of the cards are scanned, the data for the new berry is used instead of the data for the Enigma Berry. Link to comment Share on other sites More sharing options...
Poryhack Posted August 15, 2013 Share Posted August 15, 2013 Where is the data stored? Save file? RAM? Does it persist after a reboot? Link to comment Share on other sites More sharing options...
Kaphotics Posted August 15, 2013 Share Posted August 15, 2013 save files Link to comment Share on other sites More sharing options...
Poryhack Posted August 16, 2013 Share Posted August 16, 2013 In that case, custom berries would be (marginally) interesting. Maybe a fun side-project for your new save editor KazoWAR? Link to comment Share on other sites More sharing options...
loadingNOW Posted August 18, 2013 Share Posted August 18, 2013 the problem is that you cannot trade custom berries which makes it a lot less interesting than it could have been. Protection was a simple checksum but I doubt i can locate the data... but I had a 'pikaBERRY' on my games back in the day. But as you said it's only marginally interesting - actually i think it's only fun for whoever is hacking it Link to comment Share on other sites More sharing options...
Poryhack Posted August 18, 2013 Share Posted August 18, 2013 True. And welcome back! What's the occasion? Link to comment Share on other sites More sharing options...
loadingNOW Posted August 18, 2013 Share Posted August 18, 2013 This is kind of off topic I hope you guys don't mind the ramblings on an old guy... I felt nostalgic I guess. I realized a few people are still the same and then there was this post - about a topic I did oh so many years ago so I felt obliged to post something. Don't expect any major contributions from me just because of this though but I am still happy I picked up python in my last years of pokehacking I regularly use that and a few other skills i learned during that time. If you're interested in what I have been up to I think it would be fun to catch up for old times sake :kikkoman:. Link to comment Share on other sites More sharing options...
KazoWAR Posted August 19, 2013 Share Posted August 19, 2013 In that case, custom berries would be (marginally) interesting. Maybe a fun side-project for your new save editor KazoWAR? I will look in to it. Link to comment Share on other sites More sharing options...
loadingNOW Posted September 1, 2013 Share Posted September 1, 2013 lol actually i found it when prepared to leave my PC today Custom Berry Pack for Ruby/Sapp--- by pika UPDATE: This time the package contains 5 (all?) patched (so they don't crash) japan only berrys. How to use? This time it's not an AR code because a 332-line code simply does not make any sense. I could have dropped the berryimage but that would really suck IMHO. So to use it dump your Game and Savegame with a Flash2Advance cable or similar device. Load your game (&Save) in Visual Boy Advance Select Tools->Memory Viewer Select Load (the button on the bottom, 2nd on the left) Select either pikaBERRY.dmp, KUOBERRY.dmp or one of the other berrys When VBA asks you for an address enter: 02028894 then press Okay. If you don't have a berry no.43 go to your father. He'll give you the BERRY. If you already have it look at it it will have changed ©2005-2006 pika I like I said i never released a program ... thats because i never wrote anything besides this checksum fixer... i assume the first part is for custom trainers but i dont completely remember. #include <stdio.h> main() { FILE *fp; fp = fopen("OrigKey.dmp", "rb"); unsigned long buffer; unsigned long add=0; FILE *fpout; fpout = fopen("Key.dmp","wb"); for(int i=0; i<0x2D+1; i++) { fread(&buffer, 4, 1, fp); fwrite(&buffer, 4, 1, fpout); add+=buffer; } fwrite(&add, 4, 1, fpout); fclose(fp); fclose(fpout); fp = fopen("yago.DMP", "rb"); fpout = fopen("yago-real.DMP","wb"); unsigned long chk=0; unsigned char u; for(int i=0; i<0x52C; i++) { if(i<0xC || i>=0x14) { u=fgetc(fp); chk+=u; fputc(u, fpout); } else fputc(fgetc(fp), fpout); } fwrite(&chk, 4, 1, fpout); printf("Chk: %08X", chk);// fclose(fp); fclose(fpout); } pikaBERRY..zip Link to comment Share on other sites More sharing options...
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