LEGOanimal22 Posted July 14, 2013 Author Share Posted July 14, 2013 Can I get help for reading the Nickname and OT Name? Link to comment Share on other sites More sharing options...
evandixon Posted July 14, 2013 Share Posted July 14, 2013 Try something like this: Dim u As New System.Text.UnicodeEncoding u.GetString(bytes, index, length) Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 15, 2013 Author Share Posted July 15, 2013 (edited) I used: Nickname_Box.Text = u.GetString(Nickname, 0, 22) Edited July 15, 2013 by LEGOanimal22 Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 15, 2013 Author Share Posted July 15, 2013 Uploaded current screenshots. It can now read most of the PKM. Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 15, 2013 Author Share Posted July 15, 2013 how do you read the ivs? Link to comment Share on other sites More sharing options...
evandixon Posted July 16, 2013 Share Posted July 16, 2013 The IV's are a little tricky. So the IV block is 32 bits. Let that be an integer. Read that like this: BitConverter.ToUInt32(binary, offset) An IV is 5 bits. You grabbed 32 bits. Now to remove the rest. HP is the easiest to get. In the below, suppose all IVs are 31 except HP. Converting the IV block integer to binary results in this: 11111111111111111111111111100000 You don't necessarily know what the data where the 1's are when finding HP. But you don't need to. You just need to set all of those bits to 0. Dim HP as Byte = (IVBlock Or &HFFFFFFE0) - &HFFFFFFE0 The above will set all those irrelevant bits to 1 then subtract that number. Something like this: 11111111111111111111111111101010 -11111111111111111111111111100000 --------------------------------- 01010 - the value you wanted And there you go. The HP. Now for the Attack. A little harder. In this case, if the attack was all 0, it would be: 11111111111111111111110000011111 How do we solve that? A Bit Shift! Basically, before you do the Or-ing like above, use: (IVBlock >> 5) Or &H111.. whatever. The >> is a right shift. It moves all the bits to the right, 5 times. So, it makes 11111111111111111111110000011111 become 11111111111111111111111111100000. I'm sure you want more than the explanation I gave above, but I wanted you to know what I was doing before I posted some code I conveniently already wrote. Public Property IVBlock As IVs Get Return New IVs(BitConverter.ToUInt32(_rawData, BlockBOffset() + 16)) End Get Set(value As IVs) Dim buffer As Byte() = BitConverter.GetBytes(value.GetUInt32) For x As Byte = 0 To 3 _rawData(BlockBOffset() + 16 + x) = buffer(x) Next End Set End Property Public Class IVs Dim _rawdata As UInt32 Public Sub New(IVBlock As UInt32) _rawdata = IVBlock End Sub Public Function GetUInt32() As UInt32 Return _rawdata End Function Public Property HP As Byte Get Return ((_rawdata >> 0) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata >> 0) Or 31) - 31) Or value) << 0 End Set End Property Public Property Attack As Byte Get Return ((_rawdata >> 5) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata << 5) Or 31) - 31) Or value) << 5 End Set End Property Public Property Defense As Byte Get Return ((_rawdata >> 10) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata >> 10) Or 31) - 31) Or value) << 10 End Set End Property Public Property Speed As Byte Get Return ((_rawdata >> 15) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata >> 15) Or 31) - 31) Or value) << 15 End Set End Property Public Property SpAttack As Byte Get Return ((_rawdata >> 20) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata >> 20) Or 31) - 31) Or value) << 20 End Set End Property Public Property SpDefense As Byte Get Return ((_rawdata >> 25) Or 4294967264) - 4294967264 End Get Set(value As Byte) _rawdata = ((((_rawdata >> 25) Or 31) - 31) Or value) << 25 End Set End Property Public Property IsEgg As Boolean Get Return ((_rawdata >> 30) Or 4294967294) - 4294967294 End Get Set(value As Boolean) _rawdata = ((((_rawdata >> 30) Or 1) - 1) Or value) << 30 End Set End Property Public Property IsNicknamned As Boolean Get Return ((_rawdata >> 31) Or 4294967294) - 4294967294 End Get Set(value As Boolean) _rawdata = ((((_rawdata >> 31) Or 1) - 1) Or value) << 31 End Set End Property End Class Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 16, 2013 Author Share Posted July 16, 2013 So, to gain access to this during reading, I do this? Dim OutIVs As UInt32 OutIVs = IVs._rawdata Edit: and thank you for the code, IVs confuse me Link to comment Share on other sites More sharing options...
evandixon Posted July 16, 2013 Share Posted July 16, 2013 Use IVBlock.GetUInt32(). If you want that in byte() form, use BitConverter.GetBytes(). Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 16, 2013 Author Share Posted July 16, 2013 Feel free to post features you think should be in my app! I feel like nobody has read this Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 16, 2013 Author Share Posted July 16, 2013 please tell me what im doing wrong Dim IVs As New IVs Dim IVBlock As UInt32 = PKML.ReadUInt32() IVs.GetUInt32(IVBlock) HP_IV_Box.Value = IVs.HP Attack_IV_Box.Value = IVs.Attack Defense_IV_Box.Value = IVs.Defense Speed_IV_Box.Value = IVs.Speed SpA_IV_Box.Value = IVs.SpAttack SpD_IV_Box.Value = IVs.SpDefense IsEgg_Box.Checked = IVs.IsEgg IsNickname_Box.Checked = IVs.IsNicknamned also made a few modifications Sub New() ' TODO: Complete member initialization End Sub Public Function GetUInt32(ByVal _raw As UInt32) As UInt32 _raw = _rawdata Return _rawdata End Function Link to comment Share on other sites More sharing options...
evandixon Posted July 16, 2013 Share Posted July 16, 2013 (edited) IVBlock = New IVBlock(PKML.ReadUInt32()) No need to change my class. Edited July 16, 2013 by evandixon Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 16, 2013 Author Share Posted July 16, 2013 Where do you put the IVBlock property? Link to comment Share on other sites More sharing options...
evandixon Posted July 16, 2013 Share Posted July 16, 2013 Anywhere, really. I included that to show how to get the IV block into the class. Link to comment Share on other sites More sharing options...
Guested Posted July 17, 2013 Share Posted July 17, 2013 Great, everyone has shared their opinions and everyone understands now, so we can stop this conversation and get back on topic. Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 17, 2013 Author Share Posted July 17, 2013 Currently developing new functions to read save file information into classes/structures. Also, have to work on the design more(dang it!) Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 17, 2013 Author Share Posted July 17, 2013 Now I am working on my first request: AR Generator. I can't say this feature is for sure, but I will try to work on it. Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 17, 2013 Author Share Posted July 17, 2013 Added function PC4ToPC5 except it doesn't work yet Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 18, 2013 Author Share Posted July 18, 2013 (edited) Finished function ARGenerator, will post code later. Here it is: Public Sub ARGenerator(ByVal in_layout As String, ByVal in_offset As String, ByVal in_value As String, ByVal 4Z As String, ByVal VList As String, ByVal VList2 As String, ByVal new_line As String) If in_layout = "0" Then new_line = "0" + in_offset + " " + in_value End If If in_layout = "1" Then new_line = "1" + in_offset + " " + "0000" + in_value End If If in_layout = "2" Then new_line = "2" + in_offset + " " + "000000" + in_value End If If in_layout = "3" Then new_line = "3" + in_offset + " " + in_value End If If in_layout = "4" Then new_line = "4" + in_offset + " " + in_value End If If in_layout = "5" Then new_line = "5" + in_offset + " " + in_value End If If in_layout = "6" Then new_line = "6" + in_offset + " " + in_value End If If in_layout = "7" Then new_line = "7" + in_offset + " " + 4Z + in_value End If If in_layout = "8" Then new_line = "8" + in_offset + " " + 4Z + in_value End If If in_layout = "9" Then new_line = "9" + in_offset + " " + 4Z + in_value End If If in_layout = "A" Then new_line = "A" + in_offset + " " + 4Z + in_value End If If in_layout = "B" Then new_line = "B" + in_offset + " " + "[url="tel:00000000"]00000000[/url]" End If If in_layout = "C" Then new_line = "C" + "[url="tel:0000000"]0000000[/url]" + " " + in_value End If If in_layout = "D0" Then new_line = "D0" + "000000" + " " + "[url="tel:00000000"]00000000[/url]" End If If in_layout = "D1" Then new_line = "D1" + "000000" + " " + "[url="tel:00000000"]00000000[/url]" End If If in_layout = "D2" Then new_line = "D2" + "000000" + " " + "[url="tel:00000000"]00000000[/url]" End If If in_layout = "D3" Then new_line = "D3" + "000000" + " " + in_value End If If in_layout = "D4" Then new_line = "D4" + "000000" + " " + in_value End If If in_layout = "D5" Then new_line = "D5" + "000000" + " " + in_value End If If in_layout = "D6" Then new_line = "D6" + "000000" + " " + in_offset End If If in_layout = "D7" Then new_line = "D7" + "000000" + " " + in_offset End If If in_layout = "D8" Then new_line = "D8" + "000000" + " " + in_offset End If If in_layout = "D9" Then new_line = "D9" + "000000" + " " + in_offset End If If in_layout = "DA" Then new_line = "DA" + "000000" + " " + in_offset End If If in_layout = "DB" Then new_line = "DB" + "000000" + " " + in_offset End If If in_layout = "E" Then new_line = "E" + in_offset + " " + in_value + " " + VList + " " + VList2End IfIf in_layout = "F" Then new_line = "F" + in_offset + " " + in_value End If End Sub Uploaded current screenshots Edited July 18, 2013 by wraith89 Merged posts; please learn to use the Edit Button Link to comment Share on other sites More sharing options...
evandixon Posted July 18, 2013 Share Posted July 18, 2013 I think you need tomake ARGenerator a function that returns the new line. Also, you should look into String.PadLeft. You might not have to use it here, but the more you know, the more you know. (Yes, I'm quoting BrainPop's motto.) Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 19, 2013 Author Share Posted July 19, 2013 (edited) I think you need tomake ARGenerator a function that returns the new line. Will do. Edited July 29, 2013 by LEGOanimal22 Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 19, 2013 Author Share Posted July 19, 2013 when I try to load the save file, I get a nullreferenceexception for the pkm() variable. any help? Link to comment Share on other sites More sharing options...
evandixon Posted July 19, 2013 Share Posted July 19, 2013 Don't forget to set pkm equal to something. You cannot set item x of an array equal to something if the array is null.Try this: Dim pkm(900 - 1) As G5_PC_PKM What this does is make pkm an array with 900 items. (The -1 is because the number in the parentheses specifies the last index of the array, not the number of items.) ... Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 19, 2013 Author Share Posted July 19, 2013 oh ya, forgot about that Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 20, 2013 Author Share Posted July 20, 2013 Working on save file viewer. Anybody have any other suggestions for features? Link to comment Share on other sites More sharing options...
LEGOanimal22 Posted July 21, 2013 Author Share Posted July 21, 2013 (edited) tried out my save reader for the box slots, I got this for the nickname 8D-EA-96-62-68-92-97-A3-49-1C-03-6E-AA-31-89-AA-C5-D3-EA-C3-D9-82-C6-E0-5C-94-3B-4E-5F-5A-28-24-B3-FB-E1-BF-8E-7B-7F-00-C4-40-48-C8-D1-BF-B6-38-3B-90-23-FB-23-7D-34-BE-00-DA-6A-70-C5-DF-84-BA please tell me what I'm doing wrong It does this for every blank slot Edited July 21, 2013 by LEGOanimal22 Link to comment Share on other sites More sharing options...
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