Serperior Posted April 15, 2014 Posted April 15, 2014 That looks good Andi! Looking forward to more updates, especially the one to add slots to movesets.
ArcticPrism Posted April 17, 2014 Posted April 17, 2014 Yay! I've been waiting a long time for the type effectiveness editor. It's all I'm missing. Well, that and an item editor
Andibad Posted April 21, 2014 Author Posted April 21, 2014 (edited) Yay! I've been waiting a long time for the type effectiveness editor. It's all I'm missing. Well, that and an item editor hahaha sorry for that , i have problem with my time schedule. you can see https://github.com/andibadra/ninfia.document/wiki/4_Item-Structure-Data for some information about that. If you can help me finding unknown values on this dump file, it will help me on item editor. please be patient ._. , i know is almost 1 or 2 year. ----Merger ---- recently improve internal call function, and adapt old one into new environment. So far Hidden Grotto is 90 % done on main module and other (moveset, subway editor, in-trade game, type effective, egg move, ...) is still need adaption with internal call (some function, language api, database api, image api and etc). This screenshot new and old appearance : Right now i used hexbox for display MemoryStream into Hex viewer : For now , my tools can open ROM directly, and replace directly too, Replace CSV file with sqlite database, and etc. sorry for slowpoke Edited August 24, 2014 by Andibad Mergering
Serperior Posted August 1, 2014 Posted August 1, 2014 Good job Andi, that screen looks very good! Keep up the good job! I thought you had given up, but nice to see some progess is being made.
Andibad Posted August 6, 2014 Author Posted August 6, 2014 (edited) progress for mdi, if you using ROM as file source is only one can be appear per specific utilities . on BW2, moveset seems found on 0x2771D0h4 (on ARM9 RAM). #edit2 Now added Wild-encounter Extra on Diamond, Pearl and Platinum =) , no need many tool for it =), is already include Honey Tree, Trophy Garden, Underground feebas spot, and Safari ^^ on DPPt. edit 3# yeah evolution editor is done ^^ . edit 4# well done for porting CUE BLZ En/Decode to C# =D, and other too testing : This first alpha release of Ninfia DS Toolkit 1.0.0 - 20140815 - 32 bit .Net 4, if you found bug or you have some idea for improve my tools, just PM to me =D This release Not include : - Some unused code will not compiled and include on this release like multi language, profiling etc - This release not include ROM support, only can open NARC This release containing Hidden Grotto, Moveset, Trophy/HoneyTree/Safari Wild pokemon, Exp Table and Evolution Editor Since is on alpha stage, so is not stable, buggy and still dirty =D i just lazy to make good structure on it NinfiaDSToolkit-1.0.0-20140815_x86_min.7z NinfiaDSToolkit-1.0.0-20140815_x86_scr_min.7z ----Merger ---- When I mean works, I mean fully works, things like apart from learning moves, remembering moves with the Move Tutor idk about this, i will check it later. So, giving more than 22 moves in BW works, huh? So I should be able to give, let's say, Aerodactyl, 26 moves? idk about moveset limit, as far i know if is not override on current RAM map it will not freeze (if you not repointing or change movesetlimit(?) value). so for safe, max limit is 22, since i not sure about this . but on my test, with 26/27 move's is not freeze, but more than that it will freeze on first battle (on DPPtHGSS), or second battle after you leveling pokemon (on BW or bw2), all of them is affected on each pokemon. theoretically is possible added moveset into more than 40, but need arm9 and ova9 table modification i think. if you found something odd/weird, just reply or pm me for i can check it. Edited August 24, 2014 by Andibad
Serperior Posted August 18, 2014 Posted August 18, 2014 Well done, Andi, congrats on releasing your toolkit! For me it'll be very useful, so thank you for doing this! So, giving more than 22 moves in BW works, huh? So I should be able to give, let's say, Aerodactyl, 26 moves?, can you please confirm this? When I mean works, I mean fully works, things like apart from learning moves, remembering moves with the Move Tutor, that's important for my hack! Thanks.
Saiko Posted September 5, 2014 Posted September 5, 2014 I have a question. I want to add new move slot but I dont know what exactly to do :C In your tool "A-Pokemon Moveset Editor" there is information how to add new move slot but it isn't clear for me :C 1)extract all file from narc 2)added 4 byte for 1 slot move 3)repack with a tools like puyo/ tinke/ kiwi.ds/ PPNR I dont understand which narc should I extract and how to add these 4 bytes for 1 slot move Can u explain me step by step what I should do??
Andibad Posted September 10, 2014 Author Posted September 10, 2014 Is seems gen 6 still used same format as BW2 but with some new content on it. so i decide to implement garc reader (farc too for pokemon MD infinite gate(?) ) on this tool too, you can visit https://github.com/andibadra/ANDT for get recent release (i not upload latest commit, since is not fully tested) thanks kaphotics for GARC Unpacker (http://projectpokemon.org/forums/showthread.php?43052-GARC-Unpacker) source. so next release moveset editor, evolution editor will get XY support! and also some improvement on narc reader and other too ... see ya!
Melanogaster Posted September 11, 2014 Posted September 11, 2014 Andibad I've got a question about your Base Evolution Editor. If I set a pokemon's Base Evolution to a certain pokemon, will it mean that when it makes an egg, the pokemon that hatches from the egg will be what I put in the BaseEvolution slot in the editor?
Melanogaster Posted September 12, 2014 Posted September 12, 2014 Disregarding my last post, I found a bug in Black 2 regarding evolution. When I set a pokemon's evolution type to Hold Item(male) or (female) if it's an item after Claw Fossil in the list it causes the program to crash. The error reads: (Value of '101' is not valid for 'Value'.'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value. Here's the complete error dialogue: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '101' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.NumericUpDown.set_Value(Decimal value) at NinfiaDSToolkit.Andi.vEvolutions.andiImageComboBox1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- NinfiaDSToolkit Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/NinfiaDSToolkit.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 3.0.0.0 Win32 Version: 3.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/System.Data.SQLite.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- SourceGrid Assembly Version: 4.30.5215.21782 Win32 Version: 4.30.5215.21782 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/SourceGrid.DLL ---------------------------------------- SevenZipLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/SevenZipLib.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Andibad Posted September 12, 2014 Author Posted September 12, 2014 Disregarding my last post, I found a bug in Black 2 regarding evolution.When I set a pokemon's evolution type to Hold Item(male) or (female) if it's an item after Claw Fossil in the list it causes the program to crash. The error reads: (Value of '101' is not valid for 'Value'.'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value. Here's the complete error dialogue: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '101' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.NumericUpDown.set_Value(Decimal value) at NinfiaDSToolkit.Andi.vEvolutions.andiImageComboBox1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- NinfiaDSToolkit Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/NinfiaDSToolkit.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 3.0.0.0 Win32 Version: 3.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/System.Data.SQLite.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- SourceGrid Assembly Version: 4.30.5215.21782 Win32 Version: 4.30.5215.21782 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/SourceGrid.DLL ---------------------------------------- SevenZipLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/desmume-0.9.10-win64/Pokemon%20Black%20Version%202/NinfiaDSToolkit-1.0.0-20140815_x86_min/SevenZipLib.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. thank you for reporting =) i just forgot to change maximum value on it , and you can download recent release (outofrange problem fixed, i hope )
Melanogaster Posted September 12, 2014 Posted September 12, 2014 thank you for reporting =)i just forgot to change maximum value on it , and you can download recent release (outofrange problem fixed, i hope ) It works now with every item, but, shouldn't you change the name from hold item to use item? Because adding that type of evolution means you have to use the item, not hold it while leveling-up. Like for example on Eevee it says Hold Item - Fire Stone, when it should be Use Item - Firestone.
Andibad Posted September 12, 2014 Author Posted September 12, 2014 It works now with every item, but, shouldn't you change the name from hold item to use item? Because adding that type of evolution means you have to use the item, not hold it while leveling-up. Like for example on Eevee it says Hold Item - Fire Stone, when it should be Use Item - Firestone. yeah i missing that thing , you can download this database, and replace database file on <app_dir>/dir/database.
Melanogaster Posted September 13, 2014 Posted September 13, 2014 yeah i missing that thing , you can download this database, and replace database file on <app_dir>/dir/database. Ok. Also, found a new bug, the "Open" button on the In-Game Trade Editor does not work and does nothing. You can't open any .narc.
Andibad Posted September 20, 2014 Author Posted September 20, 2014 maybe is usefull or maybe is useless , bcsar unpacker. is for extracting file from bcsar. I bit no have idea for naming on bcsar, i already get name list but idk about some value on it <.< here for note : https://gist.github.com/andibadra/7f86f0732fbb5b41e205 here for tools : https://dl.dropboxusercontent.com/u/3122097/BCSAR_Unpacker_1.0.7z but for unpacking cwav from cwar, you can using vgmtools using soneek xml advanced cuter.
ArcticPrism Posted November 7, 2014 Posted November 7, 2014 Are you still planning on releasing your type advantage chart editor? I couldn't find any mention of it in your todo list and such on your github.
Andibad Posted December 3, 2014 Author Posted December 3, 2014 (edited) Are you still planning on releasing your type advantage chart editor? I couldn't find any mention of it in your todo list and such on your github. yes, but right now i just prepare something ... yay edit : right now, is almost done to rewrite main core, and migrate some tool into add on so is optional. Edited December 10, 2014 by Andibad
Andibad Posted January 4, 2015 Author Posted January 4, 2015 (edited) today i just create small app for read text file on gen 4/5/6 pokemon games, is just for fun and also is only can read , is also include source code, but i still used my old code on it, but is still working fine lol. Link : https://dl.dropboxusercontent.com/u/3122097/NTEXRP_test.zip text location : - DPPt : /msgdata/msg.narc - HGSS : /a/0/2/7 - bw and bw2 : a/0/0/2 and a/0/0/3 - xy : a/0/7/2 - a/0/8/7 - oras : a/0/7/1 - a/0/8/6 Edited January 16, 2015 by Andibad
Gas Posted April 3, 2015 Posted April 3, 2015 I can't get the editor to load, I'm ruining windows 8.1 with .net framework 4.5. but it all ways fails at start up whit this message Nombre del evento de problema: CLR20r3 Firma del problema 01: ANDT.exe Firma del problema 02: 1.0.0.3 Firma del problema 03: 5420e177 Firma del problema 04: System.Data.SQLite Firma del problema 05: 1.0.92.0 Firma del problema 06: 532a0415 Firma del problema 07: 124 Firma del problema 08: 1d Firma del problema 09: System.DllNotFoundException Versión del sistema operativo: 6.3.9600.2.0.0.256.4 Id. de configuración regional: 3082 Información adicional 1: 5861 Información adicional 2: 5861822e1919d7c014bbb064c64908b2 Información adicional 3: 31c4 Información adicional 4: 31c4f0c30ca267a761c69930266146b1 It looks that I'm missing a dll file? Does any one have any idea where I can get the missing one?
Andibad Posted April 5, 2015 Author Posted April 5, 2015 I can't get the editor to load, I'm ruining windows 8.1 with .net framework 4.5. but it all ways fails at start up whit this messageNombre del evento de problema: CLR20r3 Firma del problema 01: ANDT.exe Firma del problema 02: 1.0.0.3 Firma del problema 03: 5420e177 Firma del problema 04: System.Data.SQLite Firma del problema 05: 1.0.92.0 Firma del problema 06: 532a0415 Firma del problema 07: 124 Firma del problema 08: 1d Firma del problema 09: System.DllNotFoundException Versión del sistema operativo: 6.3.9600.2.0.0.256.4 Id. de configuración regional: 3082 Información adicional 1: 5861 Información adicional 2: 5861822e1919d7c014bbb064c64908b2 Información adicional 3: 31c4 Información adicional 4: 31c4f0c30ca267a761c69930266146b1 It looks that I'm missing a dll file? Does any one have any idea where I can get the missing one? i was think is SQLite.Interop.dll and/or System.Data.SQLite.dll missing. well i have plan to replace these library with native json reader.
Gas Posted April 5, 2015 Posted April 5, 2015 (edited) I have both of those dll on the directory where the application but if you are going to change the libraries I will wait and see if that fixes it, thanks for answering. Edit: So after installing Rouge Legacy from steam I saw that it downloaded some updates to .net and decided to try running this again and it started working, so I was probably missing an specific update or something :tongue: Edited April 25, 2015 by Gas
Aethyr Posted May 24, 2015 Posted May 24, 2015 (edited) I've just download this tool, it seems amazing but I'm not able to use it. I can download things from here, but I don't find any .exe file. Maybe I have to compile it...? But I never did such a thing, usually I write/compile simple files written in C, but it seems a different language... So I tried to download from https://github.com/andibadra/ANDT/releases, but when I try to unzip something goes wrong and I have only "0kb" files. I saw a .exe, but obviously I cannot use it. What am I failing? I'd like also to know if this tools is compatible with Pokemon Blaze Black 2 (it is an hacked rom, if you don't know). Does it see that there were changes on movesets? Thanks a lot! (I'm sorry if I made mistakes, English is not my native language ) Edited May 24, 2015 by Aethyr
sylveonlove Posted May 28, 2015 Posted May 28, 2015 For Hidden grotto editors. Is there a mac version? Also, can you make it so only 1 pokemon can be encountered in the entirety of hidden grotto encounters? Or is that impossible with the current status of that tool?
Andibad Posted June 7, 2015 Author Posted June 7, 2015 For Hidden grotto editors. Is there a mac version? Also, can you make it so only 1 pokemon can be encountered in the entirety of hidden grotto encounters? Or is that impossible with the current status of that tool? You mean 1 pokemon on 1 grotto? you should change all slot into one pokemon on each grotto. maybe i will implement that on future update alongside an randomize thing (is possible if is not change game system). for now, no support for mac and linux. maybe i will try to support these platform on future update, since i don't have machine mac/linux installed. my current tool is still using windows dll so is not compatible with other environment, and i try avoid that on future if want to cross platform. I've just download this tool, it seems amazing but I'm not able to use it.I can download things from here, but I don't find any .exe file. Maybe I have to compile it...? But I never did such a thing, usually I write/compile simple files written in C, but it seems a different language... So I tried to download from https://github.com/andibadra/ANDT/releases, but when I try to unzip something goes wrong and I have only "0kb" files. I saw a .exe, but obviously I cannot use it. What am I failing? I'd like also to know if this tools is compatible with Pokemon Blaze Black 2 (it is an hacked rom, if you don't know). Does it see that there were changes on movesets? Thanks a lot! (I'm sorry if I made mistakes, English is not my native language ) and sorry for my incomplete information on my old repo. i just lazy on that time , i will try my best to write how to compile, and commented something on it rather than create an wiki or gist. and thank you for using my tools and any input =), any critic, idea, input is welcome =) and i still working on this.
gabrielcsar Posted January 1, 2019 Posted January 1, 2019 On 11/10/2012 at 5:32 AM, Andibad said: Hi, welcome on my thread ^^ I just spare my free time to build my own tool for hobby purpose and make a long way into easy way to parse, and change a data on pokemon game. I using c# as main language on this tool because is simply and comfortable :3. Well name of my new tool is Ninfia DS Toolkit or ANDT on long term, DS in here is not limited to nintendo DS but 3DS will supported too like pokemon XY. Yeah current commit is fairly good , but i will improve it slowly :rolleyes:. I using a MDI Interface Concept (i using thirdparty open source library), is just make it more organized and not too much windows and process. Future build will implement global class for store common value and mdi class for store private usage. plugin, multi language and settings module is not on public repo since is have nasty bug DX, is need to rewrite them from 0. ANDT have : Hidden Grotto Editor Moveset Editor Experience List Editor Evolution Editor WildEncounterEX Editor other (just see on ANDT Repo) ToDo : http://andibadra.tumblr.com/ And other is WIP, i just lazy to remove unfinished one so is not a bug. You can Still download my old tool on here , for moveset one you can browser on that repo too. Old Tool are : Hidden Grotto (BW2) Moveset Editor (BW and BW2) Subway Viewer (all DS game, only viewer) In-Game Trade (all DS game) Remember this tool is still on alpha stage, so always backup your file first before using this tool. ANDT : Repo home : https://github.com/andibadra/ANDT (is public repo, is not include all experiment and unfinished code) Release : https://github.com/andibadra/ANDT/releases Current Build : https://github.com/andibadra/ANDT/releases/tag/1.0.0.20140923 (v 1.0.0.20140923, ChangeLog ) Changelog : http://andibadra.tumblr.com/ Utilities : BCSAR Unpacker 1.0 : https://dl.dropboxusercontent.com/u/3122097/BCSAR_Unpacker_1.0.7z (for who want to ripping file on inside bcsar file) Screenshot : Reveal hidden contents credit : - Everyone was make their tool is opensource - All people on this forum - for use my tools If you found a bug, have a idea, and willing help me for translation or something, just PM me sorry my ignorance but have a way of convert my rom .nds to a narc file? i just try to use the evo editor.
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