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Melanogaster

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Everything posted by Melanogaster

  1. Shiny Celebi is not legal, unless you meant the Jirachi. I can't put it since it's in Gen 3 and I haven't transferred it up yet.
  2. I'm looking specifically for the PID and IV combos of the 9 legal Shiny Wishmaker Jirachis. I have the Bashful one, but I'd like to check the others too, so if anyone has them in any format I'd be grateful if you could give them to me. They used to be on Pokecheck but since the site is down I don't know where to find their data.
  3. Ok, I managed to make it work properly, text and everything. But the guy who gives the pokemon keeps giving it every time you ask for it, how do I change it? 10 00 AA 01 - Store Flag or 4C 00 00 - Set Var Hero have any relevance to my issue?
  4. Has anyone been able to add a new type to Black and White 2? Is it possible?
  5. My first question regards the Jump and If, is the 0x00000045 the point in the script at which it will jump, as in the 45th byte in the script? NPRE for some reason crashes when I try to view my script. I think because it's broken at the end I believe, but that's how it was in the original script so I'm not sure what's wrong. I've managed to decrypt the whole script using http://pastebin.com/raw.php?i=vrkp0SN8 , but there's some things I can't understand. For example, why is the function for give pokemon called 4 times? This is the finished decrypted script I believe: Is there a place I can see a more detailed explanation of some functions, like for example D2 00 XX XX or 4C 00 XX - Set Var Hero?
  6. The script works ingame, it give the player the Deerling. But there are 2 problems I'm not sure how to fix, the first being why am I asked 2 times instead of just once like the original NPC does, and the second is the NPC will give me Deerlings ad Infinitum. This is the code I've taken from that NPC and am using on the current NPC: And this is what I've tried to decipher from the code, can anyone tell me if I did it wrong? It's just that some parts make no sense.
  7. Does this mean that if I give my NPC the script number 0B 00, as there's 10 addresses in the header of the script file, it should execute normally (After I add the script and edit the header to accommodate the increase of course)?
  8. I've decided to try to find the script used to give off the Deerling on the route 6 weather institute. But I've got a few questions that maybe someone can answer as there's a problem I can't understand. In the overworld I'm trying to add the NPC, the NPCs already there have scripts assigned to them that have erratic numbers, instead of being assigned lower numbers like 08 00, 02 00 etc. they have numbers like 5A 1B or D0 07 as the number of their script. But in the script file for that overworld there are only 10 scripts, getting to that number seems irrational, does anyone know what this means?
  9. I tried to make an NPC that gives you a Tyrogue if you talk with him, the problem is I can't find a tutorial for this or any instructions for this specific type of script. I've looked into what NPCs in the game give you a pokemon, I found Amanita gives an Eevee, located her in Castelia City and found out she uses Script 988. I tried to look into script 988 but couldn't make out much of it. In the header it says there are 5 scripts, which is consistent with what NPRE says, but that's it, as NPRE shows 5 scripts and 28 function which I don't know what they do, and I can't pinpoint the exact part of the script responsible with giving the player a pokemon, as NPRE says it's Function 13 (I think?). It's one of the pictures. Meanwhile running scrparse.lua in desmume says there are 22 scripts in script file 988, as in one of the pictures. Can anyone help me? I really don't know what to make of this.
  10. Anyone know where do I have to edit to change the party sprite to the correct one?
  11. EDIT: Nevermind got it to work. I've got one more question though, what about the animations? Or are those included with the Sprite?
  12. I've tried some things, like replacing Aria Meloetta's data from personal.narc with that of Pirouette, while the stats and typing changed, the sprite didn't. I then tried to make Tyrogue evolve directly into Pirouette form, so I replaced the 88 02 from 0x04-0x05 respectively with BE 02, which would correspond with Pirouette Form's number in the personal.narc and evolutions.narc, but all I got was Tyrogue evolving into an Unown, which became a Bad Egg in the party. Anyone got any ideas? I tried to look as how Shellos -> Gastrodon evolves properly, but I found nothing of interest.
  13. I'm talking about Black 2 here. For example Sky Shaymin instead of regular Shaymin or Pirouette Meloetta instead of Aria Meloetta. Is it possible? I'm asking because I've made Female Tyrogue evolve into Meloetta (stats nerfed) and I'd like to know if I can make Tyrogue evolve into Piroutte Form instead of Aria.
  14. Ok. Also, found a new bug, the "Open" button on the In-Game Trade Editor does not work and does nothing. You can't open any .narc.
  15. It works now with every item, but, shouldn't you change the name from hold item to use item? Because adding that type of evolution means you have to use the item, not hold it while leveling-up. Like for example on Eevee it says Hold Item - Fire Stone, when it should be Use Item - Firestone.
  16. Disregarding my last post, I found a bug in Black 2 regarding evolution. When I set a pokemon's evolution type to Hold Item(male) or (female) if it's an item after Claw Fossil in the list it causes the program to crash. The error reads: (Value of '101' is not valid for 'Value'.'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value. Here's the complete error dialogue:
  17. I understand, so a pokemon egg being able to hatch into 2 different species is an unknown element. But, if I would make a pokemon evolve from another pokemon (for example make tyrogue evolve into sawk), is there a known field I could edit so if sawk breeds with ditto, a tyrogue will hatch instead of sawk? A thing I forgot to stupidly mention is the fact I'm talking about Pokemon Black 2.
  18. Then how would I go about making it so let's say Latias is able to make eggs that both Latias and Latios have a change of hatching from?
  19. Andibad I've got a question about your Base Evolution Editor. If I set a pokemon's Base Evolution to a certain pokemon, will it mean that when it makes an egg, the pokemon that hatches from the egg will be what I put in the BaseEvolution slot in the editor?
  20. I've been looking around and I can't find how to edit what comes out of an egg laid by a certain pokemon. For example, from an Illumise egg an Illumise or Volbeat can hatch. Does anyone know an editor that allows me to modify this or at least tell me where in the rom files can I find this piece of information? I can utilize hex editors and I think I have the tools needed to extract narcs and subnarcs from the rom. Any help would be appreciated.
  21. I've found the stats editor incredibly useful, but I feel it's missing something. More exactly, a way of editing what Pokemon might hatch from an egg laid by a specific Pokemon. Like Nidoran eggs or Pokemon with incenses. Other than that it's pretty much perfect. Maybe such an editor will be add later or will be brought as an extension to the Stats Editor? Would like to know if something like this could be done.
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