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Posted

Honest to God,

With the savs and pkms provided to me, it worked on my end.

Minimum required is .NET 4 Client Framework, (for those who dont have that).

I've upgraded to Version 2.1b,

With a "Existing Insert".

For users unable to load. please give a try.

Also saving the program onto a new folder on your desktop, with everything inside.

Posted

XP Compatibility mode didn't help with 1.5b or 2.0b, which was depressing.

2.1b, however, works without error even without compatibility mode. I eagerly await how this fine program will progress.

Posted
Honest to God,

With the savs and pkms provided to me, it worked on my end.

Minimum required is .NET 4 Client Framework, (for those who dont have that).

I've upgraded to Version 2.1b,

With a "Existing Insert".

For users unable to load. please give a try.

Also saving the program onto a new folder on your desktop, with everything inside.

Thanks Slayer :D Hope it works now :D

EDIT: Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!! Finally it worked!!! :D

Thank you very much Slayer :D

Posted

Yay! Now everyone's happy! :D

I'm hoping forward to some new features. It'll be sweet if this turns into something like Pokesav (No offense against Pokegen).

Posted

Hey guys, great to hear that it's working!

When you say work, you meant existing edit, not loaded right?

Does loaded work? If it doesn't I need to do some work on it.

In presently dealing with hall of fame editor,

What other features are wanted? :)

Posted
Hey guys, great to hear that it's working!

When you say work, you meant existing edit, not loaded right?

Does loaded work? If it doesn't I need to do some work on it.

In presently dealing with hall of fame editor,

What other features are wanted? :)

I think a feature we all would like is the option to save the PokeStar Pokemon as .pkm files! :)

Posted
I think a feature we all would like is the option to save the PokeStar Pokemon as .pkm files! :)

I'm thinking about the export as .pkm, as well as export box.

Coming soon!

Or if we can somehow get the Pokéstar "sparkle" (I mean the one your Pokémon gets after obtaining a strange ending), which cancels out both the shiny and N sparkles.

Ah that! It'll be included in next releases as I intend to incorporate basic editing

Posted
Hey guys, great to hear that it's working!

When you say work, you meant existing edit, not loaded right?

Does loaded work? If it doesn't I need to do some work on it.

In presently dealing with hall of fame editor,

What other features are wanted? :)

Loaded works for me perfectly ;)

Posted
Or if we can somehow get the Pokéstar "sparkle" (I mean the one your Pokémon gets after obtaining a strange ending), which cancels out both the shiny and N sparkles.

Lol I can do that with RubenPikachu's Pokémon Data Checker BW2, before loading it in PSI, first you load it and tick the "PokéStar Shine" checkbox and you save it ;)

Posted

To get the Pokestar shine in a .pkm file, the value in offset 0x87 must be between 250 and 255 (0xFA-0xFF), I think you can insert a checkbox that changes this offset value of the pkm file before encrypting and injecting it into the save file, also basic editing would be great to make the studio pokemon in the program :biggrin:

Posted

Here's a team I was working on:

Black Belt @ Ice Gem

Ability: Huge Power

EVs: 4 HP / 252 Atk / 252 Spe

Nature: Jolly

-Taunt

-Close Combat

-Ice Punch

-Swords Dance

The Black Belt found at Pokéstar Studios only knows Taunt and Fighting-Type moves, I decded to be give a little more diverse type.

F-00 @ Life Orb

Ability: Volt Absorb

Evs: 4 HP / 252 Atk / 252 Spe

Nature: Jolly

-Iron Head

-Hammer Arm

-Thrash

-Perish Song

Maybe I should use Needle Arm instead of Thrash. One of the two flinchers for my team.

MT2 @ Leftovers

Ability: Flash Fire

Evs: 252 HP / 252 SpA / 242 Spe

Nature: Modest

-Dragon Pulse

-Flamethrower

-Metal Burst

-Thunderbolt

The nature of choice sacrifices some physical attack, so Metal Burst would only be useful against Rocks.

Brycen-Man @ Expert Belt

Ability: Levitate

EVs: 252 HP / 4 Atk / 252 Spe

Nature: Hasty

- Ice Beam

- Night Shade

- Psychic

- U-Turn

These are just all the moves that Brycen-Man knows in Brycen-Man Strikes Back 2.

Monica (Giant ♀) @ Life Orb (Maybe I'll replace this with Silk Scarf)

Ability: Huge Power

EVs: 4 HP / 252 Atk / 252 Spe

Nature: Adamant

- Return

- Stomp

- Focus Punch

- Teeter Dance

Teeter Dance, or if the opponent uses a status move / misses can be fodder for Focus Punch. Stomp goes along with the Speed EV's for a chance to flich the opponent. I just included Return in case the opponent is faster than her.

Smeargle 2 @ Leftovers

Ability: Moody

Evs: 252 HP / 252 Spe

Nature: Jolly

- Spore

- Swords Dance

- Substitue

- Baton Pass

I know people have seen this setup moveset before, but to increase one of ther partner's already high physical attack...

Posted

I made a Studio team some weeks ago too:

Brycen-Man @ Choice Scarf

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- U-Turn

- Psychic

- Ice Beam

- Protect

Spirit @ Leftovers

Trait: Wonder Guard

EVs: 252 HP / 252 Def / 4 Spd

Bold Nature (+Def, -Atk)

- Taunt

- Confuse Ray

- Slack Off

- Toxic

MT2 @ Leftovers

Trait: Flash Fire

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, - SAtk)

- Bolt Strike

- V-Create

- Rock Slide

- Earthquake

Black Belt @ Fighting Gem

Trait: Huge Power

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SAtk)

- Mach Punch

- Drain Punch

- Close Combat

- Foresight

White Door @ Leftovers

Trait: Blaze

EVs: 252 HP / 252 SDef / 4 Spe

Careful Nature (+SDef, -SAtk)

- Heal Bell

- Wish

- Slack Off

- Toxic

UFO 2 @ Leftovers

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Psychic

- Thunderbolt

- Thunder Wave

- Flamethrower

Posted
Super pumped for the Hall of Fame editor. Keep up the good work!

Haha thank you!

That might take a while though,

Cause I'm presently working on reading and setting my "viewer".

Once the viewer is done, I'm using it to "set" into the hall of fame (rather than recreate another setter)

Posted

Maybe you can make a few Dynamic Link Library (DLL) files to branch off from the main project, possibly to reduce the file size and/or make coding the application simpler.

Posted

IT'S UP IT'S UP IT'S UP!

VERSION 3.0B !!!

http://www.mediafire.com/?17cxxmt95d46zay

File was TOO big for PP apparently!

New Viewer and Hall of Fame Editor!

Took me the entire week (the free time of which during) to do it!

-----------------------------------

Maybe you can make a few Dynamic Link Library (DLL) files to branch off from the main project, possibly to reduce the file size and/or make coding the application simpler.

I don't exactly know how to do that xD

Posted
It looks like the Tutorial button isn't working for me. Smeargle 2 actually does have a proper Shiny Forme.

I've temporary removed the Tutorials as it's different, so it isn't a Glitch xD

My tutorial-of-sorts is in my Image spoiler on the First post!

I accidentally left out Smeargle 2's shiny form. If you inject, it will still show ingame :D

Very attentive! Let me know if you encounter any other problems!

Posted (edited)

Nice... excellent job with the Hall of Fame editor :biggrin: and the basic editor seems nice to generate Studio Pokemon in the program

Keep up the good work!

Edited by RubenPikachu

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