aragorn0021 Posted April 9, 2011 Share Posted April 9, 2011 "tried with clean version of both black and white" , that error message was from trying to patch a clean pokemon white (e) rom. As stated, i have tried patching: a clean pokemon white (e) rom clean pokemon black (e) rom pokemon black exp patched (e) rom pokemon blaze black (e) 1.1 rom All crashed xdelta and all gave same message with ups above. Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 9, 2011 Share Posted April 9, 2011 Thank you very much. Is there a list for which string is which Pokemon, or does it go in logical order, i.e. Vicinti to Genosect? Edit, my last question since I sense I am getting annoying. Have you got a type chart in the Hex form? I was looking at one in an Editing Base Stats thread but that does not seem to match up Link to comment Share on other sites More sharing options...
sabocan Posted April 9, 2011 Share Posted April 9, 2011 umm what levels are the wild legendaries i'm gonna use repel trick on them Link to comment Share on other sites More sharing options...
Drayano Posted April 9, 2011 Author Share Posted April 9, 2011 "tried with clean version of both black and white" , that error message was from trying to patch a clean pokemon white (e) rom.As stated, i have tried patching: a clean pokemon white (e) rom clean pokemon black (e) rom pokemon black exp patched (e) rom pokemon blaze black (e) 1.1 rom All crashed xdelta and all gave same message with ups above. ...Bah, seems I have a case of selective reading. Sorry. I don't know what's causing it at the moment, that is a tad on the weird side... I'll let you know if I find any fixes. Thank you very much. Is there a list for which string is which Pokemon, or does it go in logical order, i.e. Vicinti to Genosect? Edit, my last question since I sense I am getting annoying. Have you got a type chart in the Hex form? I was looking at one in an Editing Base Stats thread but that does not seem to match up The Pokémon are in their National Dex order. 00 = Normal 01 = Fighting 02 = Flying 03 = Poison 04 = Ground 05 = Rock 06 = Bug 07 = Ghost 08 = Steel 09 = Fire 0A = Water 0B = Grass 0C = Electric 0D = Psychic 0E = Ice 0F = Dragon 10 = Dark Legend levels I'm just too lazy to list. As it is they are mostly in shaking grass anyway, so repels won't make a difference. Link to comment Share on other sites More sharing options...
sabocan Posted April 10, 2011 Share Posted April 10, 2011 ...Bah, seems I have a case of selective reading. Sorry. I don't know what's causing it at the moment, that is a tad on the weird side... I'll let you know if I find any fixes.The Pokémon are in their National Dex order. 00 = Normal 01 = Fighting 02 = Flying 03 = Poison 04 = Ground 05 = Rock 06 = Bug 07 = Ghost 08 = Steel 09 = Fire 0A = Water 0B = Grass 0C = Electric 0D = Psychic 0E = Ice 0F = Dragon 10 = Dark Legend levels I'm just too lazy to list. As it is they are mostly in shaking grass anyway, so repels won't make a difference. umm i actually only need dragonspiral zekrom and reshiram repel trick only works with them Link to comment Share on other sites More sharing options...
Drayano Posted April 10, 2011 Author Share Posted April 10, 2011 Oh in that case, they're both 50. Link to comment Share on other sites More sharing options...
sabocan Posted April 10, 2011 Share Posted April 10, 2011 Oh in that case, they're both 50. thank you =) Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 10, 2011 Share Posted April 10, 2011 Thanks. I appreciate this, and am really taking an interest in editing. Can you highlight, perhaps with a red circle or something, the type part of the screen here please? Link to comment Share on other sites More sharing options...
sabocan Posted April 12, 2011 Share Posted April 12, 2011 just finished the Blaze black and i loved it awesome hack ! Link to comment Share on other sites More sharing options...
Squall jomin Posted April 13, 2011 Share Posted April 13, 2011 Sorry but will this works on R4i Revolution - TT Menu ? Thanks =DD Link to comment Share on other sites More sharing options...
zukesify Posted April 14, 2011 Share Posted April 14, 2011 hi, im new to this hack ive tried a few action replay codes, and most of the codes seem to work except the instant shaking code although i've tried to press L while walking, the grass doesnt seem to shake. is it just my desmume, or is the code incorrect? please reply. thanks. Link to comment Share on other sites More sharing options...
dellthe3 Posted April 15, 2011 Share Posted April 15, 2011 i tried every thing this is not working on the r4i error this error this error that Link to comment Share on other sites More sharing options...
dbzhero722 Posted April 15, 2011 Share Posted April 15, 2011 okay so im super new to all of this so can you plz tell me how to actually play this i use dsem and im playing the final patched version of the japanese pokemon white (its already a rom) but how can i apply this patch to this rom and should i switch to no$gba? plz help Link to comment Share on other sites More sharing options...
sliver123 Posted April 16, 2011 Share Posted April 16, 2011 can you add Team rocket jesse james and meowth events and battle sprites like in the anime ? and how ? Link to comment Share on other sites More sharing options...
Drayano Posted April 16, 2011 Author Share Posted April 16, 2011 Okay, I've decided I'm gonna stop updating Blaze Black and Volt White, so I'll just leave it at 1.2. Too much hassle to update with about six different patches to make every time, plus I really should actually focus on my academics... There's also the fact I'm beginning to dislike some of my own changes (in particular the really high levels. ~90s seems somehow 'untidy' to me, but meh.) There's also the fact some other changes I'd like to make could do with an overall rebuild anyway. Hex editing is becoming outdated for Gen V now! I updated the download links to be a bit simpler; I chose to eliminate the xdelta patches, as well as adding Hatchetball's usrcheat thingy in and rearranging the folders to be neater. Anyone having patching problems now has a solution in the form of a direct ROM download. I've uploaded the Blaze Black Legendary Regular version, which you'll find the link to on a certain video site. --- Squall - I'm not sure about TTMenu, but if the normal B/W work then it should. zukesify - You've probably solved it by now but the code won't work until you get your first badge. dbzhero - There's a readme included. You won't be able to use the Japanese ROM though, you'll need a EUR/USA one. sliver - Not possible. It's unknown how to script properly in this so far. Link to comment Share on other sites More sharing options...
LeGacyFN Posted April 17, 2011 Share Posted April 17, 2011 Drayano thanks for the Rom link in the vid cause i couldnt patch the game for some reason Link to comment Share on other sites More sharing options...
weredrake Posted April 18, 2011 Share Posted April 18, 2011 i don't know if there is something wrong with the downloads or what but i didn't get any xdelta patches with the download. Link to comment Share on other sites More sharing options...
Drayano Posted April 19, 2011 Author Share Posted April 19, 2011 Bleh, need to edit that. I took the xdelta patches out when I updated the download links recently. Link to comment Share on other sites More sharing options...
Andibad Posted April 19, 2011 Share Posted April 19, 2011 don't using ups patch........... xdelta is better than UPS, because UPS is so bigger than xdelta, i was create patch for my hack, i using xdelta and ups patch, for xdelta will generate 401 KB for patch but UPS patch is generate 190 MB+, ... so ups patch is good for small hacking like just editing script not for sprite (will bigger if using ups). Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 19, 2011 Share Posted April 19, 2011 I am playing Volt White Legendary Edition and have come across a rather big problem. One of the Pilots in the gym causes the game to freeze up. Think he is the third trainer to be faced in the gym, his text is about a lock on. Anyways, he says his text then the game just freezes. Wood R4. Everything else has been working just fine. Link to comment Share on other sites More sharing options...
superstarxalien169 Posted April 23, 2011 Share Posted April 23, 2011 Uhhhh i have a problem, it is normal to get invalid checksum error on a clean us rom of pokemon white? Link to comment Share on other sites More sharing options...
Lady Serperior Posted April 26, 2011 Share Posted April 26, 2011 (edited) FAiling at tryin to patch the roms I'm noob at this stuff if anyone can please aid me NVM I figured it out Does the grass shakin code you have not work? Edited May 5, 2011 by Lady Serperior Link to comment Share on other sites More sharing options...
Drayano Posted May 6, 2011 Author Share Posted May 6, 2011 Those of you having patching problems, try this new release. Hopefully the new patch system will do the trick. --- I'm releasing this a bit earlier than I was intending in the sense that I haven't tested this anywhere near as much as I should have, but I'm relatively sure everything is working correctly (here's to hoping I haven't somehow stuffed Black's scripts in White or something like that!). There's no "clean" (I probably should rename that...) version for the moment, just a regular/legendary one that has all the changes to Pokémon and lets you catch all 649. Let's just call it the Main version for now. As I've said previously, I recommend a new game if possible for the newest release: Version 2.0! The changelog is as follows: + A new patching method has been introduced which allows one to simply drag an .nds rom of any filename in, double click on a .bat file and watch the patch happen quickly and with little hassle. Should the ROM be unfit for the patch, the prompt will come up with a checksum error of some sort. Hopefully this'll fix the problems people are having with the actual patching! + The wild encounters have been remodeled entirely. A lot of things are now found earlier, and fishing locations have now been edited. Post-credit routes also now actually have different encounters, with a lot of third stage Pokémon available. + There has been a huge amount of changes with the items found on the maps; previously existing items have been edited to bring as much important stuff as possible pre-credits. This includes evolutionary stones in bundles of six, TMs such as Earthquake, Energy Ball and Flamethrower available before the credits and useful items such as the Bicycle, the Super Rod (now renamed the Fishing Rod) and HM02 found much earlier than previously. In fact, the Bicycle is found right at the start! You'll also receive different TMs from three out of the eight Gym Leaders; but don't worry, for the original TMs are still found somewhere in Unova. + Evolutionary items have mostly been edited to now act as 'Use' items instead. Simply use them on the Pokemon to evolve them, much like an evolution stone. Evolution methods have been redone to fit with the new changes to items. + Challenger's Cave has been turned into a bit of a leftover pile, with every single legendary that isn't normally found somewhere in Unova found in there (including Victini, who may as well be not available regularly). You'll also find several Master Balls inside, as well as the legendary Soul Dew. + A small bit of text editing has been applied, editing things where appropriate. + Trades in the game have been edited, allowing those few late-game Pokémon to be available earlier on. + Earlier trainers have been revamped, with some minute changes in some of the later ones. The first gym battle is now fought as a Rotation Battle (though only with one of the three leaders as before). + Some small extras to Pokémon stats/abilities have been done, with the most notable being Delibird actually getting things and the fixing of Castform's stats to actually be 80 across the board. The formes of Castform and Basculin have also now been edited to have the correct stats. Some small edits to attacks have also been made again, retconning prior changes and adding one extra. Download link is any of the following: http://www.megaupload.com/?d=QMS8E826 https://rapidshare.com/files/460839984/Poke...t_White_2.0.zip http://www.sendspace.com/file/rtkyjw http://www.mediafire.com/?d147v9ro3y44ofa Happy playing~ P.S: The shaking grass code only works after you get the first badge. Link to comment Share on other sites More sharing options...
Andibad Posted May 6, 2011 Share Posted May 6, 2011 Oh is great 1. is will working without checksum ? well done but it will fail in some not clean ROM Link to comment Share on other sites More sharing options...
Drayano Posted May 6, 2011 Author Share Posted May 6, 2011 You can still get checksum errors but I'm hoping it won't be as bad as it was before. If it actually worked with non-clean ROMs it might mess up anyway Link to comment Share on other sites More sharing options...
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