Siam Posted March 19, 2011 Posted March 19, 2011 (edited) During my playthrough of Generation V of the games, I felt that some pokemon especially potentially powerful species are only available after the E4, including ones that involve Fishing or only at Victory Road. These powerful species being late bloomers will not make it in time for the trainer, assuming that he is not using Pokesav, to train them to a point they are capable of taking on the Elite Four and Team Plasma's elite members. To add salt to the wound, the creators of the game actually only allowed fishing to be accessible after the E4. So the player will have to contend with fewer species to choose from within the game! This is only made worse with the fact that White Forest or certain routes are only available after you defeat the E4; Some of those routes contain many potentially powerful species too. This hack will seek to resolve the issues by changing the encounter locations of certain species as if they were an ecology and also gives the player more choices to pick for their next fighter in the team. This hack will not add Pokemon from previous generations unless they are to be encounter in that place only after the Elite 4. Pokemon Black/white is now also more of a hunter's expedition because some good species have be edited to be rare so the player is going to have to go through a few more wild encounters before you will encounter that "potentially powerful" or rare species for your team. Testers and suggestions are welcome Credits Myself-- Siam on Project Pokemon/ FlameEntei on Pokecommunity. Drayano – the first guy to edit wild encounters in B/W Aragornbird- For teaching me how to edit wild Encounters Kazowar- Evolution editor Andibad- For being supportive of my hack Twistedfate- Creation of the stats editor and Wild editor. Features: 1. More species to catch 2. Starters are catchable Oshawott: Route 1- Surf Tepig- Dreamyard- Grass Snivy- Pinwheel Forest Inner 3. No need to fish to encounter some species Route 1 Grass Wingull- Nuvema Town is quite close to the sea. Pidove Surf Basculin removed[bass do not live in seawater] Wingull Feebas Oshawott Surf Spot Shellder Remoraid Corsola Route 2 Pidove Vullaby[black] Rufflet[White] Panpour Pansear Pansage Dreamyard - Tribute to Chernobyl incident; after humans have abandoned it, Chernobyl became a wildlife sanctuary. Tepig - My heart goes out to the wildboars eating radioactive shrooms in the area Deerling- Deer are thriving wel quite well in chernobyll. Vullaby[black] Rufflet[White] Spinarak Rattata Venonat Kricketot Ledyba Route 3 Yanma Ducklett Psyduck Volbeat[black] Illumise[White] Wellspring Cave Drilbur Dunsparce Ferroseed Durant Heatmor Aron Surf Slowpoke Poliwag Pinwheel Forest outer Surskit Croagunk Mankey Pinwheel Forest inner Deerling Mankey Snivy Rufflet[White] Caterpie Weedle Route 4 Sand Vullaby[black] Sandshrew Surf Krabby-60% Clamperl-30% Relicath-5% Luvdisc-4% Luvdisc-1% Surf Spots luvdisc 60% Relicath 40% Desert Resort Vullaby[black] Sandshrew Hippopotas Baltoy Relic Castle Onix Baltoy Trapinch Geodude Sandshrew Route 5--So much trash-- too little scavengers Burmy Trash Coat- it likes taking trash for clothes Vulpix- In the UK, foxes are common scavengers Murkrow Swablu- It like to clean rubbish anyway Zigzagoon- Unova was based on US, so raccoons are common. Durant Route 16 Hoot Hoot Bidoof Lostlorn Forest Pineco Shroomish[black] Paras[White] Rufflet[White] Ducklett Caterpie Weedle Deerling Zorua[] Mistralton Cave Larvitar Geodude Mawile Route 17 Horsea-testing Finneon-Testing Oshawott Driftveil Bridge. Pidgey Wingull Spearow Taillow Starly Swanna Driftveil City Surf Krabby Chinchou luvdisc Surfspot LuvDisc Buizel Route 7 Bouffalant- So much grass, so little herbivores? Axew Deino Celestial Tower Fans of Ghost types, I have added many powerful Ghost Pokemon in the Celestial Tower but please be patient in encounters. 2F Misdreavus Shuppet Duskull Gastly 3F Misdreavus Shuppet Duskull Gastly 4F Shuppet Duskull 5F Driffloon- Balloons fly to a great height and their power of flight should see them coming to Unova. Reducing Litwick encounter rates-- At such a height and so windy, one would expect a Fire type to get out of here to avoid getting its flame snuffed out 4. Gym Leaders are stronger Gym Leaders will not be so easy to defeat as their teams become a little more diverse in their moves. The first 4 gym leaders will have Pokemon of slightly higher levels. Somewhat at above 20 and below 30 Gym Leader Chili Darumaka Incinerate Fire Fang Tackle Rage Pansear Incinerate Work Up Grass Knot Fury Swipes Gym Leader Cilan Cottonee [black] Absorb Growth Leech Seed Stun Spore Petilil [White] Absorb Growth Leech Seed Sleep Powder Pansage Vine Whip Work Up Rock Tomb Fury Swipes Gym Leader Cress Tympole Bubble Supersonic Round Bubblebeam Panpour Water Gun Work Up Ice Beam Fury Swipes Gym Leader Lenora Minccino Doubleslap Pound Encore Swift Herdier Take Down Bite Retaliate Leer Watchog Dream Eater Crunch Retaliate Hypnosis Gym Leader Burgh Whirlipede Poison Tail Struggle Bug Screech Rollout Dwebble Smack Down Struggle Bug Bug Bite Rock Blast Leavanny Razor Leaf Struggle Bug Bug Bite X-scissor Gym Leader Elesa Emolga Pursuit Quick Attack Volt Switch Aerial Ace Emolga Pursuit Quick Attack Volt Switch Aerial Ace Zebstrika Quick Attack Spark Volt Switch Flame Charge Eelektrik Acrobatics Volt Switch Charge Beam Bind Gym Leader Clay Stunfisk Mud Bomb Thundershock Muddy Water Thunderbolt Krokorok Crunch Incinerate Bulldoze Earthquake Palpitoad Muddy Water Aqua Ring Bulldoze Venoshock Excadrill Slash Rock Slide Bulldoze Metal Claw Gym Leader Skyla Swoobat Heart Stamp Amnesia Acrobatics Assurance Unfezant Quick Attack Air Slash Leer Razor Wind Swanna Ice Beam Aerial Ace Air Slash Bubblebeam Archeops Acrobatics Crunch Pluck Bulldoze Gym Leader Brycen Beartic Slash Frost Breath Icicle Crash Surf Conversations edited Dreamyard To reflect the Dreamyard encounter changes, Prof. Fennel's conversations have been edited to reflect it. She will explain the Dreamyard's origins and how it got to this current state. Sends out <next Pokemon> I have edited a small segment where the Trainer will not get to know which Pokemon is the opponent going to send out. This adds to excitement and suspense to the battle. Trainers edited Trainers will have more Pokemon since the new encounters will reflect in their teams. For EXP for the player. Release Date May - June 2011 Edited April 22, 2011 by Siam
Siam Posted March 20, 2011 Author Posted March 20, 2011 I see that there is a BW trainer editor. Still exploring... However the wild encounter editing still remains a mystery and rocket science.
metalflygon08 Posted March 21, 2011 Posted March 21, 2011 While the idea is admirable, I'd rather see a list like this Route 1-3 Add Pidove Wellspring Cave Add Drillbur, just put them in the 1% appearence chance, and make the dust cloud ones higher leveled. Pinwheel Forest (Inside) add Minccino, add 1%Deerling, and Rare Munna Route 4 and Desert Resort add Vullaby, vultures in the desert, makes sense. Route 6 add Rufflet to the shakey grass Twist Montain add Swoobat Victory Road add Gigalith, Gurdurr, Swoobat, and Crustle Another Note, Gym Leader Changes Lenora, add a Audino Burgh-Shellmet, Karrablast, Whirlipede, and Leavanny Elesa-Emolga, Elektrik, Zebstrika Clay-Palpitoad, Krokork, Stunfisk, Excadrill Skyla-Swoobat, Unfeazant, Arceops, Swanna Brycen-Cryogonal, Vanilluxe, Beartic Drayden/Iris-Druddigon, Zweilous, Fraxure, Haxorus All Gym Leaders seem to know the early evolution trick anyways... Also, after Cheren leaves to backtrack Route 4, a Dwebble should be added to his team, and after Chargestone Cave, Bianca should add a Klink to her team. Marshal's team should be Sawk, Throh, Scrafty, Conkledurr Caitlen's team Beeheyeem, Gothitelle, Reunculus, Musharna Shauntel's stays the same Grimsley's team Mandibuzz, Liepard, Bisharp, Krookodile N's final team should be Meinshao, Escavaleir, Lilligant, Zoroak, Carracosta, R@m Ghetis's team Accelegor, Galvantula, Ferrothorn, Gigalith, Hydreigon, Seismitoad Alder's Team Braivairy, Sawsbuck, Elektross, Bouffolant, Volcorona, Victini* *with V-create. This GL setup allows the maximum amount of Dex Fillings without needing to search far and wide, and some match the charecters, N, the king, with a Princess and a twisted Knight for example.
Siam Posted March 21, 2011 Author Posted March 21, 2011 Great minds think alike! But too bad there is not shortcut way to edit the wild encounters of Black or White. But Trainer editor has just popped out. Just too little time for me to test it.
metalflygon08 Posted March 21, 2011 Posted March 21, 2011 I can state the trainer edits I suggested work wonders, my first playthrough of english White was done with those changes, it made a bit of a challange, and allowed for an easier dex fillup. I actually tried to dabble in a tutorial I had found to edit the wild Pokemon data in hex, but my R0m wouldn't work, becuase the line no longer existed, which was wierd since the game played normally.
Siam Posted March 21, 2011 Author Posted March 21, 2011 Thank for the support metalflygon. Were you using the trainer editor too?
Siam Posted March 21, 2011 Author Posted March 21, 2011 I also suggest that the gym leaders of Striaton be changed too. I really dun think their Lillipups are serious enough to be taken seriously. Leader Cilan 1. Cottonee lvl 12 [black]/ Petilil lvl 12 [White] 3. Pansage lvl 14 Leader Chili 1. Darumaka lvl 12. 2. Pansear lvl 14 Leader Cress 1. Tympole lvl 12. 2. Panpour lvl 14 I am seriously considering if Gym Leaders can also use Pokemon of the opposing type to cover their team's weaknesses?
Oxnite Posted March 21, 2011 Posted March 21, 2011 I am seriously considering if Gym Leaders can also use Pokemon of the opposing type to cover their team's weaknesses? I would not break this Pokémon-canon if I were you because it would be very non-Pokémonish, but it's your hack.
metalflygon08 Posted March 22, 2011 Posted March 22, 2011 Darumaku is a bit OP with Hustle imo, sure it might miss, but if it hits...ouch... Of course, there's not many other options...
Siam Posted March 22, 2011 Author Posted March 22, 2011 Actually it would not be that far off nor unrealistic if the Gym leader may accept a type that covers his team's weaknesses. Besides it doesn't have to be a certain type pokemon to go against a certain type. He can teach a move to counter such a weakness. For example, If I were Cilan and his two brothers and I know that some lady is giving the player a Deus Ex Machima[Elemental Monkey of opposing type.], I would discuss with my brothers on a way to counter that. One way is to teach our beloved elemental monkeys a move that can help defend themselves. Pansage = Rock Tomb [Effective against fire] Pansear = Grassknot [Effective againt water] Panpour = Ice Beam [Effective against grass] That is what I like about Elesa but just that needs to do better against rock types. Her two Emolgas cannot be hit by ground type moves but are severly grounded by rock. If she puts a Chinchou which is obtainable in Unova, She can take out the opponent's pokemon; your ground/rock type Pokemon on your deck.
Siam Posted March 22, 2011 Author Posted March 22, 2011 Proposed changes to the Gym Leaders. Gym Leader Chili Darumaka Incinerate Fire Fang Tackle Rage Pansear Incinerate Work Up Grass Knot Fury Swipes Gym Leader Cilan Cottonee [black] Absorb Growth Leech Seed Stun Spore Petilil [White] Absorb Growth Leech Seed Sleep Powder Pansage Vine Whip Work Up Rock Tomb Fury Swipes Gym Leader Cress Tympole Bubble Supersonic Round Bubblebeam Panpour Water Gun Work Up Ice Beam Fury Swipes Gym Leader Lenora Minccino Doubleslap Pound Encore Swift Herdier Take Down Bite Retaliate Leer Watchog Dream Eater Crunch Retaliate Hypnosis Gym Leader Burgh Whirlipede Poison Tail Struggle Bug Screech Rollout Dwebble Smack Down Struggle Bug Bug Bite Rock Blast Leavanny Razor Leaf Struggle Bug Bug Bite X-scissor Gym Leader Elesa Emolga Pursuit Quick Attack Volt Switch Aerial Ace Emolga Pursuit Quick Attack Volt Switch Aerial Ace Zebstrika Quick Attack Spark Volt Switch Flame Charge Eelektrik Acrobatics Volt Switch Charge Beam Bind Gym Leader Clay Stunfisk Mud Bomb Thundershock Muddy Water Thunderbolt Krokorok Crunch Incinerate Bulldoze Earthquake Palpitoad Muddy Water Aqua Ring Bulldoze Venoshock Excadrill Slash Rock Slide Bulldoze Metal Claw Gym Leader Skyla Swoobat Heart Stamp Amnesia Acrobatics Assurance Unfezant Quick Attack Air Slash Leer Razor Wind Swanna Ice Beam Aerial Ace Air Slash Bubblebeam Archeops Acrobatics Crunch Pluck Bulldoze Gym Leader Brycen Beartic Slash Frost Breath Icicle Crash Surf
SignZ Posted March 22, 2011 Posted March 22, 2011 Heh, when I read the "wild" in the topic I thought you meant putting generation 01-04/Kanto, Johto, Hoenn, Sinnoh Pokémon in the part before E4. Maybe worth a new idea thread, maybe not. I'll just put that here.
Siam Posted March 23, 2011 Author Posted March 23, 2011 I will be focusing more on Unova exclusive species. However lower forms of some Sinnoh or Hoeun Pokeon that are found only on routes accessible after Elite 4 will be transfered to routes that are accessible before the Elite 4.
Siam Posted March 23, 2011 Author Posted March 23, 2011 I am quite in a dilenma if I really should add some Gen 1- 4 species too. Black City and White Forest are not accessible until Elite 4.
metalflygon08 Posted March 23, 2011 Posted March 23, 2011 I think putting foreign pokemon in 'rare' spots would be cool, but the desert, where the most foreign pokemon would end up, has no rare patches. Mabye put the rare pokemon in the last slots for route 4...Trapinch, Cacnea, Baltoy... Also, on the Driftveil Bridge Pidgeotteo, Masquerian, Wingull, Taillow, Ducklett-by day Haunter by night. And digletts could share the dust circles with Drillbur.
Siam Posted March 23, 2011 Author Posted March 23, 2011 Hmm what kinds of Pokemon would like to hang out at bridges... Haunters would be a bit strange Hoot Hoots maybe?
metalflygon08 Posted March 23, 2011 Posted March 23, 2011 though owls don't hang near bridges either, they hunt things on the ground for the most part.
Siam Posted March 24, 2011 Author Posted March 24, 2011 Wingulls should be commonplace in areas close to the sea, I like the concept of Jellyfish being ghost type but too much is too much still. With that many jellyfish, their predators would be quite having a good time. Alomomola should be quite common. Sunfishes in real life eat jellyfish. Alomomola's range will be increased in response to Frillish population. Wingull and Pellipers will restricted to oceanic areas but can be made available in Surfing. Lillipup's family ranges will be significantly decreased Basculin I am still looking into it. Ducklett's range will be made a lot wider extending their reach in fresh water areas. You can also encounter Swannas too Spheals or Seels will be encountered sometimes but I am still looking at how to distribute them as Nature would do so. Deerling's ranges will be increased. Joltik's range will be extended out of Chargestone Cave to reflect Durant populations. Heatmor's range will be extended slightly Lostlorn and Pinwheel Forest will have Bird Pokemon like Rufflet, Chatot, Pidgey, Swellow. bug types like Weedle, Caterpie, Combee, Burmy....... Durant will be made as common as lillipups. We still contend their real life relatives today, not sure why is Durant not that commonplace given the amount of ants we encounter in our lifetime.
Siam Posted March 25, 2011 Author Posted March 25, 2011 Correction, durant will only be found near mountainous, caves.etc So will its predator Heatmor's range be extend in response. Almost like some ecology. Durant and Heatmor can be found in Pinwheel forest too but will be rare. The Celestial Tower which is full of Ghosts will be populated with Gastly, Duskulls, Shuppets, Misdreavus. The Drifveil Bridge will not just have Duckletts but I will add Driffloons at night.
Siam Posted April 3, 2011 Author Posted April 3, 2011 With the 5th Gen Evolution editor, I have the ability to hack the evolutions of some Pokemon. Gurdurr evolves into Conkeldurr at lvl 45 Boldore evolves into Gigalith at lvl 42 Karrablast and Shelmet evolves just by having them side to side in the trainer's party
Siam Posted April 3, 2011 Author Posted April 3, 2011 Now editting trade evolving Pokemon Current Progress: Trade Evolved Pokemon tested so far and passed my intial testings Kadabra lvl40 Machoke lvl40 Graveller lvl40 Poliwhirl Level with King rock Slowking level with King Rock Onix Level with Metal Coat Porygon Family tested completed. Level with Up-grade, Level with Dubious Disc Rhydon level with Protector Magmar Level with Magmarizer electabuzz level with electirizer Clamperl to Huntail[night] level with Deep Sea Tooth Clamperl to Gorebliss[day] level with Deep Sea Scale Scyther level with Metal Coat In progress Kirila line Male Kirila--> Gallade [no stone needed] Female Gardevoir--> Gardevoir
Siam Posted April 8, 2011 Author Posted April 8, 2011 Big updates in the Wild Pokemon Encounters. have been made to the following. Check the first post for more details. Wellspring Cave Dreamyard Pinwheel Forest
Andibad Posted April 8, 2011 Posted April 8, 2011 Yeah i was found many route but , i no edit them, just search only I was found many place like route 14, Like this (i used black ROM): standart walking: Slot 1 - 20% --> Goldduck Slot 2 - 20% --> Jigglypuff Slot 3 - 10% --> Tropius Slot 4 - 10% --> Mienfoo Slot 5 - 10% --> altaria Slot 6 - 10% --> Drifblim Slot 7 - 5% --> Shuckle Slot 8 - 5% --> Beheeyem Slot 9 - 4% --> Tropius Slot 10 - 4% --> Beheeyem Slot 11 - 1% --> Tropius Slot 12 - 1% --> Beheeyem Double wild walking: Slot 1 - 20% --> Goldduck Slot 2 - 20% --> Jigglypuff Slot 3 - 10% --> Tropius Slot 4 - 10% --> mienshao Slot 5 - 10% --> altaria Slot 6 - 10% --> Drifblim Slot 7 - 5% --> Shuckle Slot 8 - 5% --> Beheeyem Slot 9 - 4% --> Tropius Slot 10 - 4% --> Beheeyem Slot 11 - 1% --> Tropius Slot 12 - 1% --> Beheeyem shaking grass walking: Slot 1 - 20% --> Audino Slot 2 - 20% --> Audino Slot 3 - 10% --> Emolga Slot 4 - 10% --> Audino Slot 5 - 10% --> Audino Slot 6 - 10% --> Audino Slot 7 - 5% --> Audino Slot 8 - 5% --> Audino Slot 9 - 4% --> Wigglytuff Slot 10 - 4% --> Audino Slot 11 - 1% --> Wigglytuff Slot 12 - 1% --> Audino Surf: Slot 1 - 60% --> Basculin Slot 2 - 30% --> Buizel Slot 3 - 5% --> Basculin (in white:Basculin blue strip) Slot 4 - 4% --> Basculin (in white:Basculin blue strip) Slot 5 - 1% --> Basculin (in white:Basculin blue strip) Surfing spot: Slot 1 - 60% --> Buizel Slot 2 - 30% --> Basculin blue strip (in white:Basculin) Slot 3 - 5% --> Floatzel Slot 4 - 4% --> Floatzel Slot 5 - 1% --> Floatzel fishing: Slot 1 - 60% --> Golden Slot 2 - 30% --> Basculin (in white:Basculin blue strip) Slot 3 - 5% --> Golden Slot 4 - 4% --> Golden Slot 5 - 1% --> Golden fishing spot: Slot 1 - 60% --> Golden Slot 2 - 30% --> Basculin blue strip (white: basculin) Slot 3 - 5% --> Seaking Slot 4 - 4% --> Seaking Slot 5 - 1% --> Seaking HEX Value :00000000h: 08 08 01 03 01 32 01 00 ; .....2..00000008h: 37 00 2F 2F 27 00 30 30 ; 7.//'.00 00000010h: 65 01 30 30 6B 02 31 31 ; e.00k.11 00000018h: 4E 01 31 31 AA 01 31 31 ; N.11ª.11 00000020h: D5 00 31 31 5E 02 30 30 ; Õ.11^.00 00000028h: 65 01 32 32 5E 02 32 32 ; e.22^.22 00000030h: 65 01 32 32 5E 02 32 32 ; e.22^.22 00000038h: 37 00 39 39 27 00 3A 3A ; 7.99'.:: 00000040h: 65 01 3A 3A 6C 02 3B 3B ; e.::l.;; 00000048h: 4E 01 3B 3B AA 01 3B 3B ; N.;;ª.;; 00000050h: D5 00 3B 3B 5E 02 3A 3A ; Õ.;;^.:: 00000058h: 65 01 3C 3C 5E 02 3C 3C ; e.<<^.<< 00000060h: 65 01 3C 3C 5E 02 3C 3C ; e.<<^.<< 00000068h: 13 02 2F 2F 13 02 2F 2F ; ..//..// 00000070h: 4B 02 30 30 13 02 30 30 ; K.00..00 00000078h: 13 02 31 31 13 02 32 32 ; ..11..22 00000080h: 13 02 32 32 13 02 32 32 ; ..22..22 00000088h: 28 00 32 32 13 02 32 32 ; (.22..22 00000090h: 28 00 32 32 13 02 32 32 ; (.22..22 00000098h: 26 02 19 37 A2 01 19 37 ; &..7¢..7 000000a0h: 26 02 19 37 26 02 19 37 ; &..7&..7 000000a8h: 26 02 19 37 A2 01 19 3C ; &..7¢..< 000000b0h: 26 0A 19 3C A3 01 23 46 ; &..<£.#F 000000b8h: A3 01 23 46 A3 01 23 46 ; £.#F£.#F 000000c0h: 76 00 23 37 26 02 23 37 ; v.#7&.#7 000000c8h: 76 00 23 37 76 00 23 37 ; v.#7v.#7 000000d0h: 76 00 23 37 76 00 23 3C ; v.#7v.#< 000000d8h: 26 0A 23 3C 77 00 23 46 ; &.#<w.#F 000000e0h: 77 00 2D 46 77 00 2D 46 ; w.-Fw.-F Yeah many place, but is still not tested yet for route 5 and 16 is all same That's all
Siam Posted April 8, 2011 Author Posted April 8, 2011 (edited) Updated Route 18 Frillish 60%- the pokedex entry says that they are deepwater creatures Chinchou-30% Finneon- 5+4+1= 10% Surfing Spot Alomomola 60% Finneon Horsea Route 17 and 18 look very similar in hex. Does anyone know which offset is Route 17? Route 17 horsea 5+4+1= 10% Oshawott-30% Wingull-60% Surfing Spot Frillish Edited April 9, 2011 by Siam
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