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Found 2 results

  1. What's Your Favorite Pokemon? The good ol' classic question: What is your Favorite Pokémon? Since I'm sure most of you have several favorites, this is going to be done slightly different. First I'm going to post a Type and you can comment on your favorite Pokémon of that type. The current Pokémon type will change after a few days, so post your favorite quickly. You may also save the Arceus pictures that have been recolored. In case you are confused, here is an example: Current Pokémon Type - Dragon Person #1 chooses Dragonite Current Pokémon Type - Dragon Previous Types: Fire Dark Grass Water Psychic Fighting Flying Electric Ghost Ground Ice Rock Steel Normal To Learn How To Post Sprites, Click Here.
  2. This team is designed for OU competative play and is focused on luring out apozing steels and threats to my dragons so that I may kill them and then allow my dragons to continue to sweep on. Here is the line up in a glance: First up Salimance (Draco) @ Life Orb Nature: Mild (+SpAtk / -Def) Ability: Intimidate EVs: Atk 72, Spe 220, SpAtk 216 Role: Crushing Lead Draco Meteor Outrage Hidden Power (Ice) Earthquake Draco has three simple jobs. To crush the oposing lead, have the opponent show their dragon counter, and optionaly to return later as a wall breaker. I know i will get a fit over not having a SR lead but the point of this is to throw off my opponent. This Dragon also handels the two most common leads easily. Taunt leads are normaly frail and suicidal already and if they expect to stop a DD Mance they are sadly mistaken. If it is a trick lead I will benefit all three ways! I get a scarfed Mance, Band Mance, or a Specs Mance! Now were is the problem with that? Hidden Power Ice is effective against more Leads than Fire Blast (Aerodactyl, Togekiss, Glyscore to name a few) and the EVs were only moved slightly to Beat out all base 95 pokemon who chose a speed positive nature and max out the speed stat. (Like glyscore leads) Next is Metagross (Meta) @ Expert Belt Nature: Naughty (+Atk / -SpDef) Ability: Clear Body EVs: Atk 252, Spe 134, SpAtk 124 Role: The Trick Meteor Mash Thunder Punch Hidden Power (Fire) Grass Knot Metagross is so common that many teams carry a counter. This counter would normaly be a bulky water and is used to counter all steels and some dragons. Metagross is setup bait to some of those with the wrong set. Meta has a set designed to counter these counters though and clear the way. and he can use HP Fire to dent any steel dumb enough to come in as well. This opens the way for Scizor, Kingdra, and also scouts the team to a good level that i should know at least one or two partners to the bulky water or the lead that has not come out yet. My only question is should i add earthquake over meteor mash to counter absolutly everything that may come in? (heatran and magnezone come to mind) Now the fun parts (and yes we are still in Hoenn) Latias (Purity) @ Choice Scarf Nature: Timid (+Speed / -Atk) Ability: Levitate EVs: Hp 80, SpAtk 252, Spe 176 Role: Dragon / Gyara Counter Draco Meteor Surf Thunderbolt Trick This Latias is now changed to handel DD Mance and DD Gyara as well as some other common threats to the over all line up. (Thanks Dimi) The Alternate Scizor (Big Red) @ Choice Band Nature: Adamant (+Atk / -SpAtk) Ability: Technician EVs: Hp 248, Atk 252, Spe 8 Role: Latias Partner / Mid game Sweeper / Scout / Revenge Killer (A lot I know lol) Bullet Punch Pusuit U-Turn Superpower As I said in the previous paragraph Big Red's main job is to counter latias's counters. He also scouts for me with U-Turn. Revenge kills alot with Bullet Punch + STAB + CB + Technician. Destroys with pursuit. And finaly sweeps later game with moreBullet Punch + STAB + CB + Technician. The last Dragon of Johto Kingdra (Drache) @ Leftovers Nature: Naughty (+Atk / -SpDef) Ability: Sniper / Swift Swim EVs: 252 Atk, 232 Spe, 24 SpAtk Role: Mid Game Sweeper Dragon Dance Outrage Waterfall Hydropump Drache is dragon in German if the name confused you. Drache is only resisted by empoleon and shedinja so late game should have no problems with only dragons as his weakness. If an opening comes up early I take it though. The Speed EVs are just enough after one DD to out speed base 130s. Sniper is nice with a Critical hit but Swift Swim will let me abuse Rain Dance teams... Advice? The only Native to the Region Heatran (Hot Head) @ Choice Scarf Nature: Naive (+Spe / -SpDef) Ability: Flash Fire EVs: Hp 6, Spe 252, SpAtk 252 Role: Fire Counter / Steel Counter / Revenge killer Fire Blast Earth Power Hidden Power (Grass) Explosion Hot Heat gets out early in the game but I just like to keep things organized. He generaly comes in on the steels that came on one of my dragons or he took the heat from a fire type that came out on my Metagross or Scizor and got Flash Fired. He helps round off the team and keeps things flowing. I would like to thank you now for taking the time to comment on and rate my team. All advice is greatly apreciated.
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