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So I was recently shiny hunting and on a small 3DS screen and it would be pretty hard to tell if a Pokemon was shiny if I wasn't paying attention to the shiny sparkle. This got me thinking, right now in Pokemon Legends Arceus, if you encounter a pokemon, during battle there will be the shiny mark next to it's name, and it's extremely useful for those Pokemon that have a very subtle change. So my question is, is there a mod/hack for any of the 3DS era of Pokemon games that adds the shiny mark to the Pokemon's HP bar like Pokemon Legends Arceus? Or is there a way that I can go in and add it? I'm a software engineer so I could add something in, but I've never had experience messing with the code in a pokemon game.
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Version 1.0.0
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Just got my 3DS CFW working and got the saves for the Solgaleo and Lunala shiny popped over to upload. The PID says they are not legit, but I have done nothing to them and they are directly from my save (I moved Lunala from my Ultra Sun via Pokémon Bank). I am guessing that it is going to be illegitimate like a few others I brought over from the events, but here they are. Mewtari -
Hello, long time lurker here. I just wanted to know what the hex offsets are for the Pokemon S/M (Moon specifically) event flags. I want to use that to copy/paste event flags from one save to the other, because I'm lazy and don't want to complete the story again lol. Or would that, for some reason, corrupt the save? Any help would be appreciated! Thanks! EDIT: I think I actually found it. For confirmation, is it 0x1C00 + flag? All the clues point to that, but I just want to make sure. EDIT2: Heh. Should've seen this coming. Directly hex editing the values for the event flags results in a checksum error (duh). However, there is hope! In the attachments is a list of all 240 event flags required for 100% story completion and their corresponding values, according to PKHeX's FlagDiff. I would absolutely love a batch event flag editor, but one can dream, right? COUGHCOUGHkaphoticsCOUGH. Basically what you need to do is go through each event flag and set their values according to the second number (Example: "50: 0->3" means change event flag 50 from 0 to 3). Keep in mind that these values come from comparing a bare-minimum save file (saved outside the player's room) to a 100% story save I found on YouTube, so some of the event flags are probably not story-related. But, more research has to be done I guess. Thanks for all the help guys, even though these edits were done before a reply was made...! Flags.txt
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Distribution Title Easter Eggs Promo Games SM Type Local Wireless? Dates 18/3 – 9/4 Nickname Eggs of Drampa, Turtonator, Passimiam, Goomy, Oranguru and Mareanie Gender Random Level Eggs so 1 when hatched Source: Serebii/Twitter