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Found 4 results

  1. In fire red there are flags for “defeat voltorb” and “defeat electrode”. I’ve noticed that the “defeat voltorb” flags are for the electrode in the power plant but I don’t know what the “defeat electrode” flags are for. I noticed one was checked around seafoam island and the other after I finished Lostelle and the Hypno. Does anyone have an idea? If this question has been asked before can anyone lead me in the right direction? I haven’t found anything yet.
  2. So, kind of curious as to who picked who in the new versions of Red and Blue. Did time change anything? Or, did you stick with the starter you used to pick back in the old days. As for me, it changed. I used to pick Charmander because of how awesome Charizard was. I ended up picking Bulbasaur in the reincarnation though.
  3. Hi to everybody! Well, I'd like to edit the OT from my FR sav. I know there is no editor (like PokeSav), and the only way is editing with an hexadecimal editor. I've been trying to find the OT but I suposse that It's in hexadecimal, and I don't find it. Does anyone can edit that? I need edit it. If someone can tell me, thanks.
  4. Recently I've started playing my Leaf Green again and just forgot how fun it was despite all its shortcomings. Here's my in-game team right after I finished the league, what's yours? [sprite]012[/sprite] Liberty the Butterfree (F) Level 52 Timid Compoundeyes HP 140 Attack 51 Defense 66 Sp.Atk 130 Sp.Def 97 Speed 124 - Psybeam - Silver Wind - Sleep Powder - Whirlwind Uses: - Useful Pokemon from the beginning - Very accurate Sleep Powder - Sleep Shuffling with Whirlwind = fun - Silver Wind (despite being physical in Gen III) can be useful SOMETIMES with that 10% chance of boosting all stats - Destroyed Agatha's team single-handedly [sprite]018[/sprite] Osprey the Pidgeot (F) Level 52 Jolly Keen Eye HP 166 Attack 123 Defense 84 Sp.Atk 79 Sp.Def 85 Speed 156 - Wing Attack - Quick Attack - Whirlwind - Featherdance Uses: - Yeah yeah. We all know even FEAROW is infinitely better than Pidgeot but I like Pidgeot so you competitive people stop staring at me for using one - Featherdance reduces the opponent's Attack Power by 2 levels, which is pretty cool. - Whirlwind for phazing... no clue why when Butterfree can make better use of it. I might just replace it with Fly. - Quick Attack finishes off weakened foes with STAB, Wing Attack for main STAB attack - Osprey was pretty good for the beginning and the middle game... until I reached Victory Road and all, I began to realize how Wing Attack failed to OHKO level 43 Machokes. But I'm still keeping Osprey anyways. [sprite]031[/sprite] Regina the Nidoqueen (F) Level 53 Naughty Poison Point HP 181 Attack 145 Defense 111 Sp.Atk 103 Sp.Def 88 Speed 96 - Body Slam - Double Kick - Thunderbolt - Surf Uses: - One of my main early game Pokemon which helped me secure some victories. Somewhat bulky (although Zapdos's Drill Peck did like 40% damage on her) and with an insane movepool - Double Kick over Superpower because Double Kick KOs those normal Pokes anyhow and it has more PP. Besides I don't like that attack/def drop either - Body Slam as main regular attack... 2-3HKOs most stuff not Rock/Steel in-game and has that chance of paralysis - Surf for those Rocks - Thunderbolt for Gyarados and other nuisances... although it failed to OHKO either - Poison Point sometimes helps... in fact quite a lot to ensure stuff gets KO'd before the opponent Full Restores or whatnot - Usefulness is slowly dwindling thanks to those mediocre stats but fairly reliable [sprite]038[/sprite] Kitsune the Ninetales (F) @ Charcoal Level 51 Timid Flash Fire HP 151 Attack 87 Defense 96 Sp.Atk 132 Sp.Def 112 Speed 159 - Flamethrower - Will-O-Wisp - Confuse Ray - Safeguard Uses: - A relatively new addition to the team... added right before I faced Erika... and then swept her with this. - Flamethrower is her main attack... but it runs out so easily seeing how it is the only attack she has. It's actually quite strong because it OHKOs-2HKOs almost anything that Kitsune has faced - Will-o-Wisp to burn physical stuff - Confuse Ray just for fun... it's not like she can do much else - Safeguard supports the team by preventing status from hitting - She's the annoying one in this team. Very quick/confuses/burns/can't get hit with status of your own/STAB Flamethrowers... yeah, painful for the AI. Quite useful actually but she really can't take much hits. Otherwise she's proven to be one of my most useful unit for the game. [sprite]071[/sprite] Vicky the Victreebel (F) @ Miracleseed Level 52 Naughty Chlorophyll HP 161 Attack 173 Defense 82 Sp.Atk 121 Sp.Def 72 Speed 94 - Razor Leaf - Growth - Acid - Sleep Powder Uses: - I got Vicky during the Nugget Bridge thing and made it my main grasser. Unfortunately she was also the HARDEST thing to train. 10 PP Vine Whip... from level 12... and Wrap of all useless moves. I had to wait until level 21 to evolve... and level 24 to learn Acid. Finally at level 42... 42 she decided to learn Razor Leaf. But still, Vicky was quite helpful - Sleep Powder... because... I said so... (everything wakes up in one turn when they face me >.>) - Acid... it OHKOs a lot of things for some reason, but I can't wait until I get Sludge Bomb. - Growth to boost up those Razor Leafs... (might get Swords Dance to complement Sludge Bomb) - Razor Leaf is my other STAB to take down waters and grounds (watches in horror as it misses) and even after + 2 Growths, it wouldn't OHKO Lapras while Lapras OHKOd Vicky with Ice Beam (fail) - Somewhat useful but at other times she fails... although Acid OHKOs most nooblings anyhow. That makes her useful in many ways. [sprite]009[/sprite] Turtle the Blastoise (F) @ Mystic Water Level 54 Calm Torrent HP 187 Attack 93 Defense 138 Sp.Atk 120 Sp.Def 133 Speed 107 - Protect - Rapid Spin - Ice Beam - Surf Uses: - My starter Pokemon. Yes people, I picked Blastoise, the least useful of the three. And yes, I use Pokemon that no one else likes to use. And yes, I picked Hitmonchan over Hitmonlee back at the Fighting Dojo! *inb4competitivebattlersflamemeforsuchdecision* - Protect for scouting what AI does - Rapid Spin... I don't even know why I'm keeping this move. It serves me no purpose in-game aside from slowly chipping Pokemon's HP away to help me capture it - Surf is my STAB move and does consistent damage - Ice Beam is my auxilary move for fliers/grassers/dragons/etc... - As sturdy as Turtle is, it sometimes doesn't do enough damage back to the opponents, although Turtle wins most of the time. There has been little to no problems with it. My SAV file is attached below... Leaf Green.sav
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