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Showing results for tags 'abilities'.
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I hope this is the right place to ask this, but I was wondering if there was some type of tool or NARC that made it possible to edit abilities and add new ones. This is my first time making a hack and I have some ideas of what I want to do, I am stuck at the ability part however. Thank you!
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Importing Gen 6 Mechanics into USUM
isleep2late posted a topic in ROM - 3DS Research and Development
Hello, I've been looking into a project where I import certain mechanics in generation 6 into the gen 7 games. Specifically, I am interested in the following (in order of importance): Returning the ability Parental Bond to its glory and making it deal 1.5x the amount of damage instead of 1.25x Returning the ability Gale Wings to its glory and making it give priority to a flying-type move regardless of whether a pokemon is at max HP Allowing Prankster to be used against Dark-types Returning Soul Dew to boosting Latios and Latias's Special Attack and Special Defense by 50% instead of... whatever it does now Allow Sheer Cold to be used against ice-types, and to not have its accuracy lowered by non-ice users Returning Pixilate, Aerilate and Refrigerate to 130% instead of 120% (not that big a deal of this or Sheer Cold can't be done) Again, not that big a deal, but removing all the little nerfs to status conditions (confusion back to 50% from its now 33%, paralysis's speed back to 25% from 50%, burn back to 12.5% from its now 6.25%) I've been reading up on editing abilities (not just changing which Pokemon gets what ability to literally modifying abilities and what they do) and it seems like it hasn't really been done yet publicly. I've also been told that the abilities are not in any GARC but can be found in the exefs. Does anyone have any experience with any of this, or can point me in the right direction? Your help is greatly appreciated. -
Some species seem to have the wrong ability slot labels when opening my White save in PKHeX (latest posted version). From the ones I have: - Intimidate (1) Herdier w/ Scrappy (H); A Pickup (2) Lillipup is fine - Healer (1) Audino w/ Klutz (H) - (?) Venipede w/ Quick Feet (H) All caught in-game, first time extracting this unmodified save with three badges. Also while testing some .pkm files, I noticed Regenerator Ho-Oh shows Pressure instead and Sheer Force Landorus shows Sand Force [intimidate (1) when opened on a downloaded White 2 save]. These are the PPorg OT ones from here. Purely aesthetic is the number on some species hidden abilities like Multiscale (2) on Lugia, just because I'm used to the (H) marker on Gen. 6 saves. Posting because I didn't see a thread on it. If this has been fixed already, ignore me. :bidoof: EDIT: Looking on PokéGen after viewing the Venipede in PKHeX and clicking "Set" it seems that actually changed its ability from Poison Point to Quick Feet.
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No.... I Write this guide entierly from scratch Took me 2 months to finish EDIT: Had my friend help me do some of it, I did one half, he did the other.