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Showing results for tags 'XG'.
21370 downloadsPokemon Colosseum and Pokemon XD: Gale of Darkness hack tools and randomisers. If you need advice or support you can find me in the Gamecube Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking and randomising the Gamecube Pokemon Games. The tool can be used for: - Trainers - Pokemon, Move, Item Stats - Pokespots - Gift Pokemon - Type Matchups - Scripts and Game Text - Item Boxes - Textures and Images - Patches like Physical/Special Split - Randomiser - Save editor - Unzip .fsys files The tool can also be used to export/import files from/to any Gamecube ISO.
4488 downloadsPokemon didn't get harder, you got better. Challenge yourself to a Pokemon game where everything is different. Features A new type chart, balanced using an algorithm Hundreds of new moves, roughly 85% of moves have been altered 26 new regional forms + Alolan forms and more Physical/Special split Infinite use TMs More Shadow Pokemon than base Pokemon XD Updated typing, movesets, and abilities for almost every Pokemon in the game Updated outdated textures such as Rapidash's flames Huge thanks to Stars for his help, his amazing GoD tool, and for allowing Pokemon XG to serve as the foundation. Join the Gamecube Pokemon modding discord server here: https://discord.gg/aucXehNbwM Also thank you to r/SnappySkillz for their type balancing tool How to patch: Patch the file using NUPS if you are on windows, or Multipatch if you are on Mac into a clean Pokemon XD - Gale of Darkness (USA) rom. NUPS can be downloaded here: https://www.romhacking.net/utilities/606/ Multipatch can be downloaded here: https://www.romhacking.net/utilities/746 Also if you are playing on Dolphin I recommend the 60fps AR code: 004e6c35 00000002
I have created a new scripting language for Pokemon XD: Gale of Darkness. This will make editing scripts much easier and far more intuitive than before. So far only the decompiler is done which converts the raw binary data into human readable .xds scripts. It's quite a big project on it's own so I felt it needed a thread to collect input and document its progress. For now I have dumped every script in the game and uploaded them here: Pokemon XD .xds files A syntax highlighting scheme and a colour scheme for the Sublime Text 3 text editor developed just for .xds files are also included. There are still a lot of undocumented classes and functions in XD's script engine which have just been given default names for now. If you notice any patterns and think you've figured out what a function does then please let me know. Major thanks to @Tux for originally disassembling the scripts in XD. The decompiler is based on his tool. XD Script