Jump to content

Kalaxe

Member
  • Posts

    116
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Kalaxe

  1. ( i edited my post where there are goldeen check it) if you see now, the horn of the shiny form are more bigger than goldeen non shiny f (is the male, i cant doing more xD)
  2. I mean the sprites in general, many genre forms are missing, so I'm capturing and removing them, there are many (I also have to check if they refer to the pokemon in particular) (eg: back hypno the ones that were missing are the males, and they were badly named) I am orienting with the wikidex website, there are the male goldeen front if you need it
  3. Missing gender form gen 1 (first part) edit: add male shiny goldeen Gender forms gen 1 (final part) zubat male are missing (are female forms) raticate are both male forms Edit: add alakazam-f back All missing genre forms ( gen 2) Notes: Girafaring males were missing; Steelix, you can clone backsprites. Edit: Add wooper-f that are missing Upload unown-a back shiny to the repository, @theSLAYER, is missing All missing genre forms (gen 4) @theSLAYER NOTES: Combee, Pachirisu, Abomasnow and Croagunk do not have visual differences in the back so you can clone backsprites weavile backsprites: the male backsprites are the ones that are really missing, the feminine ones are in the repository, so I made the masculine backsprites (bigger ¿ears? in the masculine ones) in the frontsprites repository are well placed, check it if I have explained wrong krikretot: I have remade all of them because I did not like them as they were captured by pkparaíso for all those who download these files for the post and not for the mega folder remember: xxxx-f.gif (female non shiny form) xxxx.gif (male non shiny form) xxxx-s (male shiny form) xxxx-f-s (female shiny form) Any doubt or error let me know. With this I think we complete the entire 3ds sprite repository and our goal. Thanks everybody
  4. @Andrew1207I have not forgotten you. here you are, good luck removing the background and in the project(I got confused and there are only 3 attacks = 3 gifs)
  5. without any problem, as always to help. Thanks to you for capturing the sprites!
  6. @theSLAYER, sad, well dont worry, im with backsprites mm then it was pokemon showdown who had chosen them wrong
  7. I already know why the 6gen sprites are not compatible with 7gen, in 7th gen, there are 9 files that contain the sprites, while in 6 there are only 8, anyway I upload it to you and tests, although I do not think it is possible files pikachulibre.zip
  8. i dont understand you xD, 33 fps, its the pkparaiso fps that they recorder wait a minute, I'm uploading the files
  9. @theSLAYER, can you only move in backsprite the --> <--- pad? l mean, like this PS: I start to remove the background of the front sprites
  10. what I did was to unpack the .3ds with 3ds title manager, then I looked for the sprites and unpacked with pk3ds, then what I did, I replaced the files and then I returned to pack everything and it gave me an error I'll try that SaltySD program, maybe it works for me
  11. @theSLAYER, If you do not mind, could you tell me the steps you have taken so that the file does not get corrupted? it's simply because I want to try to pass the sprites from pikachu-libre to s/m/um/um to see if it does not bug and this be able to get the backsprite
  12. that glameow do you have in the aloke pokedex? If so, could you also capture the backsprite please? to capture them, I use gifcam in case you need it
  13. hello @theSLAYER, good to start i already had the intention of capturing glameow after getting modify the ROM to get the back of pikachu-customes, but to try it in gen 7, with the method to replace the pikachu, it would not let me start the game, it gave me error, so I had to leave it. If you have a s / m / us / sm in .cia format or .3ds with glameow in alola's pokedex and you can pass it to me, I capture it and I remove the background, but I do not know how to do it so that it does not get corrupted the game. PS: add a arceus-fighting non shiny to the list (pkparaiso use the arceus fire for the two pokes) i made it
  14. @Andrew1207 that's a big job, keep in mind that there are 4 gifs for each pokemon, 4 more for the back (if you want to capture it) + 4 for the shiny (+4 for the back) a total of: 16 gifs for every pokemon. It is a very ambitious project and surely you end up getting tired. This is not a thread to request sprites. Then if I have time, I'll capture them, but not any more.
  15. what attack means? there are 4 different gif when he "attacks"
  16. @Andrew1207 that pokemon is pikachu-cosplay, is a pikachu of 6 generation and does not correspond with the pikachu caps
  17. I will try to capture steelix well, but its loop is so big that I do not know if it will be worth it
  18. I do not know what animations you mean @Lessangel, but the only ones where zecrom and reshiram have the tail on are these:
  19. no @Ellicrum, I just captured them as I wanted, the original form is this too much into the left
  20. the texture of the pikachu-libre is bug, I've been like 4h trying different things but unfortunately it's impossible, at least in my game. If someone knows what happens, comment on it here With these sprites I think all the relevant ones would already be there. If somebody thinks that there is a lack that puts it here and I will try to capture it as soon as possible. Tomorrow I will update the link without background.
  21. @Lessangel I checked if zecrom and reshiram were well captured and yes they were
×
×
  • Create New...