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Files posted by Project Pokémon Bot
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WC7: Other cards from server for Local Distribution
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
This page holds a bunch of wc7full that were either test cards, unused cards, or cards that were in use but were not officially announced, found on the mystery gift servers for Gen 7.
Beacon Test Card
As far as I can tell, this test card started operations on 23rd March, 2017.
Inferring from it's server title, it was probably to double check that the wireless beacon was functioning as intended.
435 downloads
0 comments
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PK8: Unintended Hydro Pump Drilbur
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
For a short while for the Wild Area event #14, players were able to encounter a Drilbur with Hydro Pump, exclusive to Shield 1 star raids.
While it was possible to obtain this legitimately, Game Freak is treating it as though it didn't happen, and this Drillbur cannot be used online.
Back when the event was still ongoing, the Wild Area News was updated, and Drillbur can no longer be encountered with Hydro Pump, effectively fixing the error.
Any players that did not update their wild area news, or have already caught one, will have the Drillbur unchanged.
It is not known if this Drillbur can go into HOME (at time of writing).
For the time being, this Drillbur will be classed as illegal.
764 downloads
Updated
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WC3: Debug test cards
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
These are some debug cards found in saves (such as the debug Altering Cave and debug Old Sea Chart), as well as the debug option in the debug menu for Emerald, FireRed & LeafGreen and Ruby & Sapphire.
Wonder cards via Debug menu in-game
R+Start > Tamada > Wonder Card (options)
Wonder cards via sending gifts locally
Mystery Gift > Hold R while Exiting > (send cards via names)
Old Sea Map [Emerald - English & Japanese]
Collect the Old Sea Map from the deliveryman
Aurora and Mystic Ticket [FireRed & LeafGreen - Every language | Emerald - English & Japanese]
Collect the tickets from the deliveryman
Note: For the FRLG ones, Wonder card text is in English, but the scripts are localized.
Egg Ticket [FireRed & LeafGreen - Every language | Emerald - English & Japanese]
Collect the egg from the deliveryman.
Egg hatches as a Pichu, with Surf.
Note: Wonder card text is in English, but the scripts are localized.
Altering Cave [FireRed & LeafGreen - English & German | Emerald - English & Japanese]
Every time you speak to the deliveryman, it changes the encounter in Altering Cave.
Note: For the FRLG ones, Wonder card text is in English, but the script is localized.
Eon Ticket [Ruby & Sapphire - All languages]
Speak to Norman in Petalburg Gym.
[We will not distribute the Debug ROMs, and it is against our rules to ask for it]
3081 downloads
0 comments
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PK4: Proto Japanese DP (Aug 2006 Build) Debug Pokémon
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.
This post relates to the 2019 leak.
Debug start
Debug menu on Title Screen (Select) > Debug Start
The player will start the game in Jubilife City, with 3 starters, being Infernape, Piplup and Finneon.
Pal Park Entry 1
Debug menu in-game (R + Start) > Tamada > Pokepark Data 1
This first set has Charizard, Squirtle, Wartortle, Caterpie, Sandshrew, and Tentacool.
Given these entries have a Set PID of 0, they cannot be shiny.
Pal Park Entry 2
Debug menu in-game (R + Start) > Tamada > Pokepark Data 2
This second set has Bulbasaur, Beedrill, Clefairy, Sandshrew, Tauros, and Dragonair.
Given these entries have a Set PID of 0, they cannot be shiny.
Box of Slowpoke
Debug menu in-game (R + Start) > Taya > Current Full
This debug option fills the current box to the brim with Slowpoke, all clones.
Since the TID and SID is set to 0, they cannot be shiny.
Box of Slowbro
Debug menu in-game (R + Start) > Taya > Box Full
This box is full of Slowbro. There's 540 different Slowbro. Their PIDs are set, so they can't be shiny.
Test Burmy
Debug menu in-game (R + Start) > Tomoya > Test
3 Burmy added to party. Their PIDs are set, so they can't be shiny.
Roaming Darkrai
As previously reported, a Roaming Darkrai subroutine was found in the final build of the games.
With the debug version of the game, one is capable of encountering it.
Debug menu in-game (R + Start) > Saito > Roaming Pokémon > Location Change > Dark
In the debug menu, Darkrai uses the beta name Dark.
As usual, these files would be illegal and should not be transferred. Use at your own risk.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
Thanks to @BlackShark for the dump and @jojo12100 for the heads up, in regards to Slowpoke, Slowbro and Burmy.
827 downloads
0 comments
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PGT: DP Debug Wonder Cards
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
Diamond and Pearl Debug
In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.
Steps to receive in debug game:
Debug Menu via R + Start (in-game) > Oono > Delivery Debug
This causes the gifts to appear in the save. While these were extracted from the debug versions of Diamond and Pearl, it should theoretically work for Platinum.
Do note that Gift 4 and 5 are notorious for crashing the game when received, and appears to be trash data.
They are included here purely for archival purposes.
Platinum Debug
It appears that the same function that gives debug cards in DP debug, is in Platinum debug, but doesn't do anything.
As usual, these files would be illegal and should not be transferred. Use at your own risk.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
399 downloads
0 comments
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PK8: Unobtainable Shiny Original Color Magearna
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
This Magearna has the TID hacked to be Shiny, nothing changed apart of that.
At the time this post is made, this Pokémon is marked as legal in PKHeX and it is currently unknown if Home can assign a Shiny TID for the Magearna. However, there are no report of a legitimate Shiny Magearna yet and Sword / Shield servers refuse to trade this Pokémon, so i assume it's definitely Shiny Locked.
--EDIT--
This Pokemon is now correctly shown as illegal by PKHeX. HOME will never generate a TID/SID combo with a TSV of 0.
--
The original one is downloadable here:
1830 downloads
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PK4 : Proto Japanese DP (Estimated Feb-Mar 2006 Build) Debug Pokemon
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.
This post relates to the early build compiled from the 2020 leak.
In the compiled version of the early build, it barely has 50 then new Pokémon developed at that time. This build is so early, that the index number for the then new Pokémon were all over the place, radically different from the final build people could purchase at retail stores.
Found in this older version of Diamond and Pearl, were some debug Pokemon (12 in box, 3 in party and a debug Bulbasaur battle routine).
However, probably because it was an early build, and it was very different from the final build, its PKM data structure turned out to be radically different.
As a result, these Pokémon needed to be reconstructed in order to be transplanted into the final build.
With that being said, this page hosts both the untouched version and the reconstructed (PKHeX compatible) version of the data.
It is important to note that the beta sprites only applies to the beta games;
Pokémon sprites are based on the game you're playing on, not the Pokémon file you use.
As such, you will not get beta sprites to appear just by using these files.
Note: It appears not every beta Pokémon in the artwork is available in this pack.
While the battle look rather different (opponents are outlined in this build),
it is believed that the beta sprites for Munchlax and Weavile at least originated from this earlier build.
The beta sprites were seen in some of the pre-release clips.
Many thanks to @BlackShark for his hard work on data decryption and @jojo12100 for his work on PKM structure.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
754 downloads
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PK3: Emerald Debug Pokemon
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
On May 18th, 2020, a Japanese debug version of Pokémon Emerald was leaked.
Later on in that year, on September 8th, an English debug version was then leaked.
This build is the same as the retail version of Pokémon Emerald in Japan, but with a large amount of debug features accessible + 5 Debug Pokémon inside (1 Treecko in party and 4 in box).
The English build pretty much had the localized version of the same debug Pokémon found in the Japanese version.
[We will not distribute the Debug ROMs, and it is against our rules to ask for it]
4785 downloads
0 comments
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PK3: FRLG Debug Pokemon
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
In the year 2020, a Japanese debug version of Pokémon FireRed and LeafGreen was leaked.
It contained various debug functions, and with them, debug Pokémon can be found.
Sub-routines previously found (that held Pokémon) were mainly: a Bulbasaur egg and a full box of Level 1 Rattata.
(Important to note, that this Rattata that fills up every space you have is actually just a clone, so one copy is enough)
Update: an English debug version was also leaked around a relatively close period to said original Japanese leak.
From the debug menu at the title screen, the player was able to effectively load a predetermined save file,
and such a save contains various Pokémon. However, it appears it was not properly localized, and the trainer name is actually in Japanese.
The Japanese debug also has this feature, and Pokémon from within were subsequently added.
[We will not distribute the Debug ROMs, and it is against our rules to ask for it]
1393 downloads
0 comments
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WC4: Debug Pikachu Card
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
Around September 9th 2020, a program was leaked, and said program allows the creation of 2 games: Slot-2 Distribution and Wireless Distribution. The program comes with a few templates, and it replaces part of the template with a selected script, in order to distribute the event.
From within either template (Slot-2 Distribution and Wireless Distribution), a Pikachu test event was extracted via hex editing.
If this template was used as the final slot-2 distribution game to distribute to Gen 4 games, the Gen 4 game will freeze.
Due to natures of the Slot-2 distribution game, only Japanese games can detect it thus far.
If distributed wirelessly, it appears that the card will be the exact same, except that a date is written by the receiving device.
[We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]
428 downloads
0 comments
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PK4: Platinum Debug Pokemon
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
Around September 2020, the source code for Platinum was in the wild, and the game could be compiled, with the debug features intact.
Debug start
Debug menu on Title Screen (Select) > Debug Start
The player will start the game in Jubilife City, with 6 starters, being Turtwig, Chimchar, Piplup, Lucario, Croagunk and Carnivine.
Pal Park Entry 1
Debug menu in-game (R + Start) > Tamada > Pokepark Data 1
This first set has Charizard, Squirtle, Wartortle, Caterpie, Sandshrew, and Tentacool.
Given these entries have a Set PID of 0, they cannot be shiny.
Notably, the species encounter are same as the Diamond & Pearl Debug.
Pal Park Entry 2
Debug menu in-game (R + Start) > Tamada > Pokepark Data 2
This second set has Bulbasaur, Beedrill, Clefairy, Sandshrew, Tauros, and Dragonair.
Given these entries have a Set PID of 0, they cannot be shiny.
Notably, the species encounter are same as the Diamond & Pearl Debug.
Box of Slowpoke
Debug menu in-game (R + Start) > Taya > Current Full
This debug option fills the current box to the brim with Slowpoke, all clones.
Since the TID and SID is set to 0, they cannot be shiny.
Box of Slowbro
Debug menu in-game (R + Start) > Taya > Box Full
This box is full of Slowbro. There's 540 different Slowbro. Their PIDs are set, so they can't be shiny.
3 Burmy in party
Debug menu in-game (R + Start) > Tomoya > Test
3 Burmy added to party. Their PIDs are set, so they can't be shiny.
(this option is notably missing)
Roaming Darkrai
As previously reported, a Roaming Darkrai subroutine was found in the final build of the games.
With the debug version of the game, one is capable of encountering it.
Debug menu in-game (R + Start) > Saito > Roaming Pokémon > Location Change > Darkrai
As usual, these files would be illegal and should not be transferred. Use at your own risk.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
490 downloads
0 comments
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WC4: Debug Shiny Piplup Card
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
Around 30th September 2020, a bunch of files leaked, which included a debug Slot-2 distribution game.
The Shiny Piplup wonder card can then be obtained from it.
[We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]
433 downloads
0 comments
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PK8: Beta HOME Magearna
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
A Original Colored Magearna can be obtained from Pokémon HOME, as a reward for completing its National Dex.
However, a Lv.10 Magearna that had 15 ribbons attached to it was obtainable by players within a few hours on Pokémon HOME's launch day.
One reasoning, would be the devs were testing/creating the intend Magearna, and they didn't realize that this glitched Magearna was flagged as obtainable by player.
Given an official announcement wasn't given on how to obtain one, some players stumbled across it without knowing the requirements to receive it, hence it was not easy to replicate receiving one.
This Magearna was contributed by @RylDmn (u/RylDmn), and thanks to Xrex2 (discord) for reaching out on our behalf.
Besides the contribution credit, other private user details on the mon/images were wiped.
1579 downloads
0 comments
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WC8: Unreleased SG Birthday Milcery (Version 1) (Birthday Second Round)
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
This Pokémon was meant to be distributed via serial code to players of Pokémon Sword and Shield at Pokémon Centers in Singapore from November 6, 2020. Few hours before the opening of the shops, the wondercard has been changed. The change made only regard the Set Nickname flag and the OT's Lang.
Star Sweet Milcery:
Ribbon Sweet Milcery:
807 downloads
0 comments
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PK8: Bugged Pokemon from GO-HOME transfers
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
During the early wave of GO->Home transfers, a bug was found that involved Pokémon that were Regional Variants of species that existed in LGPE.
These regional variants, when transferred from GO, had their LGPE moveset instead of their own moveset.
Pokémon HOME has since fixed this bug, and they've also put out a statement saying they will retroactively fix the bugged Pokémon.
Thus, these Pokémon were sent to SWSH and dumped, for archival purposes.
-mons missing from SWSH removed until further notice-
1014 downloads
0 comments
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GP1: Fake and unreleased Go Park Complex Mew
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
The author usually doesn't indulge in making fakes, but just for this time round, the author made a few edits to the a GP1 of Jigglypuff to showcase a few presently (as of 2021) unreleased details:
1. Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee
2. Shiny Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee
When GO to HOME compatibility dropped, it was immediately noticed that Mew could be sent to HOME using this method.
However, GO did not lift the restriction of Mew entering LGPE.
Given that months has passed since the compatibility dropped, and GO never did lift the restriction,
it implies that GO may never allow Mew to be transferred to LGPE.
It is to note that the Mew received via this method will be illegal, even when transferred up.
As an aside, there is no legal way to catch Mew in LGPE.
The only way to obtain a Mew legitimately, is either via purchase of the Poké Ball Plus, or via trade (with someone that has a Mew).
773 downloads
0 comments
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PK8: SWSH Uncatchable Series
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
This page ignores any uncatchables introduced via Max Raid Events.
Encounters
Slumbering Weald Skwovet x2 - These are forced encounters. At this point of the game, player has no balls.
Slumbering Weald Rookidee - Another forced encounter. At this point of the game, player has no balls.
Slumbering Weald Zacian (SW) / Zamazenta (SH) - Appears in the fog as a fog/illusion thing, which the player is unable to land hits. At this point of the game, player has no balls. I can't be sure, but I think the bag option doesn't show up.
Tower Summit Eternamax Eternatus - When captured using alternative EncounterScenarios, it retains the Eternamax form (until game is switched off)
Turffield Stadium Tsareena - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Hulbury Stadium Gyarados - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Motostoke Stadium Torkoal - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Circhester Stadium Gigalith (SW) / Froslass (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Stow-on-side Stadium Conkeldurr (SW) / Dusknoir (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Hammerlocke Stadium Haxorus - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Honeycalm Island Vespiquen (tree) - Part of the story to get the Max Honey. Normally cannot be caught.
Dyna Tree Hill Greedent (tree) - Attacks the player when the Dyna Tree was shaken. Normally cannot be caught.
??? Victini - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Kubfu - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Poipole - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Cosmog - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
Note: Crossed out entries are not obtained as of this post.
563 downloads
Updated
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PK5: Uncatchable Legendary Beasts
By Project Pokémon Bot in Unreleased/Beta PKM Gallery
In Pokémon Black and White, when players bring one of the Fateful Encounter Legendary Beasts to the Lostlorn Forest, an in-game event activates.
In the in-game event, you'll be approached by a camper, who would then growl and start a Pokémon battle.
The Pokémon battle starts with a Raikou/Entei/Suicune, but upon one hit it would be revealed that it was a Zoroark disguised using its Illusion ability.
As it turns out, the Raikou/Entei/Suicune at the start of the battle actually contains fully populated Pokémon data, that was obtained via a RAM dump.
These 'legendaries' are normally shiny locked.
Credits: @Poke J
Source: https://projectpokemon.org/home/forums/topic/39815-unreleased-prototype-pokemon/?do=findComment&comment=268584
1335 downloads
0 comments
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Alola Photo Club Skip Tool
By Project Pokémon Bot in Save Editing
So, "need help with skipping Alola Photo Club" has been an issue that plagued users (primarily those that play on Citra)
With that, this tool was born.
Standard Disclaimer:
projectpokemon.org is not responsible if your save becomes unplayable.
Always have extra save backups in safe locations!
How it works:
It basically imports the event flags for a save, right after the Photo Club event was done.
It still requires PKHeX to fix the checksums of the save.
How to use it:
Follow the instructions on the tool, or:
Steps:
1. Load up a US or UM save that has progressed to right before the Alola Photo Club event.
2. Click on the "Standard Fix" button.
3. Now, load up the fixed save in PKHeX
4. Save in PKHeX, and export the save from PKHeX.
5. Import the save back into Citra (I assume)
662 downloads
Updated
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Data.bin reader and wc5full injector
By Project Pokémon Bot in ROM Editing
Background
Used to easily edit the data.bin, view unused inactive slots, editing required activation dates, replacing wc5full, changing the languages that can receive the various wc5full, and enabling/removing active slots, mass extracting all the wc5full in data.bin.
Steps
0. Back up/dump your own Gen 5 local distributor cart
1. Make a copy of the Gen 5 local distributor dump
2. Load up the Gen 5 local distributor copy into NitroExplorer
3. Extract the data.bin
4. Load the data.bin into this program
5. Perform whatever changes you want
6. Export the edited data.bin from this program
7. Replace the data.bin in NitroExplorer (with the local distributor copy loaded) with the edited one
8. Profit!
Data structure references
5th Gen Wonder Card Map
5th Gen Wonder Card Full Map
data.bin structure
[We will not distribute distribution ROMs. Asking for it is piracy and against our rules. Thus, do not ask]
950 downloads
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SWSH Fashion Block
By Project Pokémon Bot in Generation 8
Disclaimer:
Fashion block for male and female saves, to be used with PKHeX's Block Importing function.
Use at your own risk.
Don't forget to save the save and export the save after importing the block.
Notable Entries
If you don't understand how to import blocks, read our tutorial.
18367 downloads
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Ledybot - GTS giveaway bot for pokemon sun and moon
By Project Pokémon Bot in RAM Editing
Original Description
Ledybot is a GTS giveaway bot for pokemon sun and moon. Check out LedySync to go along with it, it's really cool: https://github.com/olliz0r/LedySync
If you are rich and like what you see, feel free to throw me a donation at https://www.paypal.me/olliz0r !
Credits
Olliz0r, the original dev, and:
Huge thanks to EzPz/imaboy321 for rewriting, enhancing and maintaining this project for so long!
Page Source
https://github.com/olliz0r/Ledybot
309 downloads
Submitted
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Game Purchase Poké Balls
By Project Pokémon Bot in Generation 7 (Switch)
In Japan, starting from Apr 24, 2019, with any purchase of either Let's Go Pikachu or Let's Go Eevee games at supported retailers in Japan,
the purchase will come along with a free adventure guidebook as well as a serial code for 100x Poké Balls.
Wonder Card ID #0003: Purchase Bonus Here's what you got: Poké Ball x100 Serial Code | LGPE | Starting Apr 24, 2019 Format Ver.1.0.8-0, Post Updated Date:20190513_0819
What can be done with these files
In-Game Mystery Gift redemption with Switch Gift Data Manager1860 downloads
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Aura Mew
By Project Pokémon Bot in English
This gift has been given away on multiple occasions in Europe in the year of 2007 and 2008.
It's likely an internationalization of the Japanese Hadou Mew, which was distributed to commemorate the M08: Lucario and the Mystery of Mew.
5059 downloads
0 comments
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Saves for Local Distributor
By Project Pokémon Bot in Saves and RAM edits
With the Local Distributors out in the wild due to the gigaleak, any Gen 6 and 7 event distribution can be achieved.
Standard instructions
1. Use Checkpoint on your 3DS
2. Download the files from this page, and extract them into your Checkpoint's extdata
3. Restore the extdata into the local distributors.
4. Launch the game in distribution from extdata mode (hold down X + Y on game launch)
Instructions for troubleshooting and distributing custom events
-2. You're gonna need to have the distributor installed before any of this can work, obviously.
Install the .CIA file. Make sure you're on latest Luma CFW.
Launch the game in distribution from extdata mode (hold down X + Y on game launch)
-1. Only for Gen 7 distro: If you booted it before and it won't load, you gotta delete the secure value before attempting this. I recommend using savedatafiler to do that.
0. Download the file that was uploaded to this page
1. Go into the haishin folder
2. Replace the file that is named 1 with a wonder card full. Rename it to 1
3. If you like, you can change the distribution text (seen in info.txt) using a hex editor. I recommend HxD, but whatever really.
(Use a hex editor so that the placements of bytes in the file won't change)
4. Change your 3DS date to any date within the range of the template data (start and end date).
(tho in this data, the info.txt provided should cover all 3DS dates)
5. Use Checkpoint to import the extdata into the relevant distro.
6. Launch the game in distribution from extdata mode (hold down X + Y on game launch)
Note: from what I was told, the checksum on the wonder card full needs to be valid. Unless you know what you're doing, do not even attempt to create one.
So in the images in the screenshot, shows an Eternal Floette for Gen 6 (never distributed, totally custom card based on the speculated debug card),
and a Shiny Solgaleo for Gen 7 (was not a Local Wireless distribution, but only existed as serial code distribution. real card)
In an effort to keep our forums out of legal trouble (and stay afloat), I cannot stress this enough: do not ask for the distro, and do not link to the distro.
Doing that is against our site's rules.
Only the saves will be provided here.
And quick note: no, not aware of any method to distribute any G6 nor G7 event from PC to 3DS.
It feels as though the guide is as clear as it can be. I strongly suggest that no threads or posts be created asking for help or issues relating to this.
Notes:
If you get a "incorrect file size" error, that probably means you're using JKSM. Use checkpoint to restore the extdata.
1862 downloads
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