Jump to content

twistedfatal

Member
  • Posts

    129
  • Joined

  • Last visited

Everything posted by twistedfatal

  1. swords dance attack located at "0670da8" 5353 4A00 0000 0002 0000 651E 0000 0000 0000 0000 0000 3200 0000 0701 0000 0200 0000 0000 0002 second byte must be 02, 0701 1st byte is who gets hit in battle "07" = your poke 2nd byte is what stat gets raised this can go up to 7 00 - nothing 01 - attack - 02 - defense - 03 -special attack - 04 special defense - 05 speed - 06 - accuracy - 07 - evasiveness 0200 - attack multiplier can go up to 6 0002 - if you change 02 to 0c then the attack becomes protect and if you change 02 to 0d -the attack becomes whirlwind thats all i can help you out with atm
  2. good point but this way is just easier its time consuming but i will get a better result, but im gonna put the attack editor on hold and focus on my moveset editor which im working on now
  3. looking more at diffrent attacks its even more advanced swords dance and all moves that raise stats is in its own location whirlwind and protect have their own location but the good thing is. is that you have more control over effects ie if you wanted you chould make swords dance raise you attack 6 stages thus making swords dance equivalent to anger point unfortunately tho iv now got too look at every attack in hex and guess where the effect is lol so this will take a while as iv got to copy the whole move hex and paste into fire punch since this is the attack im going to be testing
  4. chould be anywhere from today to a few days the way im checking is im using fire punch to check effects then the effects i dont know i will use protect and so forth till i find out what the effect does its a time consuming process because iv got to use probably every attack till i find out the correct effect and their is 337 effects so far iv only fount 23 effects i should of really tested before i released but tbh i didnt think they would change the way the effects are i mean theirs no change from dp and hgss its just the effects that are diffrent the power,accuracy,pp,eff accuracy, type are the same
  5. well i need to find out what effects are because the effects are in a completely diffrent order compared to hgss and dp this tool is based of the tool i created for hgss which i never released and iv just found out that the byte after the attack type is actually the effect enabler which works with the effect accuracy but i will explain this better when iv finished the tool
  6. Im using vb2008 for the moveset editor im currently working on my moveset editor. im doing it by gen. currently i have finished gen 1
  7. 1. nps can do that 2. i chould do this but it would take a while 3. il add that in my moveset editor 4. if you mean the middle mouse click a.k.a auto scroll i dont know how to add that
  8. added attack editor Ignore the effect on fusion bolt and fusion flair they are correct in the rom its just how the tool reads it you can change em to their correct effects
  9. i have all the progress i made so far its just a matter of replacing offsets. but the wild editor is a massive tool and tbh i would rather make all the easier tools to do first so i will halt the program until my other tools are done which you can expect to be done in a week or probably sooner but the wild editor will take me a week to make i still need to figure out how to add narc support i did try it it worked but then messed up but yea i will be making all the the attack editor and moveset editor after the stats editor is done as its my main priority yes the wild editor is defo huge exactly 14k lines of code just for the routes alone not mention im probably gonna run out of controls because i am programming it on vb6 lol i should be on vb2011 but vb6 is what i know and i dont really wanna learn a new language atm thnx for this info this will defo help with landmarks
  10. the emulator will default to saving in the SAVE and BATTERY sub folders if these do not exist, create them. and make sure they have write permission, the folders have to be called Save States and Battery Saves.
  11. i should hopefully have my stats editor uploaded by today or tommorow.
  12. nps bro . ye mewtwo is quite cool. but personaly arceus is so much better check him in his film
  13. thnx bro. its going to take me slighty longer now because im going make it edit narc files witch means iv got to do the whole program again. but hopefully it will be done in a week or so. No probs bro . im going to be updating soon yes i will add this support in the next release 190 in every stat would give him something like (520 rough guess something like that) in each stat and 584 hp but the total base stats add upto 1140 where as arceus only goes upto 720 it should still work tho. theres no way round unless i make it edit narc which i will be with the next update same as above post
  14. click on show search then change stats then click save list1
  15. Mod edit: This tool has been re-uploaded by us. Old text:
  16. u need to unpack the hgss rom and go into a and add a .narc to all them files the hgss spirtes should be in a/0/0/4 open 4.narc with pokedspic platinum scroll to 5 that should be bulbasaur sprite
  17. ye D-Trough's tools dont work because the data is in a diffrent location for hgss then dp but i dont edit the narcs i edit the rom directly iv made a tool already but i wont realease it yet coz its rom specifec i dunno if the data moves when the rom is patched with a translation or something
  18. thethethethe has written a guide on pokecommunity to change pokemon base stats and &H12B3E41 is the offset to bulbasaurs base stats i found the offsets for hgss my self
  19. there isnt 1 but its fairly easy to do if u have a hex editor i can tell u how to evolve your kadabra
×
×
  • Create New...