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Vladcik

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Everything posted by Vladcik

  1. First thanks for your answer ! I guessed so, but I wanted to give a shot since these values are a thing in the pkm box viewer and the Mass Editor. For the db part, I've started to work on a little one in order to keep track of informations and dex data based on saves / group of saves, so I wanted to get my infos that way.
  2. Hi ! The question is quite in the title, but I'm working on a database of everything I've collected, and for id references, I'd like to extract them in the order of the Box / Slot rather by number. I've tried the PokeFilenamer plugin, but it doesn't seems to accept any {Box} / {Slot} variable. What would be the easiest way to go for it ? Since i'd need to get the data of 5000+ mons, going 1by1 will not be the funniest. Thanks !
  3. Still looking for any input here Thanks !
  4. Heyah ! Little question since the ressource for this is quite niche. I've found Kaphotics' old notes about it : When I try to edit anything (like removing residents) it doesn't get applied. I load the game I see the same residents and Pokemon. However, if I reload the save I see that all my edits are reverted back. So I guess i'm obviously in the right spot but I'm missing something. What could it be ? Thanks o/
  5. Glad to see that I was not too dumb and this commit. Thanks a lot for that !
  6. Heyah o/, So i'm not really sure if it's a fail from me or a missing feature. I've added my Dolphin's GC Memory card folder where I have RNG'd a few stuff. I'd like to see them in my Database but it seems that PKHeX ignores the .raw Memory cards files. I've added the ".raw" extension with the "OtherSaveFileExtensions" setting, but nothing shows up. What should / could I do ? If it's just not supported, could it be added ? Thanks o/
  7. Hi, I wanted to mess around Pokemon XD and the Shiny Lock, but I just realized that the offsets given on the video (Here) are for the NTSC version. For example : For the first part, 0x00219510, It's too cut to find anything in my PAL version. Only thing close i've found is 0x00004074. That doesn't make so much sense Then the second part, 0x00217B90, I've found something really close at 0x002198C4, but once again everything doesn't match exactly. So even if, the bytes to replace would be off with PAL right ? Does anybody has looked at it or have a solution for that ? Thanks a lot.
  8. Version error, I thought I had the previous one but I had a waay older version. My new NAS isn't too friendly with me Sorry x_x
  9. Heyah ! Something minor, but quite annoying for a collector spending his time on the DB x_x Some sprites from LPA are just... Missing ? I can't find a reason why, it seems random ? I gave a screenshot under, I can't really describe it more except "Get some Pokémon in a LPA save, force them as sprite, open the database" (ignore the flags, i'm trying to batch edit for indexation purposes) Thanks
  10. I guess it'd be niche, but maybe it could be a nice way to attract some collectors to move to it. Wish it could be done, even as a plugin, I'd buy it 100% Thanks for the answer
  11. Heyah ! I'm back with another suggestion for the Pokemon Database (sorry ;_;) First I wanted to say again that I love using it. It's like so useful, and so enjoayble to see what you've done during all these years in all your saves. However, I've a weird suggestion in mind. But I do think it does make sense. The idea is that many collectors / traders uses sheets to keep track of every Pokemon etc. And the last thing that these spreadsheets does have compared to PKHeX is the fact you can add coments / infos about each of your Pokemon. So my idea would be have a "note" part for each Pokemon. (that could result creating a little txt file linked to the PID / any other thing that loads when you load the Pokémon ? Just an example / idea, but it was the most obvious for me) That would be of course something exclusive to the PKMN Database part. But being able to keep track of everything inside PKHeX would be another huge advantage for collectors. Thanks !
  12. Heyah ! I'm gonna jump here since I've the same issue. I just did the game update. When I save, I always be sure to double or even triple save. So pretty much, my SaveData.bin AND my Backup.bin are from the same state in my gameplay. SaveData.bin doesn't want to be read, no issue with Backup.bin. Little precision : My Backup.bin is 952Kb while my SaveData.bin is 956Kb. Hope it can help or something here Edit : Nevermind, I was used two instence of PKHeX without checking, no issues in my part, but maybe the 1.2 backups are STILL readable with the previous versiosn of PKHeX and not the SaveData.bin ? So the author would just have to update PKHeX ?
  13. Thanks for your answer ! For the 1) I'm already using the advanced filters, just thought it was a simple QoL or maybe a simple bug. But if it's not the case, I'll continue like that. And amazing for the 2, as always thanks a lot !
  14. Just realized I posted it in the wrong place, meant to be for PKHeX discussion, my bad on that one i'm tired. And since I can't move / delete the thread well if somebody can do that for me. Thanks a lot ! Yaaay it's me again ;_; ! Once again, as you may know, the Pkmn Database is my favorite thing of PKHeX, and once again, i'm back with two suggestions (once would be a fix, the other would be a dream) : 1) The fix one would be for EVs filter : Rather than having the "Some" being range from 0 EV to 127 EV, could it be possible for it to be a range from 1 EV to 127 EV ? 2) One related to Sword / Shield saves : Since it's possible to "load" Dex cut Pokémon with a blank Sword / Shield save, could it be possible for the PKHeX database to read ALL Pokémon and maybe put a warning if the Pokémon can't be in Sword / Shield rather than just skipping it ? When I want to check my whole database, I need to switch between Gen 7 / Gen 8 saves all the time based on if it's a Pokémon available or not in Gen 8. Thanks a lot o/
  15. Thank you so much ! And yeah it was a recursive scan that I was looking for ;_; Just tried it, with these options, it's just flawless. I've no words. Thank you so much.
  16. Heyah ! Well first, I want to thanks again for the custom path for Pokémon Database, this changed a lot of things for me and helped me a lot for my collection, this is really the best thing ever Now, I've a little question since i'm working to clean on my Drive Folders (where my RNG saves are stored) : My saves are in the root of the Drive, but i've a lot of backup, special situations saves in some folders / subfolders. When I Input my custom path (so the root of my drive) it reads everything, even the folders and the subfolders ones. It's logic, but just wanted to know if there was a way to tell the tool to only read the exact path set ? Just wanted to know if there was a solution before cleaning / organizing my drive otherwise to make my database even better. Thanks o/
  17. You're the best. Really. Thanks
  18. Dumping my Pokemon / Moving my saves is a waste of time at this point, i'm dealing with hundred of stuff that i'd need to dump every day to know where i'm going, i've done it today just for the fun, and i've already changed a lot of stuff. I'm more curious of a way to say "Read every save from that folder" like it does well with the bak folder pretty much. I thought there could be a solution with the Folder function of PkHeX but was not sure how to deal with that Thanks ! Edit : @Kaphotics I just set up my savepath.txt but it doesn't read the Pokemon in the database. Could this be a feature please ? Would help a lot. Thanks.
  19. Symbolic Links were in my mind, but as said with my setup, not possible sadly. Thanks
  20. Hi everybody o/ ! So i'm coming with a bigger issue than just the title tbh. I'm messing up with the db function these days for my collection, but i'd like to know if this "ideal" would be possible. My setup is that atm, all my saves are stored in the cloud. I can't move them and I can't change their names. It's linked to all my RNG stuff, my RNG researches tools. I'd like to find a way to see all my pokemon from these saves in the db and in order of gen. My actual setup is to have dumped each file (well only done Gen 1 - 3, but just as a test atm) but it means more files to deal with, updates to do and re-dump everything. My first idea was to abuse of the "bak" folder and put some shortcuts. Doesn't work (ofc) and even if i create folders inside the bak folder, it'll just ignore them. So how i could do that. If not could it be added ? Because I really think that it'd help if people could just have these dbs based on their saves. Thanks !
  21. Hi everybody ! So, my request is quite weird : I'd like to know if somebody has the Encounter Tables dump from Sun / Moon. I'd like to give a look at SOS stuff, to fix the 3DSRNGTool in the future to give accurate results since a lot of things are incorrect. I can't dump my Sun / Moon stuff atm, and we only have the USUM part. I'm asking if somebody is messing up with Pk3DS and Sun / Moon to share these datas. Thank you !
  22. PokeFinder has updated methods and everything for Gen 3/4, so nothing broken compared to RNG Reporter that we dropped any support on it. We're working on Gen 5. 3DSRNGTool has also Gen 6/7 support with squares; Take care to use 1.0.5, 1.0.4 is broken.
  23. Oh no no I only use PKHeX. The only thing i had in mind was like a "bug" or something while using some builds when we worked on Sword / Shield RNG stuff. So not something wanted in the end My best bet is just me loosing my mind by working too much haha
  24. So this never changed as excepted. Uh, it's really really weird. Maybe it's something i'd in mind or i don't know then. Wellp still issues to store everything then x_x. Thanks to both
  25. Oh i'm aware of how it works etc. No problem for that, it's pretty useful to move many pokemon from a save to another. But dang, i'm pretty sure it was a thing (maybe in settings or i don't know) and it was really amazing for my needs x_x
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